port 2V2-b: GamePhase dispatch consumes the Entergame burst
PythonNetworkStreamPhaseGame/PhaseGameActor/PhaseGameItem/Command, NetworkActorManager and PythonChat/PythonChatModule are ported verbatim and dispatched at runtime; the 2V0 chat stub module is removed and initChat() runs before initnet() as in 40250. InstanceBase, PythonCharacterManager and GameLib ActorInstance/RaceData/RaceManager compile but stay TODO until 2V2-c/d wire them. Units not ported yet get their singletons from PythonBoot's GameSingletons (CPythonApplication member order) and platform/pending stand-ins generated by platform_stub.py pending; const char* stand-ins return "". port.login_flow's fake server now sends the CInputLogin::Entergame order (actor insert, NPC positions, PHASE_GAME, land list, time, channel, greet notice, ping) and a TraceError observer asserts no unknown packet header. port.login_live passes against the real server for 10 s of game phase. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
d16fabf61c
commit
62b6e23bfc
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{
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"reference": "GameLib/ActorInstance.cpp",
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"reference_sha256": "29fa76807f3fbd3c066a3e9464540852a3f5879b4a4d3acc4287dbfa1a6356c3",
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"priority": "P0",
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"contracts": [],
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"functions": {
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"CActorInstance::INSTANCEBASE_Deform": {
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"status": "TODO"
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},
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"CActorInstance::INSTANCEBASE_Transform": {
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"status": "TODO"
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},
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"CActorInstance::OnUpdate": {
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"status": "TODO"
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},
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"CActorInstance::GetBackground": {
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"status": "TODO"
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},
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"CActorInstance::SetMainInstance": {
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"status": "TODO"
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},
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"CActorInstance::SetParalysis": {
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"status": "TODO"
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},
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"CActorInstance::SetFaint": {
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"status": "TODO"
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},
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"CActorInstance::SetSleep": {
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"status": "TODO"
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},
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"CActorInstance::SetResistFallen": {
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"status": "TODO"
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},
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"CActorInstance::SetReachScale": {
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"status": "TODO"
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},
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"CActorInstance::__GetReachScale": {
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"status": "TODO"
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},
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"CActorInstance::__GetAttackSpeed": {
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"status": "TODO"
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},
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"CActorInstance::__GetCurrentComboType": {
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"status": "TODO"
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},
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"CActorInstance::SetComboType": {
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"status": "TODO"
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},
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"CActorInstance::SetAttackSpeed": {
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"status": "TODO"
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},
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"CActorInstance::SetMoveSpeed": {
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"status": "TODO"
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},
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"CActorInstance::SetFishingPosition": {
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"status": "TODO"
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},
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"CActorInstance::Move": {
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"status": "TODO"
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},
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"CActorInstance::Stop": {
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"status": "TODO"
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},
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"CActorInstance::SetOwner": {
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"status": "TODO"
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},
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"CActorInstance::SetActorType": {
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"status": "TODO"
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},
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"CActorInstance::GetActorType": {
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"status": "TODO"
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},
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"CActorInstance::IsHandMode": {
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"status": "TODO"
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},
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"CActorInstance::IsTwoHandMode": {
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"status": "TODO"
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},
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"CActorInstance::IsBowMode": {
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"status": "TODO"
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},
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"CActorInstance::IsPoly": {
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"status": "TODO"
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},
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"CActorInstance::IsPC": {
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"status": "TODO"
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},
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"CActorInstance::IsNPC": {
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"status": "TODO"
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},
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"CActorInstance::IsEnemy": {
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"status": "TODO"
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},
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"CActorInstance::IsStone": {
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"status": "TODO"
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},
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"CActorInstance::IsWarp": {
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"status": "TODO"
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},
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"CActorInstance::IsGoto": {
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"status": "TODO"
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},
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"CActorInstance::IsBuilding": {
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"status": "TODO"
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},
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"CActorInstance::IsDoor": {
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"status": "TODO"
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},
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"CActorInstance::IsObject": {
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"status": "TODO"
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},
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"CActorInstance::DestroySystem": {
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"status": "TODO"
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},
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"CActorInstance::DieEnd": {
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"status": "TODO"
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},
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"CActorInstance::Die": {
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"status": "TODO"
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},
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"CActorInstance::IsSleep": {
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"status": "TODO"
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},
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"CActorInstance::IsParalysis": {
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"status": "TODO"
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},
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"CActorInstance::IsFaint": {
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"status": "TODO"
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},
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"CActorInstance::IsResistFallen": {
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"status": "TODO"
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},
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"CActorInstance::IsMoving": {
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"status": "TODO"
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},
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"CActorInstance::IsWaiting": {
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"status": "TODO"
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},
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"CActorInstance::IsDead": {
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"status": "TODO"
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},
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"CActorInstance::IsKnockDown": {
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"status": "TODO"
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},
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"CActorInstance::IsDamage": {
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"status": "TODO"
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},
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"CActorInstance::IsAttacked": {
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"status": "TODO"
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},
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"CActorInstance::PhysicsProcess": {
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"status": "TODO"
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},
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"CActorInstance::__AccumulationMovement": {
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"status": "TODO"
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},
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"CActorInstance::AccumulationMovement": {
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"status": "TODO"
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},
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"CActorInstance::TransformProcess": {
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"status": "TODO"
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},
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"CActorInstance::OnUpdateCollisionData": {
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"status": "TODO"
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},
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"CActorInstance::OnUpdateHeighInstance": {
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"status": "TODO"
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},
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"CActorInstance::OnGetObjectHeight": {
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"status": "TODO"
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},
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"CActorInstance::Revive": {
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"status": "TODO"
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},
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"CActorInstance::IsStun": {
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"status": "TODO"
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},
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"CActorInstance::Stun": {
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"status": "TODO"
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},
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"CActorInstance::SetWalkMode": {
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"status": "TODO"
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},
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"CActorInstance::SetRunMode": {
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"status": "TODO"
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},
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"CActorInstance::GetNormalAttackIndex": {
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"status": "TODO"
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},
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"CActorInstance::__InitializeMovement": {
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"status": "TODO"
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},
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"CActorInstance::AddMovement": {
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"status": "TODO"
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},
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"CActorInstance::AdjustDynamicCollisionMovement": {
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"status": "TODO"
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},
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"CActorInstance::__AdjustCollisionMovement": {
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"status": "TODO"
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},
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"CActorInstance::IsMovement": {
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"status": "TODO"
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},
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"CActorInstance::GetHeight": {
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"status": "TODO"
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},
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"CActorInstance::IntersectDefendingSphere": {
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"status": "TODO"
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},
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"CActorInstance::__IsMountingHorse": {
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"status": "TODO"
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},
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"CActorInstance::MountHorse": {
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"status": "TODO"
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},
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"CActorInstance::__CreateTree": {
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"status": "TODO"
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},
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"CActorInstance::__DestroyTree": {
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"status": "TODO"
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},
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"CActorInstance::__SetTreePosition": {
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"status": "TODO"
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},
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"CActorInstance::ClearAttachingEffect": {
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"status": "TODO"
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},
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"CActorInstance::Destroy": {
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"status": "TODO"
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},
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"CActorInstance::__InitializeRotationData": {
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"status": "TODO"
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},
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"CActorInstance::__InitializeStateData": {
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"status": "TODO"
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},
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"CActorInstance::__InitializeMotionData": {
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"status": "TODO"
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},
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"CActorInstance::__Initialize": {
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"status": "TODO"
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},
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"CActorInstance::CActorInstance": {
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"status": "TODO"
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},
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"CActorInstance::~CActorInstance": {
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"status": "TODO"
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}
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}
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}
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