port 2V2-d.2: Granny runtime on libgr2, main character model animates
Implement the Granny SDK 2.11 API the client uses on top of libgr2 (platform/EterGrnLib/GrannyRuntime.cpp, shim granny.h declared from the SDK header): file sections, type-definition vertex conversion, material textures by Usage, mesh/bone bindings, deformer, control clock/loop/ease and weighted SRT sampling. Port EterGrnLib (LODController, Material, Mesh, Model, ModelInstance*, Motion, Thing, ThingInstance, Util) plus EterLib GrpObjectInstance/GrpCollisionObject/CollisionData verbatim and drop their platform skeletons and pending stand-ins; register the gr2 resource factory; vertex/index buffers are CPU-side until the 2V2-e render adapter. app.UpdateGame/RenderGame now run 40250's bodies, reaching the CPythonApplication members through their singletons (the platform has no app object); CPythonGraphic joins GameSingletons in member order, and GetMousePosition reads the host cursor. port.login_flow asserts the main instance's PART_MAIN model has meshes, its diffuse image loaded and the WAIT motion moves the bones between frames; offline and live pass, port_gate macos PASS. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
parent
5266b00c6e
commit
668f48d6ec
@@ -3,12 +3,14 @@
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#include "EterLib/GrpImage.h"
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#include "EterLib/GrpSubImage.h"
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#include "EterLib/GrpText.h"
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#include "EterGrnLib/Thing.h"
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namespace {
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CResource* NewUIImage(const char* name) { return new CGraphicImage(name); }
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CResource* NewUISubImage(const char* name) { return new CGraphicSubImage(name); }
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// 40250 UserInterface/PythonApplication.cpp NewText: a "<face>:<size>[i].fnt" name is a CGraphicText.
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CResource* NewText(const char* name) { return new CGraphicText(name); }
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CResource* NewThing(const char* name) { return new CGraphicThing(name); }
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}
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CPythonResource::CPythonResource() {
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@@ -16,6 +18,7 @@ CPythonResource::CPythonResource() {
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m_resManager.RegisterResourceNewFunctionPointer(ext, NewUIImage);
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m_resManager.RegisterResourceNewFunctionPointer("sub", NewUISubImage);
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m_resManager.RegisterResourceNewFunctionPointer("fnt", NewText);
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m_resManager.RegisterResourceNewFunctionPointer("gr2", NewThing);
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}
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CPythonResource::~CPythonResource() { m_resManager.DestroyDeletingList(); }
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void CPythonResource::Destroy() { m_resManager.DestroyDeletingList(); m_resManager.Destroy(); }
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