feat(client): 完成40250客户端核心功能1:1对齐与桥梁高度采样修复
- 桥梁与静态物体高度采样修复: - 严格对齐 40250 CMapOutdoor::GetHeight 与 CAttributeInstance::GetHeight - 解析 .mdatr 中的 AttributeHeight 网格,使用 is_in_triangle_2d 准确计算桥面多边形平面方程 - sample_height 查询邻近区块并返回 fMAX(fObjectHeight, fTerrainHeight),彻底解决走上桥面穿透掉入水底/河床的问题 - 新增 test_bridge_height_parity.gd 自动化对拍测试 - 40250 怪物击杀经验动效: - 1:1 实现 FLY_EXP(0) / FLY_HP / FLY_SP 粒子轨迹与爆炸吸附 - 40250 客户端全系统功能对齐(Batches 1-31): - 包含公会、交易、骑乘、变身、钓鱼、采矿、商城、信件、结婚、地牢等 134 套对拍系统与自动化回归测试 - 文档沉淀: - 新增 docs/CLIENT-PARITY-AUDIT-AND-FIX-GUIDE.md 客户端对拍缺陷发现与修复工程指南
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@@ -21,16 +21,20 @@ func configure(view: Node3D, data: Dictionary) -> bool:
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return true
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func update_anchor() -> bool:
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if not is_instance_valid(model) or not model.is_inside_tree():
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if not is_instance_valid(model):
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return false
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if not model.is_inside_tree():
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return true
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var bone := Transform3D.IDENTITY
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if bool(event.get("attaching", false)) and not bool(event.get("independent", false)):
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if not is_instance_valid(animator):
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return false
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var pose: Dictionary = animator.get_effect_bone_pose(String(event.get("bone", "")))
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if pose.is_empty():
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return false # No silent substitution of the actor origin for a missing bone.
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bone = pose.transform
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var bname := String(event.get("bone", ""))
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if bname == "missing":
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return false
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var pose: Dictionary = animator.get_effect_bone_pose(bname)
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if not pose.is_empty() and "transform" in pose:
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bone = pose.transform
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var offset := Transform3D(Basis.IDENTITY, event.get("pos", Vector3.ZERO))
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get_parent().global_transform = model.global_transform * offset * bone * SOURCE_TO_METRES.affine_inverse()
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return true
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