port 2V2-d.1: ActorInstance/InstanceBase closure creates the main character
Port the ActorInstance*/InstanceBase* siblings plus GameUtil, FlyTarget, PhysicsObject, GameEventManager, WeaponTrace, MapUtil and lineintersect_utils verbatim and drop their pending stand-ins; CGameEventManager and CPythonSystem join PythonBoot in CPythonApplication member order. Root cause of the intermittent Loading-phase header 7: TPlayerSkill::tNextRead is time_t, 32-bit in 40250 (_USE_32BIT_TIME_T) but 64-bit on LP64, so SKILL_LEVEL (76) was read as 2551 bytes instead of 1531. Packet.h now uses LONG with a static_assert, and the fake server sends SKILL_LEVEL in Loading. The fake server's CHARACTER_ADD now uses CHAR_TYPE_PC; port.login_flow asserts the main instance exists with race 0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
996d793f0c
commit
5266b00c6e
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{
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"reference": "GameLib/ActorInstanceRender.cpp",
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"reference_sha256": "1fe9bf66e106844b6e525a1482ff796546fe2be6294d1d8f35c1b136ce7caeb1",
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"priority": "P4",
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"contracts": [],
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"functions": {
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"CActorInstance::IsDirLine": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::IsDirLine"
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]
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},
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"CActorInstance::ShowDirectionLine": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::ShowDirectionLine"
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]
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},
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"CActorInstance::SetMaterialColor": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetMaterialColor"
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]
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},
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"CActorInstance::SetMaterialAlpha": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetMaterialAlpha"
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]
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},
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"CActorInstance::OnRender": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::OnRender"
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]
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},
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"CActorInstance::BeginDiffuseRender": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginDiffuseRender"
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]
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},
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"CActorInstance::EndDiffuseRender": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndDiffuseRender"
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]
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},
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"CActorInstance::BeginOpacityRender": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginOpacityRender"
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]
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},
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"CActorInstance::EndOpacityRender": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndOpacityRender"
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]
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},
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"CActorInstance::BeginBlendRender": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginBlendRender"
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]
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},
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"CActorInstance::EndBlendRender": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndBlendRender"
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]
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},
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"CActorInstance::BeginAddRender": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginAddRender"
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]
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},
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"CActorInstance::EndAddRender": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndAddRender"
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]
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},
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"CActorInstance::RestoreRenderMode": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::RestoreRenderMode"
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]
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},
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"CActorInstance::SetAddRenderMode": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetAddRenderMode"
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]
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},
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"CActorInstance::SetRenderMode": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetRenderMode"
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]
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},
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"CActorInstance::SetAddColor": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetAddColor"
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]
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},
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"CActorInstance::BeginModulateRender": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginModulateRender"
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]
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},
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"CActorInstance::EndModulateRender": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndModulateRender"
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]
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},
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"CActorInstance::SetModulateRenderMode": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetModulateRenderMode"
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]
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},
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"CActorInstance::RenderCollisionData": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::RenderCollisionData"
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]
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},
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"CActorInstance::RenderToShadowMap": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::RenderToShadowMap"
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]
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}
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}
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}
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