port 2V2-d.1: ActorInstance/InstanceBase closure creates the main character
Port the ActorInstance*/InstanceBase* siblings plus GameUtil, FlyTarget, PhysicsObject, GameEventManager, WeaponTrace, MapUtil and lineintersect_utils verbatim and drop their pending stand-ins; CGameEventManager and CPythonSystem join PythonBoot in CPythonApplication member order. Root cause of the intermittent Loading-phase header 7: TPlayerSkill::tNextRead is time_t, 32-bit in 40250 (_USE_32BIT_TIME_T) but 64-bit on LP64, so SKILL_LEVEL (76) was read as 2551 bytes instead of 1531. Packet.h now uses LONG with a static_assert, and the fake server sends SKILL_LEVEL in Loading. The fake server's CHARACTER_ADD now uses CHAR_TYPE_PC; port.login_flow asserts the main instance exists with race 0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
parent
996d793f0c
commit
5266b00c6e
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{
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"reference": "UserInterface/InstanceBaseEvent.cpp",
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"reference_sha256": "93012ce251d92883a877bd7cb6cd5b84c82c35bdfc3f5a5452cd8de4c812697b",
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"priority": "P0",
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"contracts": [],
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"functions": {
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"CInstanceBase::GetEventHandlerRef": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/UserInterface/InstanceBaseEvent.cpp:CInstanceBase::GetEventHandlerRef"
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]
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},
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"CInstanceBase::GetEventHandlerPtr": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/UserInterface/InstanceBaseEvent.cpp:CInstanceBase::GetEventHandlerPtr"
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]
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},
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"CInstanceBase::SetEventHandler": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/UserInterface/InstanceBaseEvent.cpp:CInstanceBase::SetEventHandler"
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]
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}
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}
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}
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