2V2-e.5b: feed native map height and light into game render
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@@ -206,6 +206,12 @@ void init_2v0_gameplay_stubs();
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namespace PythonBoot
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{
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std::string CurrentMapName()
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{
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if (!g_game_singletons)
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return {};
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return CPythonBackground::Instance().GetWarpMapName();
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}
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bool IsRunning()
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{
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