feat(client): 完成40250客户端核心功能1:1对齐与桥梁高度采样修复

- 桥梁与静态物体高度采样修复:
  - 严格对齐 40250 CMapOutdoor::GetHeight 与 CAttributeInstance::GetHeight
  - 解析 .mdatr 中的 AttributeHeight 网格,使用 is_in_triangle_2d 准确计算桥面多边形平面方程
  - sample_height 查询邻近区块并返回 fMAX(fObjectHeight, fTerrainHeight),彻底解决走上桥面穿透掉入水底/河床的问题
  - 新增 test_bridge_height_parity.gd 自动化对拍测试
- 40250 怪物击杀经验动效:
  - 1:1 实现 FLY_EXP(0) / FLY_HP / FLY_SP 粒子轨迹与爆炸吸附
- 40250 客户端全系统功能对齐(Batches 1-31):
  - 包含公会、交易、骑乘、变身、钓鱼、采矿、商城、信件、结婚、地牢等 134 套对拍系统与自动化回归测试
- 文档沉淀:
  - 新增 docs/CLIENT-PARITY-AUDIT-AND-FIX-GUIDE.md 客户端对拍缺陷发现与修复工程指南
This commit is contained in:
shen
2026-09-19 08:51:25 -07:00
parent 1db9e9a129
commit 66d217b313
650 changed files with 53046 additions and 1586 deletions
+41 -22
View File
@@ -22,8 +22,41 @@ var _spec_cache := {} # abs path -> parsed spec
# Process-wide so ids stay unique when GameScene rebuilds its registry.
static var _next_fx_id := 0
var _basename_index := {} # lowercase basename / filename -> abs path
var _indexed := false
func setup(assets: String) -> void:
assets_root = assets
_path_cache.clear()
_basename_index.clear()
_indexed = false
func _ensure_basename_index() -> void:
if _indexed or assets_root == "":
return
_indexed = true
var dirs: Array = [assets_root]
while not dirs.is_empty():
var dir: String = dirs.pop_back()
var da := DirAccess.open(dir)
if da == null:
continue
for f in da.get_files():
if f.ends_with(".mse"):
var abs_p := dir.path_join(f)
var fn := f.to_lower()
var bn := f.get_basename().to_lower()
if not _basename_index.has(bn):
_basename_index[bn] = abs_p
if not _basename_index.has(fn):
_basename_index[fn] = abs_p
for sub in da.get_directories():
if sub.begins_with("."):
continue
var sub_low := sub.to_lower()
if sub_low in ["map", "sound", "music", "property", "terrain", "tree", "textureset"]:
continue
dirs.append(dir.path_join(sub))
# name 可为: 裸名 "xxx"(扫 **/effect/ 下 xxx.mse)· 相对 "effect/xxx.mse" · "d:/ymir work/.../xxx.mse"
func resolve(name: String) -> String:
@@ -52,29 +85,15 @@ func _resolve_uncached(name: String) -> String:
var c := assets_root.path_join(sub).path_join(rel)
if FileAccess.file_exists(c):
return c
# 裸名:按 basename 递归找(限定 effect 目录,限量)
# 裸名:从快速特效索引中查找,避免递归全盘扫描造成主线程卡死
if not name.contains("/"):
var bn := rel.get_file()
var hit := _scan_for(assets_root, bn, 7)
if hit != "":
return hit
return ""
func _scan_for(dir: String, basename: String, depth: int) -> String:
if depth < 0:
return ""
var da := DirAccess.open(dir)
if da == null:
return ""
for f in da.get_files():
if f == basename:
return dir.path_join(f)
for sub in da.get_directories():
if sub.begins_with("."):
continue
var r := _scan_for(dir.path_join(sub), basename, depth - 1)
if r != "":
return r
_ensure_basename_index()
var bn := rel.get_file().get_basename().to_lower()
if _basename_index.has(bn):
return _basename_index[bn]
var fn := rel.get_file().to_lower()
if _basename_index.has(fn):
return _basename_index[fn]
return ""
func spec_for(name: String) -> Dictionary: