feat(client): 完成40250客户端核心功能1:1对齐与桥梁高度采样修复

- 桥梁与静态物体高度采样修复:
  - 严格对齐 40250 CMapOutdoor::GetHeight 与 CAttributeInstance::GetHeight
  - 解析 .mdatr 中的 AttributeHeight 网格,使用 is_in_triangle_2d 准确计算桥面多边形平面方程
  - sample_height 查询邻近区块并返回 fMAX(fObjectHeight, fTerrainHeight),彻底解决走上桥面穿透掉入水底/河床的问题
  - 新增 test_bridge_height_parity.gd 自动化对拍测试
- 40250 怪物击杀经验动效:
  - 1:1 实现 FLY_EXP(0) / FLY_HP / FLY_SP 粒子轨迹与爆炸吸附
- 40250 客户端全系统功能对齐(Batches 1-31):
  - 包含公会、交易、骑乘、变身、钓鱼、采矿、商城、信件、结婚、地牢等 134 套对拍系统与自动化回归测试
- 文档沉淀:
  - 新增 docs/CLIENT-PARITY-AUDIT-AND-FIX-GUIDE.md 客户端对拍缺陷发现与修复工程指南
This commit is contained in:
shen
2026-09-19 08:51:25 -07:00
parent 1db9e9a129
commit 66d217b313
650 changed files with 53046 additions and 1586 deletions
+7 -2
View File
@@ -14,6 +14,7 @@ class FakeClient extends Node:
var entities := {1000: {"kind": 0}, 2000: {"kind": 2}}
var skills := [
{"id": 1, "level": 5, "master": 0},
{"id": 2, "level": 5, "master": 0},
{"id": 46, "level": 10, "master": 0},
{"id": 109, "level": 1, "master": 0},
]
@@ -116,9 +117,11 @@ func _run() -> void:
_reset(g); g.mounting = true # 无骑乘术(skills 里 109 只有 level 1 / grade 0
_ck(g.can_use_skill().code == "NO_RIDING_SKILL", "(b) 骑乘缺骑乘术 -> NO_RIDING_SKILL")
_reset(g); g.mounting = true
fc.skills[2]["level"] = 20 # 骑乘术 109 练满
for sk in fc.skills:
if sk["id"] == 109: sk["level"] = 20
_ck(g.can_use_skill().ok, "(b) 骑乘术 lv20 -> ok")
fc.skills[2]["level"] = 1
for sk in fc.skills:
if sk["id"] == 109: sk["level"] = 1
# 无主角
_reset(g); fc.main = 0
_ck(g.can_use_skill().code == "CANNOT_ACT", "(b) 无主角 -> CANNOT_ACT")
@@ -223,6 +226,8 @@ func _run() -> void:
_ck(rt.ok and rt.target_vid == 2000, "(d) 有可攻击目标 -> ok, target=2000")
fc.target = {"vid": 0}
_ck(g.use_skill(1).code == "NEED_TARGET", "(d) 无目标 -> NEED_TARGET")
var r2 := g.use_skill(2)
_ck(r2.ok and r2.target_vid == 0, "(d) skill 2 无目标可自由施放 -> ok, target=0")
fc.target = {"vid": 2000}; fc.entities[2000] = {"kind": 2, "in_safe": true}
_ck(g.use_skill(1).code == "CANNOT_ATTACK_ENEMY_IN_SAFE_AREA",
"(d) 目标在安全区 -> CANNOT_ATTACK_ENEMY_IN_SAFE_AREA")