Phase 1 mid-review + stress harness
- docs/MIDREVIEW.md: what M0'-M2.5 proved, bridge-layer LOC (~1100), key technical conclusions (4x4 transpose, animation method B, no handedness flip needed), remaining risks, recommendation = enter Phase 2 with a 3-item wrap-up (compare.py, dump_materials oracle, refocused perf). - harness MTGODOT_STRESS=N: grid of N animated warriors, vsync off, dumps test/godot-macos-stress.json. Frame times are throttle-capped in a background window (~30fps to 50 chars, 52ms at 100); the reliable signals are build cost ~165ms/char and the 100-char breakout. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WaHYEY9rwLWt21PULiYjeJ
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@@ -32,9 +32,12 @@
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opaque/alpha/alpha-test/add 四模式)+ 目录扫描贴图解析 + 方向光阴影 + procedural sky
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+ 引擎雾(`test/golden/m25-*.png`)。**门禁未闭**:多材质槽 → 贴图/混合的精确映射需
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给 libgr2 加材质 API(见 `docs/GODOT-POC-PLAN.md` §M2.5 T2.5.6 差距清单)。
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- [ ] **中期评审** — 待 M2.5 门禁 + 对拍报告
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- [~] **中期评审** — [`docs/MIDREVIEW.md`](docs/MIDREVIEW.md)。结论:桥接层工程量小、
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风险基本出清,**建议进入 Phase 2**。收尾 3 项:`compare.py` 对拍、`dump_materials`
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Granny 对拍闭合 M2.5 门禁、前台/真机性能重测。
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对拍(与 `xrender-poc` bgfx demo / oracle 逐帧)尚未接线,是中期评审前的下一步。
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50 角色压力采样:`test/godot-macos-stress.json`(后台窗口 30fps 节流,仅构建成本
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~165ms/角色 和 100 角色破顶到 52ms 是可信信号)。
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---
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