port 2V2-b: GamePhase dispatch consumes the Entergame burst

PythonNetworkStreamPhaseGame/PhaseGameActor/PhaseGameItem/Command,
NetworkActorManager and PythonChat/PythonChatModule are ported verbatim and
dispatched at runtime; the 2V0 chat stub module is removed and initChat()
runs before initnet() as in 40250. InstanceBase, PythonCharacterManager and
GameLib ActorInstance/RaceData/RaceManager compile but stay TODO until
2V2-c/d wire them.

Units not ported yet get their singletons from PythonBoot's GameSingletons
(CPythonApplication member order) and platform/pending stand-ins generated
by platform_stub.py pending; const char* stand-ins return "".

port.login_flow's fake server now sends the CInputLogin::Entergame order
(actor insert, NPC positions, PHASE_GAME, land list, time, channel, greet
notice, ping) and a TraceError observer asserts no unknown packet header.
port.login_live passes against the real server for 10 s of game phase.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-23 18:20:57 +09:00
co-authored by Claude Opus 5.5
parent d16fabf61c
commit 62b6e23bfc
76 changed files with 21087 additions and 753 deletions
@@ -0,0 +1,65 @@
{
"reference": "GameLib/RaceManager.cpp",
"reference_sha256": "52f446872e4619da00b4e1a1790c181aad0a5ef0dc48e7016d3fab3d53a81f2c",
"priority": "P4",
"contracts": [],
"functions": {
"__IsGuildRace": {
"status": "TODO"
},
"__IsNPCRace": {
"status": "TODO"
},
"__GetRaceResourcePathes": {
"status": "TODO"
},
"CRaceManager::__LoadRaceData": {
"status": "TODO"
},
"CRaceManager::__LoadRaceMotionList": {
"status": "TODO"
},
"CRaceManager::RegisterRaceSrcName": {
"status": "TODO"
},
"CRaceManager::RegisterRaceName": {
"status": "TODO"
},
"CRaceManager::CreateRace": {
"status": "TODO"
},
"CRaceManager::SelectRace": {
"status": "TODO"
},
"CRaceManager::GetSelectedRaceDataPointer": {
"status": "TODO"
},
"CRaceManager::GetRaceDataPointer": {
"status": "TODO"
},
"CRaceManager::SetPathName": {
"status": "TODO"
},
"CRaceManager::GetFullPathFileName": {
"status": "TODO"
},
"CRaceManager::Create": {
"status": "TODO"
},
"CRaceManager::__Initialize": {
"status": "TODO"
},
"CRaceManager::__DestroyRaceDataMap": {
"status": "TODO"
},
"CRaceManager::Destroy": {
"status": "TODO"
},
"CRaceManager::CRaceManager": {
"status": "TODO"
},
"CRaceManager::~CRaceManager": {
"status": "TODO"
}
}
}