2V2-e.5b: feed native map height and light into game render

This commit is contained in:
shenlei
2026-09-23 22:10:29 +09:00
parent 702fef7b47
commit 5a1df57e69
13 changed files with 678 additions and 76 deletions
@@ -36,6 +36,8 @@ bool IsRunning();
bool RunMainScript(const char* lpCmdLine, std::string* error);
bool IsAppLooping();
bool AppFrame();
// Native CPythonBackground map selection, in the local coordinate frame of RenderGame.
std::string CurrentMapName();
// Used by the platform CPythonApplication: Loop() calls AppLoopWait() before each Process() and stops
// when it returns false; Exit()/Abort() call AppRequestQuit() (40250: PostQuitMessage).