fix(parity): implement ground click ripple, target select glow, and 3D projectile obstacle collision with regression probes
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@@ -10,6 +10,7 @@ extends Node
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signal anim_state(state: String)
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signal target_selected(node: Node3D)
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signal ground_clicked(world_pos: Vector3)
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signal ground_item_clicked(vid: int)
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signal moved(pos: Vector3)
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# game.py OnRender:wndMgr.IsPickedWindow 门内 chr.Pick() 拾到的角色 -> ShowCharacterTextTail。
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@@ -251,6 +252,7 @@ func _on_click(screen_pos: Vector2) -> void:
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return
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if cancel_fishing_input.is_valid() and bool(cancel_fishing_input.call()):
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return
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ground_clicked.emit(Vector3(hit.x, hit.y, hit.z))
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_goto(hit)
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# 射线 vs 实体(节点下所有 MeshInstance3D 的世界 AABB 合并)的进入距离 t;不命中返回 -1。
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