feat(client): 完成40250客户端核心功能1:1对齐与桥梁高度采样修复

- 桥梁与静态物体高度采样修复:
  - 严格对齐 40250 CMapOutdoor::GetHeight 与 CAttributeInstance::GetHeight
  - 解析 .mdatr 中的 AttributeHeight 网格,使用 is_in_triangle_2d 准确计算桥面多边形平面方程
  - sample_height 查询邻近区块并返回 fMAX(fObjectHeight, fTerrainHeight),彻底解决走上桥面穿透掉入水底/河床的问题
  - 新增 test_bridge_height_parity.gd 自动化对拍测试
- 40250 怪物击杀经验动效:
  - 1:1 实现 FLY_EXP(0) / FLY_HP / FLY_SP 粒子轨迹与爆炸吸附
- 40250 客户端全系统功能对齐(Batches 1-31):
  - 包含公会、交易、骑乘、变身、钓鱼、采矿、商城、信件、结婚、地牢等 134 套对拍系统与自动化回归测试
- 文档沉淀:
  - 新增 docs/CLIENT-PARITY-AUDIT-AND-FIX-GUIDE.md 客户端对拍缺陷发现与修复工程指南
This commit is contained in:
shen
2026-09-19 08:51:25 -07:00
parent 1db9e9a129
commit 66d217b313
650 changed files with 53046 additions and 1586 deletions
+13 -1
View File
@@ -37,6 +37,16 @@ class Metin2World : public godot::Node3D {
GDCLASS(Metin2World, godot::Node3D)
public:
struct HeightTriangle {
godot::Vector3 v0;
godot::Vector3 v1;
godot::Vector3 v2;
float min_x = 0.0f, max_x = 0.0f;
float min_z = 0.0f, max_z = 0.0f;
godot::Vector3 normal;
float d = 0.0f;
};
Metin2World();
~Metin2World() override;
@@ -154,6 +164,7 @@ private:
std::shared_ptr<fmt::AttrMap> am;
godot::Node3D *root = nullptr; // 该区块的全部场景节点(terrain + water + 对象 + 树)
int objects = 0, trees = 0;
std::vector<HeightTriangle> height_triangles;
};
struct AmbienceSource {
int tile_x = 0, tile_y = 0;
@@ -173,7 +184,8 @@ private:
godot::String map_dir() const;
bool build_chunk(int tx, int ty);
void place_chunk_objects(int tx, int ty, godot::Node3D *root, int &n_obj, int &n_tree);
void place_chunk_objects(int tx, int ty, godot::Node3D *root, int &n_obj, int &n_tree,
std::vector<HeightTriangle> &out_heights);
void place_chunk_ambience(int tx, int ty);
void unload_chunk(int idx);
void stream_update();