2V2-e.5b: feed native map height and light into game render
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@@ -36,6 +36,8 @@ bool IsRunning();
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bool RunMainScript(const char* lpCmdLine, std::string* error);
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bool IsAppLooping();
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bool AppFrame();
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// Native CPythonBackground map selection, in the local coordinate frame of RenderGame.
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std::string CurrentMapName();
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// Used by the platform CPythonApplication: Loop() calls AppLoopWait() before each Process() and stops
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// when it returns false; Exit()/Abort() call AppRequestQuit() (40250: PostQuitMessage).
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