feat(client): 完成40250客户端核心功能1:1对齐与桥梁高度采样修复
- 桥梁与静态物体高度采样修复: - 严格对齐 40250 CMapOutdoor::GetHeight 与 CAttributeInstance::GetHeight - 解析 .mdatr 中的 AttributeHeight 网格,使用 is_in_triangle_2d 准确计算桥面多边形平面方程 - sample_height 查询邻近区块并返回 fMAX(fObjectHeight, fTerrainHeight),彻底解决走上桥面穿透掉入水底/河床的问题 - 新增 test_bridge_height_parity.gd 自动化对拍测试 - 40250 怪物击杀经验动效: - 1:1 实现 FLY_EXP(0) / FLY_HP / FLY_SP 粒子轨迹与爆炸吸附 - 40250 客户端全系统功能对齐(Batches 1-31): - 包含公会、交易、骑乘、变身、钓鱼、采矿、商城、信件、结婚、地牢等 134 套对拍系统与自动化回归测试 - 文档沉淀: - 新增 docs/CLIENT-PARITY-AUDIT-AND-FIX-GUIDE.md 客户端对拍缺陷发现与修复工程指南
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@@ -66,6 +66,11 @@ func setup(ui_manager: CanvasLayer, assets: String, audio_node: Node = null,
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uiscript_dir = assets_root.path_join("uiscript/uiscript")
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if not DirAccess.dir_exists_absolute(uiscript_dir):
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uiscript_dir = assets_root.path_join("uiscript")
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if ui and ui.has_signal("window_closed"):
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ui.window_closed.connect(func(w):
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if not _win.is_empty() and _win.get("root") == w:
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_win = {}
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)
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audio = audio_node
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_cam_get = cam_getter
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_env_get = env_getter
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@@ -80,7 +85,9 @@ func is_open() -> bool:
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return not _win.is_empty() and is_instance_valid(_win.get("root"))
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func set_mobile_mode(enabled: bool) -> void:
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if not enabled and _mobile_root != null:
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if enabled == _mobile_mode:
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return
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if is_open():
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var old_mode := _mobile_mode
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_mobile_mode = true
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close()
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@@ -97,9 +104,10 @@ func close() -> void:
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ui.close(_mobile_root)
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_mobile_root = null
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return
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if is_open():
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ui.close(_win["root"])
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var r: Control = _win.get("root", null)
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_win = {}
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if r and is_instance_valid(r) and ui:
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ui.close(r)
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func open() -> void:
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if _mobile_mode:
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@@ -111,13 +119,35 @@ func open() -> void:
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if not FileAccess.file_exists(path):
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push_warning("SystemOptionUI: no systemoptiondialog.py at " + path)
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return
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_win = ui.open_script(path, assets_root)
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_win = ui.open_script(path, assets_root, false, true)
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if not is_open():
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return
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set_center_position()
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_relabel()
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_wire()
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_sync_controls()
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## 1:1 对齐 40250 uisystemoption.py: self.SetCenterPosition()
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func set_center_position(offset := Vector2.ZERO) -> void:
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var r: Control = _win.get("root", null)
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if r == null or not is_instance_valid(r):
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return
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if ui and ui.has_method("center_window"):
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ui.center_window(r, offset)
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else:
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var vp_sz := Vector2(1920, 1080)
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var vp := r.get_viewport()
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if vp:
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var vrect := vp.get_visible_rect().size
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if vrect.x > 300 and vrect.y > 300:
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vp_sz = vrect
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elif ui and "screen" in ui and ui.screen.x > 0:
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vp_sz = Vector2(ui.screen)
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var sz := r.size
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if sz.x <= 0 or sz.y <= 0:
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sz = r.custom_minimum_size
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r.position = ((vp_sz - sz) / 2.0 + offset).round()
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func _open_mobile() -> void:
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if is_open():
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return
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@@ -255,6 +285,10 @@ func _wire() -> void:
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var bgm_btn := _node("bgm_button")
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if bgm_btn is BaseButton:
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bgm_btn.disabled = true # 换 BGM 需音乐文件选择器,暂缺
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var tb := _node("titlebar")
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if tb:
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for x in tb.find_children("*", "BaseButton", true, false):
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x.pressed.connect(close)
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func _bind_radio(names: Array, on_pick: Callable) -> void:
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var boxes: Array = []
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