客户端问题修改
This commit is contained in:
@@ -15,8 +15,8 @@ enum CameraMode {
|
||||
# ClientVS22 stores camera settings in centimetres/degrees. The Godot scene
|
||||
# is metres/radians, so keep the conversion at this boundary instead of
|
||||
# leaking mixed units into the orbit controls.
|
||||
const DEFAULT_DISTANCE_CM := 1550.0
|
||||
const DEFAULT_PITCH_DEG := 27.0
|
||||
const DEFAULT_DISTANCE_CM := 2100.0
|
||||
const DEFAULT_PITCH_DEG := 34.0
|
||||
const DEFAULT_ROTATION_DEG := 0.0
|
||||
const DEFAULT_HEIGHT_CM := 100.0
|
||||
|
||||
@@ -74,7 +74,8 @@ const FADE_ALPHA := 0.72 # 挡住玩家时的透明度
|
||||
var _faded: Array[Node] = [] # 上一帧被淡出的 GeometryInstance3D
|
||||
|
||||
func _ready() -> void:
|
||||
fov = 55.0
|
||||
# Match the original third-person framing: farther camera and narrower lens.
|
||||
fov = 45.0
|
||||
far = 4000.0
|
||||
_apply_setting(_normal_setting())
|
||||
if target:
|
||||
|
||||
Reference in New Issue
Block a user