audit: phase 0 tooling for file-by-file 40250 porting
- refroot.py: one reference-root resolver (MT_40250_SOURCE, then manifest) used by every audit script; missing tree or fingerprint input is an error - port_map.py: per-function inventory of active 40250 units plus the 40250 Python root, status/queue/init/show/check, 40250: tag scan - manifest: fix 18 wrong reference paths (Python UI now points at the 40250 Client/Eternexus/root, not the m2dev assets/root), drop 2 deleted implementation files, move 64 prose test entries to evidence.commands - first port-map entry: PythonPlayerEventHandler.cpp - roadmap replaced by a batch/unit queue Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -0,0 +1,96 @@
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{
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"reference": "UserInterface/PythonPlayerEventHandler.cpp",
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"reference_sha256": "2ef7f3cbb7fb6e9c86815b39a6a85cd83bd793ef460c8e0d8c532e2e585927f5",
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"priority": "P0",
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"contracts": [
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"movement.keyboard.motion"
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],
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"functions": {
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"CPythonPlayerEventHandler::GetSingleton": {
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"status": "N_A",
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"note": "singleton/ctor/dtor plumbing; NetPlay is a scene node"
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},
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"CPythonPlayerEventHandler::~CPythonPlayerEventHandler": {
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"status": "N_A",
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"note": "singleton/ctor/dtor plumbing; NetPlay is a scene node"
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},
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"CPythonPlayerEventHandler::OnClearAffects": {
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"status": "TODO"
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},
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"CPythonPlayerEventHandler::OnSetAffect": {
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"status": "TODO"
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},
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"CPythonPlayerEventHandler::OnResetAffect": {
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"status": "TODO"
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},
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"CPythonPlayerEventHandler::OnSyncing": {
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"status": "TODO"
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},
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"CPythonPlayerEventHandler::OnWaiting": {
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"status": "DIVERGENT",
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"note": "reference fires only inside CInstanceBase::Transform() while IsWalking() and this frame's displacement <=1.0 (InstanceBase.cpp:1922-1930), 100ms throttle vs m_kPPosPrevWaiting; not ported. The old idle-standing resend (_tick_on_waiting) was removed 2026-09-22."
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},
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"CPythonPlayerEventHandler::OnMoving": {
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"status": "PORTED",
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"impl": [
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"project/net_play.gd:_on_local_moved"
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]
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},
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"CPythonPlayerEventHandler::OnMove": {
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"status": "PORTED",
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"impl": [
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"project/net_play.gd:_on_local_moved"
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],
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"note": "first moved frame after _was_moving=false; resets the 300ms moving window"
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},
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"CPythonPlayerEventHandler::OnStop": {
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"status": "PORTED",
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"impl": [
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"project/net_play.gd:_on_anim_state"
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]
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},
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"CPythonPlayerEventHandler::OnWarp": {
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"status": "TODO"
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},
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"CPythonPlayerEventHandler::OnAttack": {
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"status": "TODO"
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},
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"CPythonPlayerEventHandler::OnUseSkill": {
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"status": "TODO"
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},
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"CPythonPlayerEventHandler::OnUpdate": {
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"status": "TODO"
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},
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"CPythonPlayerEventHandler::OnChangeShape": {
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"status": "TODO"
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},
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"CPythonPlayerEventHandler::OnHit": {
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"status": "TODO"
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},
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"CPythonPlayerEventHandler::FlushVictimList": {
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"status": "TODO"
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},
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"CPythonPlayerEventHandler::CPythonPlayerEventHandler": {
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"status": "N_A",
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"note": "singleton/ctor/dtor plumbing; NetPlay is a scene node"
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},
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"CPythonPlayerEventHandler::CNormalBowAttack_FlyEventHandler_AutoClear::OnSetFlyTarget": {
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"status": "TODO"
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},
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"CPythonPlayerEventHandler::CNormalBowAttack_FlyEventHandler_AutoClear::OnShoot": {
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"status": "TODO"
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},
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"CPythonPlayerEventHandler::CNormalBowAttack_FlyEventHandler_AutoClear::Set": {
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"status": "TODO"
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},
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"CPythonPlayerEventHandler::CNormalBowAttack_FlyEventHandler_AutoClear::SetTarget": {
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"status": "TODO"
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},
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"CPythonPlayerEventHandler::CNormalBowAttack_FlyEventHandler_AutoClear::OnExplodingAtAnotherTarget": {
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"status": "TODO"
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},
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"CPythonPlayerEventHandler::CNormalBowAttack_FlyEventHandler_AutoClear::OnExplodingAtTarget": {
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"status": "TODO"
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}
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}
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}
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