2V2-e.5b: feed native map height and light into game render
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@@ -47,6 +47,7 @@ public:
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// "view", "proj" (PackedFloat32Array, D3D row-vector layout), vertex arrays, "indices", "texture0"
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// and the blend/depth/cull/lighting state.
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static godot::Array render3d_draws();
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static godot::String current_map_name();
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static void stop();
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protected:
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