port 2V2-d.2: Granny runtime on libgr2, main character model animates
Implement the Granny SDK 2.11 API the client uses on top of libgr2 (platform/EterGrnLib/GrannyRuntime.cpp, shim granny.h declared from the SDK header): file sections, type-definition vertex conversion, material textures by Usage, mesh/bone bindings, deformer, control clock/loop/ease and weighted SRT sampling. Port EterGrnLib (LODController, Material, Mesh, Model, ModelInstance*, Motion, Thing, ThingInstance, Util) plus EterLib GrpObjectInstance/GrpCollisionObject/CollisionData verbatim and drop their platform skeletons and pending stand-ins; register the gr2 resource factory; vertex/index buffers are CPU-side until the 2V2-e render adapter. app.UpdateGame/RenderGame now run 40250's bodies, reaching the CPythonApplication members through their singletons (the platform has no app object); CPythonGraphic joins GameSingletons in member order, and GetMousePosition reads the host cursor. port.login_flow asserts the main instance's PART_MAIN model has meshes, its diffuse image loaded and the WAIT motion moves the bones between frames; offline and live pass, port_gate macos PASS. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
parent
5266b00c6e
commit
668f48d6ec
@@ -94,3 +94,69 @@ auto CPythonBackground::GetPickingPointWithRayOnlyTerrain(const CRay &, D3DXVECT
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<bool>();
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}
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auto CPythonBackground::GetFarClip() -> float
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<float>();
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}
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auto CPythonBackground::Render() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CPythonBackground::RenderAfterLensFlare() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CPythonBackground::RenderBeforeLensFlare() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CPythonBackground::RenderCharacterShadowToTexture() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CPythonBackground::RenderCloud() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CPythonBackground::RenderEffect() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CPythonBackground::RenderPCBlocker() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CPythonBackground::RenderSky() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CPythonBackground::RenderSnow() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CPythonBackground::RenderWater() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CPythonBackground::SetBackgroundDirLight() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CPythonBackground::SetCharacterDirLight() -> void
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{
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MT_PLATFORM_STUB();
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}
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@@ -55,3 +55,13 @@ auto CPythonItem::SetOwnership(DWORD, const char *) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CPythonItem::Render() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CPythonItem::Update(const POINT &) -> void
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{
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MT_PLATFORM_STUB();
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}
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