feat(client): 完成40250客户端核心功能1:1对齐与桥梁高度采样修复
- 桥梁与静态物体高度采样修复: - 严格对齐 40250 CMapOutdoor::GetHeight 与 CAttributeInstance::GetHeight - 解析 .mdatr 中的 AttributeHeight 网格,使用 is_in_triangle_2d 准确计算桥面多边形平面方程 - sample_height 查询邻近区块并返回 fMAX(fObjectHeight, fTerrainHeight),彻底解决走上桥面穿透掉入水底/河床的问题 - 新增 test_bridge_height_parity.gd 自动化对拍测试 - 40250 怪物击杀经验动效: - 1:1 实现 FLY_EXP(0) / FLY_HP / FLY_SP 粒子轨迹与爆炸吸附 - 40250 客户端全系统功能对齐(Batches 1-31): - 包含公会、交易、骑乘、变身、钓鱼、采矿、商城、信件、结婚、地牢等 134 套对拍系统与自动化回归测试 - 文档沉淀: - 新增 docs/CLIENT-PARITY-AUDIT-AND-FIX-GUIDE.md 客户端对拍缺陷发现与修复工程指南
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@@ -49,7 +49,7 @@ const LABELS := {
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"pvp_mode": "PK 模式", "block": "屏蔽", "chat": "聊天显示",
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"always_show_name": "总显示名字", "effect_on_off": "伤害数字", "salestext_on_off": "叫卖文字",
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"name_color_normal": "普通", "name_color_empire": "阵营",
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"target_board_no_view": "不看他国", "target_board_view": "看他国",
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"target_board_no_view": "关", "target_board_view": "开",
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"pvp_peace": "和平", "pvp_revenge": "反击", "pvp_guild": "帮会", "pvp_free": "自由",
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"block_exchange_button": "交易", "block_party_button": "组队", "block_guild_button": "帮会",
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"block_whisper_button": "密语", "block_friend_button": "好友", "block_party_request_button": "组队申请",
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@@ -99,6 +99,11 @@ func setup(ui_manager: CanvasLayer, m2client: Node, assets := "") -> void:
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_block_mode = int(_cfg.get_value("gameopt", "block_mode", 0))
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if client and client.has_signal("block_mode_changed"):
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client.block_mode_changed.connect(_on_server_block_mode)
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if ui and ui.has_signal("window_closed"):
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ui.window_closed.connect(func(w):
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if not _win.is_empty() and _win.get("root") == w:
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_win = {}
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)
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func is_open() -> bool:
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if _mobile_mode:
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@@ -127,9 +132,10 @@ func close() -> void:
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ui.close(_mobile_root)
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_mobile_root = null
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return
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if is_open():
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ui.close(_win["root"])
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var r: Control = _win.get("root", null)
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_win = {}
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if r and is_instance_valid(r) and ui:
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ui.close(r)
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func open() -> void:
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if _mobile_mode:
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@@ -141,13 +147,35 @@ func open() -> void:
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if not FileAccess.file_exists(path):
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push_warning("GameOptionUI: no gameoptiondialog.py at " + path)
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return
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_win = ui.open_script(path, assets_root)
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_win = ui.open_script(path, assets_root, false, true)
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if not is_open():
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return
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set_center_position()
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_relabel()
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_wire()
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_sync()
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## 1:1 对齐 40250 uigameoption.py: self.SetCenterPosition()
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func set_center_position(offset := Vector2.ZERO) -> void:
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var r: Control = _win.get("root", null)
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if r == null or not is_instance_valid(r):
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return
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if ui and ui.has_method("center_window"):
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ui.center_window(r, offset)
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else:
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var vp_sz := Vector2(1920, 1080)
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var vp := r.get_viewport()
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if vp:
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var vrect := vp.get_visible_rect().size
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if vrect.x > 300 and vrect.y > 300:
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vp_sz = vrect
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elif ui and "screen" in ui and ui.screen.x > 0:
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vp_sz = Vector2(ui.screen)
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var sz := r.size
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if sz.x <= 0 or sz.y <= 0:
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sz = r.custom_minimum_size
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r.position = ((vp_sz - sz) / 2.0 + offset).round()
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func _open_mobile() -> void:
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if is_open():
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return
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