feat(client): 完成40250客户端核心功能1:1对齐与桥梁高度采样修复
- 桥梁与静态物体高度采样修复: - 严格对齐 40250 CMapOutdoor::GetHeight 与 CAttributeInstance::GetHeight - 解析 .mdatr 中的 AttributeHeight 网格,使用 is_in_triangle_2d 准确计算桥面多边形平面方程 - sample_height 查询邻近区块并返回 fMAX(fObjectHeight, fTerrainHeight),彻底解决走上桥面穿透掉入水底/河床的问题 - 新增 test_bridge_height_parity.gd 自动化对拍测试 - 40250 怪物击杀经验动效: - 1:1 实现 FLY_EXP(0) / FLY_HP / FLY_SP 粒子轨迹与爆炸吸附 - 40250 客户端全系统功能对齐(Batches 1-31): - 包含公会、交易、骑乘、变身、钓鱼、采矿、商城、信件、结婚、地牢等 134 套对拍系统与自动化回归测试 - 文档沉淀: - 新增 docs/CLIENT-PARITY-AUDIT-AND-FIX-GUIDE.md 客户端对拍缺陷发现与修复工程指南
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-3
@@ -274,6 +274,18 @@ func _goto_game() -> void:
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add_child(_game)
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if _game.has_method("setup"):
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await _game.setup(client, _assets) # 协程:分帧,不阻塞 socket
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# 40250 IntroLoading 对齐:进入游戏世界前必须确保主角真实模型已构建完成,杜绝任何占位模型闪现
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if is_instance_valid(_game) and "_model_built" in _game and client != null:
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var wait_msec := Time.get_ticks_msec()
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while not _game._model_built and (Time.get_ticks_msec() - wait_msec < 3000):
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if client.has_method("net_poll"):
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client.net_poll()
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if _game.has_method("_sync_main_character"):
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_game._sync_main_character()
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if _game._model_built:
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break
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if is_inside_tree() and get_tree():
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await get_tree().process_frame
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if _lifecycle and is_instance_valid(_game) and _game.has_method("lifecycle_audio"):
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_lifecycle.bind(client, _game.lifecycle_audio())
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if _loading:
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@@ -398,9 +410,11 @@ func _probe_tcp(host: String, port: int, timeout_s: float) -> bool:
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peer.poll()
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match peer.get_status():
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StreamPeerTCP.STATUS_CONNECTED:
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peer.disconnect_from_host()
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return true
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StreamPeerTCP.STATUS_ERROR:
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peer.poll()
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if peer.get_status() == StreamPeerTCP.STATUS_CONNECTED:
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peer.disconnect_from_host()
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return true
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StreamPeerTCP.STATUS_ERROR, StreamPeerTCP.STATUS_NONE:
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return false
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if is_inside_tree():
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await get_tree().process_frame
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