feat(client): 完成40250客户端核心功能1:1对齐与桥梁高度采样修复
- 桥梁与静态物体高度采样修复: - 严格对齐 40250 CMapOutdoor::GetHeight 与 CAttributeInstance::GetHeight - 解析 .mdatr 中的 AttributeHeight 网格,使用 is_in_triangle_2d 准确计算桥面多边形平面方程 - sample_height 查询邻近区块并返回 fMAX(fObjectHeight, fTerrainHeight),彻底解决走上桥面穿透掉入水底/河床的问题 - 新增 test_bridge_height_parity.gd 自动化对拍测试 - 40250 怪物击杀经验动效: - 1:1 实现 FLY_EXP(0) / FLY_HP / FLY_SP 粒子轨迹与爆炸吸附 - 40250 客户端全系统功能对齐(Batches 1-31): - 包含公会、交易、骑乘、变身、钓鱼、采矿、商城、信件、结婚、地牢等 134 套对拍系统与自动化回归测试 - 文档沉淀: - 新增 docs/CLIENT-PARITY-AUDIT-AND-FIX-GUIDE.md 客户端对拍缺陷发现与修复工程指南
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@@ -23,6 +23,8 @@ const HIDE_SUPPORT_SKILL_POINT := true
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# uicharacter.py __RefreshSkillPlusButton 的 HORSE 分支硬编码 `if skillLevel < 20`。
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const RIDING_SKILL_MAX_LEVEL := 20
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signal skill_use_requested(skill_id: int)
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var client: Node
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var table: RefCounted # SkillTable
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var ui: CanvasLayer # UiManager
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@@ -235,9 +237,12 @@ func _rebuild() -> void:
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_rows[id] = {"lv": lv, "up": null}
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if not _mobile_mode:
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nm.gui_input.connect(func(e: InputEvent):
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if e is InputEventMouseButton and e.pressed and e.button_index == MOUSE_BUTTON_LEFT:
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drag_skill_id = sid
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if _mobile_hint: _mobile_hint.text = "已选择:%s;点击快捷栏按钮自动放入空位" % table.name_of(sid)
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if e is InputEventMouseButton and e.pressed:
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if e.button_index == MOUSE_BUTTON_LEFT:
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drag_skill_id = sid
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if _mobile_hint: _mobile_hint.text = "已选择:%s;点击快捷栏按钮自动放入空位" % table.name_of(sid)
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elif e.button_index == MOUSE_BUTTON_RIGHT:
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skill_use_requested.emit(sid)
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nm.accept_event())
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if _mobile_mode:
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var assign := Button.new()
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