客户端问题修改

This commit is contained in:
shen
2026-09-07 14:53:36 +08:00
parent b19d5b5dd3
commit 61272b75e9
32 changed files with 1023 additions and 95 deletions
+151 -67
View File
@@ -15,6 +15,8 @@ extends Control
const UiAssets = preload("res://ui/ui_assets.gd")
const UiKit = preload("res://ui_kit.gd")
const PlayerView = preload("res://ui/player_view.gd")
const EquipModel = preload("res://ui/equip_model.gd")
const DESIGN_SIZE := Vector2(1472, 854)
signal select_requested(index: int)
signal delete_requested(index: int, private_code: String)
@@ -61,9 +63,11 @@ var _class_img: TextureRect
var _class_lbl: Label
var _status: Label
var _slot_lbl: Label
var _spin := 0.0
var _last_empire := -1
var _rename_pending := false
var _layout: Control
var _board: Control
var _proto: Node
func setup(client: Node, assets_root: String, chars: Array) -> void:
_client = client
@@ -72,9 +76,15 @@ func setup(client: Node, assets_root: String, chars: Array) -> void:
set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
_build_background()
_build_stage()
_layout = Control.new()
_layout.mouse_filter = Control.MOUSE_FILTER_IGNORE
add_child(_layout)
_build_class_name()
_build_panel()
_build_navigation()
_build_status()
resized.connect(_resize_layout)
_resize_layout()
_last_empire = _empire_id()
set_process(true)
_select(_first_occupied())
@@ -181,7 +191,8 @@ func _build_background() -> void:
tr.texture = tex
tr.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
tr.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
tr.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_COVERED
# The original stretches the 1024x768 atlas region to the window.
tr.stretch_mode = TextureRect.STRETCH_SCALE
tr.mouse_filter = Control.MOUSE_FILTER_IGNORE
add_child(tr)
@@ -206,12 +217,12 @@ func _build_stage() -> void:
var key := DirectionalLight3D.new()
key.rotation_degrees = Vector3(-32, 28, 0)
key.light_energy = 1.7
key.light_energy = 0.9
key.light_color = Color(1.0, 0.96, 0.90)
root.add_child(key)
var rim := DirectionalLight3D.new()
rim.rotation_degrees = Vector3(-6, 200, 0)
rim.light_energy = 0.7
rim.light_energy = 0.25
rim.light_color = Color(0.75, 0.83, 1.0)
root.add_child(rim)
@@ -220,17 +231,18 @@ func _build_stage() -> void:
e.background_mode = Environment.BG_COLOR
e.background_color = Color(0, 0, 0, 0)
e.ambient_light_source = Environment.AMBIENT_SOURCE_COLOR
e.ambient_light_color = Color(0.42, 0.45, 0.55)
e.ambient_light_energy = 0.9
e.tonemap_mode = Environment.TONE_MAPPER_FILMIC
e.ambient_light_color = Color(0.8, 0.8, 0.8)
e.ambient_light_energy = 0.65
e.tonemap_mode = Environment.TONE_MAPPER_LINEAR
we.environment = e
root.add_child(we)
_pivot = Node3D.new()
_pivot.rotation.y = -PI * 0.5
root.add_child(_pivot)
_cam = Camera3D.new()
_cam.fov = 30.0
_cam.fov = 10.0
_cam.position = Vector3(0.0, 1.0, 4.0)
root.add_child(_cam)
_cam.make_current()
@@ -251,29 +263,56 @@ func _frame_model() -> void:
first = false
if first:
return
var c := aabb.get_center()
var r: float = maxf(aabb.size.length() * 0.5, 0.9)
var dist: float = r / sin(deg_to_rad(_cam.fov * 0.5)) * 1.12 # 12% 余量
var off := Vector3(-r * 0.5, 0.0, 0.0)
_cam.position = c + off + Vector3(0.0, r * 0.04, dist)
_cam.look_at(c + off, Vector3.UP)
var height := maxf(aabb.size.y, 1.0)
# Reference: head at 14%, feet at 85%, center at 59% of the window.
var view_height := height / 0.71
var dist := view_height / (2.0 * tan(deg_to_rad(_cam.fov * 0.5)))
var aspect := size.x / maxf(size.y, 1.0)
var target := aabb.get_center()
target.x -= view_height * aspect * 0.09
target.y -= height * 0.007
_cam.position = target + Vector3(0, dist * sin(deg_to_rad(6.0)), dist * cos(deg_to_rad(6.0)))
_cam.look_at(target, Vector3.UP)
func _rebuild_model() -> void:
if _pivot == null:
return
if _pv != null and is_instance_valid(_pv):
_pv.hide()
_pv.queue_free()
_pv = null
var c := _cur()
if c.is_empty() or String(c.get("name", "")) == "":
return
var job := clampi(int(c.get("job", 0)), 0, 3)
var job := clampi(int(c.get("job", 0)), 0, 7)
var pump: Callable = _client.net_poll if _client and _client.has_method("net_poll") else Callable()
var pv := PlayerView.new()
_pivot.add_child(pv)
if pv.build(_assets, job, pump):
_pv = pv
pv.set_anim_state("wait")
if _proto == null and ClassDB.class_exists("Metin2Proto"):
_proto = ClassDB.instantiate("Metin2Proto")
add_child(_proto)
for lang in ["en", "common"]:
var ip := _assets.path_join("locale/locale/%s/item_proto" % lang)
if FileAccess.file_exists(ip):
_proto.call("load_item_proto", ip)
break
var equip := EquipModel.new()
pv.add_child(equip)
equip.setup_remote(null, func() -> Node: return pv, _assets, job,
[int(c.get("main_part", 0)), 0, 0, int(c.get("hair_part", 0))], _proto)
# Expansion armor textures live beside their GR2, outside the base PC pack.
var body_path := String(pv.model.get("gr2_path"))
pv.model.set("texture_dir", body_path.get_base_dir())
# Shape zero uses the head/hair already included in the armor mesh.
if int(c.get("hair_part", 0)) == 0:
pv.model.set("hair_gr2", "")
pv._ground_model()
var intro := pv.motion_dir.get_base_dir().path_join("intro/wait.msa")
if pv.anim and FileAccess.file_exists(intro):
pv.anim.set("anim_path", intro)
pv.anim.set("loop", true)
# 蒙皮 / LOD 定型要几帧,多 fit 两次取稳定包围盒
for i in 4:
await get_tree().process_frame
@@ -287,22 +326,22 @@ func _rebuild_model() -> void:
func _build_class_name() -> void:
_class_img = TextureRect.new()
_class_img.position = Vector2(48, 60)
_class_img.position = Vector2(92, 164)
_class_img.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT
_class_img.mouse_filter = Control.MOUSE_FILTER_IGNORE
add_child(_class_img)
_layout.add_child(_class_img)
_class_lbl = Label.new()
_class_lbl.position = Vector2(50, 54)
_class_lbl.position = Vector2(120, 180)
_class_lbl.add_theme_font_size_override("font_size", 84)
_class_lbl.add_theme_color_override("font_color", Color(0.86, 0.11, 0.09))
_class_lbl.add_theme_color_override("font_outline_color", Color(0.15, 0.05, 0.02))
_class_lbl.add_theme_constant_override("outline_size", 10)
_class_lbl.mouse_filter = Control.MOUSE_FILTER_IGNORE
add_child(_class_lbl)
_layout.add_child(_class_lbl)
func _refresh_class_name() -> void:
var job := clampi(int(_cur().get("job", 0)), 0, 3)
var job := int(_cur().get("job", 0)) & 3
var has_char := not _cur().is_empty() and String(_cur().get("name", "")) != ""
var tex: Texture2D = null
if has_char:
@@ -319,27 +358,29 @@ func _refresh_class_name() -> void:
# --- 左侧信息板 --------------------------------------------------------------
func _build_panel() -> void:
var board := UiKit.board(_assets, "board", 24, 96)
board.position = Vector2(56, 168)
board.size = Vector2(300, 396)
var board := UiKit.board(_assets, "thinboard", 16, 16)
_board = board
board.position = Vector2(119, 313)
board.size = Vector2(208, 323)
board.mouse_filter = Control.MOUSE_FILTER_IGNORE
add_child(board)
_layout.add_child(board)
# 板底纹太透就垫一层
var tint := ColorRect.new()
tint.color = Color(0.03, 0.05, 0.06, 0.62)
tint.position = board.position + Vector2(10, 10)
tint.size = board.size - Vector2(20, 20)
tint.mouse_filter = Control.MOUSE_FILTER_IGNORE
add_child(tint)
_layout.add_child(tint)
_panel_box = VBoxContainer.new()
_panel_box.position = board.position + Vector2(22, 22)
_panel_box.custom_minimum_size = Vector2(256, 0)
_panel_box.add_theme_constant_override("separation", 9)
add_child(_panel_box)
_panel_box.position = board.position + Vector2(14, 12)
_panel_box.custom_minimum_size = Vector2(180, 0)
_panel_box.add_theme_constant_override("separation", 6)
_layout.add_child(_panel_box)
func _refresh_panel() -> void:
for c in _panel_box.get_children():
_panel_box.remove_child(c)
c.queue_free()
var d := _cur()
var has_char := not d.is_empty() and String(d.get("name", "")) != ""
@@ -349,7 +390,8 @@ func _refresh_panel() -> void:
head.add_theme_constant_override("separation", 10)
_panel_box.add_child(head)
var crest := TextureRect.new()
crest.custom_minimum_size = Vector2(56, 56)
crest.custom_minimum_size = Vector2(70, 40)
crest.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
crest.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT
var gid := int(d.get("guild_id", 0))
if has_char and gid != 0 and _client and _client.has_method("get_guild_mark_image"):
@@ -365,9 +407,9 @@ func _refresh_panel() -> void:
head.add_child(crest)
var gbox := VBoxContainer.new()
head.add_child(gbox)
gbox.add_child(_plain(_empire_name() if has_char else "", 14, Color(0.95, 0.9, 0.7)))
gbox.add_child(_plain(_empire_name() if has_char else "", 10, Color(0.95, 0.9, 0.7)))
var gname := String(d.get("guild_name", "")).strip_edges()
gbox.add_child(_plain(gname if gname != "" else "没有所属帮会", 13, Color(0.8, 0.82, 0.86)))
gbox.add_child(_plain(gname if gname != "" else "没有所属帮会", 10, Color(0.8, 0.82, 0.86)))
_panel_box.add_child(_sep())
@@ -413,21 +455,6 @@ func _refresh_panel() -> void:
)
erow.add_child(eb)
# 槽位切换
if _chars.size() > 1:
var nav := HBoxContainer.new()
nav.alignment = BoxContainer.ALIGNMENT_CENTER
nav.add_theme_constant_override("separation", 12)
_panel_box.add_child(nav)
var prev := Button.new(); prev.text = ""; prev.custom_minimum_size = Vector2(38, 28)
prev.pressed.connect(func(): _select(wrapi(_sel - 1, 0, _chars.size())))
nav.add_child(prev)
_slot_lbl = _plain("%d / %d" % [_sel + 1, _chars.size()], 14, Color(1, 1, 1))
nav.add_child(_slot_lbl)
var nxt := Button.new(); nxt.text = ""; nxt.custom_minimum_size = Vector2(38, 28)
nxt.pressed.connect(func(): _select(wrapi(_sel + 1, 0, _chars.size())))
nav.add_child(nxt)
# 按钮
var brow := GridContainer.new()
brow.columns = 2
@@ -436,28 +463,78 @@ func _refresh_panel() -> void:
_panel_box.add_child(brow)
var start := Button.new()
start.text = "开始"
start.custom_minimum_size = Vector2(122, 34)
start.custom_minimum_size = Vector2(180, 22)
_style_button(start)
start.disabled = not has_char or empire_required
start.pressed.connect(_do_start)
brow.add_child(start)
_panel_box.add_child(start)
_panel_box.move_child(start, _panel_box.get_child_count() - 2)
start.visible = has_char
var create := Button.new()
create.text = "创建"
create.custom_minimum_size = Vector2(122, 34)
create.custom_minimum_size = Vector2(180, 22)
_style_button(create)
create.disabled = has_char or empire_required
create.pressed.connect(_open_create_dialog)
brow.add_child(create)
_panel_box.add_child(create)
_panel_box.move_child(create, _panel_box.get_child_count() - 2)
create.visible = not has_char
var del := Button.new()
del.text = "删除"
del.custom_minimum_size = Vector2(122, 34)
del.custom_minimum_size = Vector2(86, 20)
_style_button(del)
del.disabled = not has_char or empire_required
del.pressed.connect(_open_delete_dialog)
brow.add_child(del)
var quit := Button.new()
quit.text = "退出"
quit.custom_minimum_size = Vector2(122, 34)
quit.custom_minimum_size = Vector2(86, 20)
_style_button(quit)
quit.pressed.connect(func(): back_requested.emit())
brow.add_child(quit)
func _style_button(button: Button) -> void:
button.add_theme_font_size_override("font_size", 10)
for state in ["normal", "hover", "pressed", "disabled"]:
var suffix := "02" if state == "hover" else "03" if state == "pressed" else "01"
var prefix := "XLarge" if button.custom_minimum_size.x > 100 else "Large"
var texture := UiAssets.load_tex(_assets,
"d:/ymir work/ui/public/%s_Button_%s.sub" % [prefix, suffix])
if texture:
var textured := StyleBoxTexture.new()
textured.texture = texture
textured.set_texture_margin_all(3)
button.add_theme_stylebox_override(state, textured)
continue
var style := StyleBoxFlat.new()
style.bg_color = Color(0.22, 0.22, 0.20, 0.95)
if state == "hover":
style.bg_color = Color(0.32, 0.31, 0.27)
style.border_color = Color(0.48, 0.46, 0.39)
style.set_border_width_all(1)
style.set_corner_radius_all(3)
button.add_theme_stylebox_override(state, style)
func _build_navigation() -> void:
for direction in [-1, 1]:
var button := TextureButton.new()
var side := "left" if direction < 0 else "right"
var base := "d:/ymir work/ui/intro/select/dragon_%s_button_" % side
button.texture_normal = UiAssets.load_tex(_assets, base + "01.sub")
button.texture_hover = UiAssets.load_tex(_assets, base + "02.sub")
button.texture_pressed = UiAssets.load_tex(_assets, base + "03.sub")
button.position = Vector2(714 if direction < 0 else 1024, 712)
button.custom_minimum_size = Vector2(160, 44)
button.tooltip_text = "上一个角色" if direction < 0 else "下一个角色"
button.pressed.connect(func(): _select(wrapi(_sel + direction, 0, _chars.size())))
_layout.add_child(button)
func _resize_layout() -> void:
if _layout:
_layout.size = DESIGN_SIZE
_layout.scale = size / DESIGN_SIZE
_frame_model()
# --- 底部状态 --------------------------------------------------------------
func _build_status() -> void:
@@ -746,15 +823,11 @@ func _empire_flag_tex() -> Texture2D:
return null
return UiAssets.load_tex(_assets, "d:/ymir work/ui/intro/empire/empireflag_%s.sub" % f)
func _process(dt: float) -> void:
_spin += dt
func _process(_dt: float) -> void:
var empire := _empire_id()
if empire != _last_empire:
_last_empire = empire
_refresh_panel()
if _pivot:
# 正面朝相机 + 轻微来回摆
_pivot.rotation.y = PI + sin(_spin * 0.3) * 0.35
# --- 小工具 --------------------------------------------------------------
@@ -780,21 +853,32 @@ func _sep() -> Control:
func _kv(k: String, v: String) -> HBoxContainer:
var row := HBoxContainer.new()
row.add_theme_constant_override("separation", 8)
var kl := _plain(k, 13, Color(0.72, 0.78, 0.85))
kl.custom_minimum_size = Vector2(64, 0)
row.custom_minimum_size.y = 20
var kl := _plain(k, 10, Color(0.82, 0.82, 0.80))
kl.custom_minimum_size = Vector2(42, 0)
row.add_child(kl)
row.add_child(_plain(v, 14, Color(1, 1, 1)))
var value := _plain(v, 10, Color(1, 1, 1))
value.size_flags_horizontal = Control.SIZE_EXPAND_FILL
value.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
var style := StyleBoxFlat.new()
style.bg_color = Color(0, 0, 0, 0.85)
style.border_color = Color(0.4, 0.4, 0.37)
style.set_border_width_all(1)
value.add_theme_stylebox_override("normal", style)
row.add_child(value)
return row
func _stat(label: String, value: int, col: Color) -> HBoxContainer:
var row := HBoxContainer.new()
row.add_theme_constant_override("separation", 8)
var kl := _plain(label, 13, Color(0.72, 0.78, 0.85))
kl.custom_minimum_size = Vector2(44, 0)
row.custom_minimum_size.y = 20
var kl := _plain(label, 10, Color(0.82, 0.82, 0.80))
kl.custom_minimum_size = Vector2(26, 0)
row.add_child(kl)
var track := ColorRect.new()
track.color = Color(0, 0, 0, 0.5)
track.custom_minimum_size = Vector2(150, 14)
track.custom_minimum_size = Vector2(98, 8)
track.size_flags_vertical = Control.SIZE_SHRINK_CENTER
row.add_child(track)
var fill := ColorRect.new()
fill.color = col
@@ -804,7 +888,7 @@ func _stat(label: String, value: int, col: Color) -> HBoxContainer:
fill.offset_left = 1
fill.offset_top = 1
fill.offset_bottom = -1
fill.offset_right = 1 + int(clampf(value / 25.0, 0.0, 1.0) * 148.0)
fill.offset_right = 1 + int(clampf(value / 90.0, 0.0, 1.0) * 96.0)
track.add_child(fill)
row.add_child(_plain(str(value), 13, Color(1, 1, 1)))
row.add_child(_plain(str(value), 10, Color(1, 1, 1)))
return row