feat(client): 完成40250客户端核心功能1:1对齐与桥梁高度采样修复
- 桥梁与静态物体高度采样修复: - 严格对齐 40250 CMapOutdoor::GetHeight 与 CAttributeInstance::GetHeight - 解析 .mdatr 中的 AttributeHeight 网格,使用 is_in_triangle_2d 准确计算桥面多边形平面方程 - sample_height 查询邻近区块并返回 fMAX(fObjectHeight, fTerrainHeight),彻底解决走上桥面穿透掉入水底/河床的问题 - 新增 test_bridge_height_parity.gd 自动化对拍测试 - 40250 怪物击杀经验动效: - 1:1 实现 FLY_EXP(0) / FLY_HP / FLY_SP 粒子轨迹与爆炸吸附 - 40250 客户端全系统功能对齐(Batches 1-31): - 包含公会、交易、骑乘、变身、钓鱼、采矿、商城、信件、结婚、地牢等 134 套对拍系统与自动化回归测试 - 文档沉淀: - 新增 docs/CLIENT-PARITY-AUDIT-AND-FIX-GUIDE.md 客户端对拍缺陷发现与修复工程指南
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@@ -45,6 +45,16 @@ func _run() -> void:
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pv.set_audio(audio)
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pv.set_anim_state("run")
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_ck(pv._sound_instances.size() == 3, "PlayerView run motion loads paired .mss instances")
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pv.set_motion_mode(3) # MODE_TWOHAND_SWORD
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_ck(String(pv.anim.get("anim_path")).contains("/twohand_sword/run.msa"),
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"two-handed mode rebinds current run loop")
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pv.set_anim_state("wait")
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_ck(String(pv.anim.get("anim_path")).contains("/twohand_sword/wait.msa"),
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"two-handed wait uses the two-hand grip pose")
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pv.play_attack_motion(3, 14, 1.0)
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_ck(String(pv.anim.get("anim_path")).contains("/twohand_sword/combo_01.msa"),
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"two-handed first swing uses combo_01")
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pv.set_motion_mode(1)
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_ck(pv.set_motion_id(305), "clap motion resolves")
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_ck(String(pv.anim.get("anim_path")).ends_with("action/clap.msa"),
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"clap -> action/clap.msa")
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