feat(client): 完成40250客户端核心功能1:1对齐与桥梁高度采样修复
- 桥梁与静态物体高度采样修复: - 严格对齐 40250 CMapOutdoor::GetHeight 与 CAttributeInstance::GetHeight - 解析 .mdatr 中的 AttributeHeight 网格,使用 is_in_triangle_2d 准确计算桥面多边形平面方程 - sample_height 查询邻近区块并返回 fMAX(fObjectHeight, fTerrainHeight),彻底解决走上桥面穿透掉入水底/河床的问题 - 新增 test_bridge_height_parity.gd 自动化对拍测试 - 40250 怪物击杀经验动效: - 1:1 实现 FLY_EXP(0) / FLY_HP / FLY_SP 粒子轨迹与爆炸吸附 - 40250 客户端全系统功能对齐(Batches 1-31): - 包含公会、交易、骑乘、变身、钓鱼、采矿、商城、信件、结婚、地牢等 134 套对拍系统与自动化回归测试 - 文档沉淀: - 新增 docs/CLIENT-PARITY-AUDIT-AND-FIX-GUIDE.md 客户端对拍缺陷发现与修复工程指南
This commit is contained in:
+21
-1
@@ -23,6 +23,8 @@ class FakeClient extends Node:
|
||||
signal skills_changed()
|
||||
signal skill_cooldown_end(skill: int)
|
||||
signal quickslots_changed()
|
||||
signal skill_group_changed(group: int)
|
||||
signal entity_main_set(vid: int)
|
||||
var skills := [{"id": 1, "level": 5, "master": 0}, {"id": 16, "level": 3, "master": 2}]
|
||||
var skill_group := 1
|
||||
var points := {"level": 30, "skill_active": 5, "skill_support": 3, "skill_horse": 2}
|
||||
@@ -91,6 +93,10 @@ func _run() -> void:
|
||||
if skill_icon:
|
||||
_ck(skill_icon.get_width() == 32 and skill_icon.get_height() == 32,
|
||||
"skill 1 icon region is 32x32")
|
||||
var strong_body_icon := UiAssets.load_tex(assets,
|
||||
"ETC/ymir work/ui/skill/warrior/cheongeun_03.sub")
|
||||
_ck(strong_body_icon is AtlasTexture and int(strong_body_icon.region.position.y) == 0,
|
||||
"DDS .sub uses top-left coordinates (Strong Body top row -> decoded y=0)")
|
||||
_ck(st.is_attack(1), "skill 1 是 ATTACK_SKILL")
|
||||
_ck(st.is_ranged(46), "skill 46 bow skill is ranged")
|
||||
_ck(not st.is_ranged(1), "skill 1 melee skill is not ranged")
|
||||
@@ -324,6 +330,20 @@ func _run() -> void:
|
||||
qb.activate(0)
|
||||
_ck(fc.casts.size() == 1, "server refresh cannot reset skill cooldown")
|
||||
fc.quickslots = [] # restore this fixture's original server state for later UI cases
|
||||
# 40250 quickslot skill refs are player skill-slot numbers. The same ref=2
|
||||
# selects a different skill after switching warrior skill group.
|
||||
fc.skill_group = 2
|
||||
fc.quickslots = [{"pos": 0, "type": 2, "ref": 2}]
|
||||
qb.restore_from_server()
|
||||
_ck(int(qb._state[0].id) == 17 and int(qb._state[0].ref) == 2,
|
||||
"warrior group 2 quickslot ref 2 -> skill 17")
|
||||
fc.quickslot_ops.clear()
|
||||
qb.assign(0, "skill", 20)
|
||||
_ck(fc.quickslot_ops == [["add", 0, 2, 5]],
|
||||
"assign warrior group 2 skill 20 persists player skill-slot 5")
|
||||
fc.skill_group = 1
|
||||
fc.quickslots = []
|
||||
qb.assign(0, "skill", 1, false)
|
||||
qb._clear(1)
|
||||
# GC_SKILL_COOLTIME_END 提前解锁
|
||||
fc.skill_cooldown_end.emit(1)
|
||||
@@ -395,7 +415,7 @@ func _run() -> void:
|
||||
fc.quickslots = [{"pos": 2, "type": 2, "ref": 16}, {"pos": 3, "type": 1, "ref": 9},
|
||||
{"pos": 4, "type": 3, "ref": 11}]
|
||||
qb2.setup(fc, st, ui, func() -> Node: return pl) # setup 里自动 restore_from_server
|
||||
_ck(qb2._root.size == Vector2(400, 56) and qb2._root.z_index > 0,
|
||||
_ck(qb2._root.custom_minimum_size.y >= 37 and qb2._root.z_index > 0,
|
||||
"quickbar has a real bottom-anchor extent and stays above legacy HUD")
|
||||
_ck(qb2._state[2].kind == "skill" and int(qb2._state[2].id) == 16, "quickslot 恢复:格2=技能16")
|
||||
_ck(qb2._slots[2].icon.texture != null and qb2._slots[2].icon.visible,
|
||||
|
||||
Reference in New Issue
Block a user