fix(movement): drop idle FUNC_WAIT resend with no 40250 counterpart
40250 only calls OnWaiting inside CInstanceBase::Transform() while IsWalking() (InstanceBase.cpp:1922-1930); it never resends position while standing. Remove _tick_on_waiting and its throttle state. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -276,7 +276,7 @@
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"remaining": [
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"固定 300 像素 Dst 已按事件创建并在目标到达时消费;锁定/移动技能期间 held WASD 会在解锁后重试;.msa 根运动和当前连续速度/米制推进的时序差异仍未闭合",
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"OnMove/OnMoving/OnWaiting/OnStop 与当前每帧 signal、NetPlay 节流的事件源逐项证明",
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"OnWaiting(走/跑动作中本帧无位移时 100ms+1.0 相对 m_kPPosPrevWaiting 发 FUNC_WAIT,InstanceBase.cpp:1930)未移植;站立期补发已删除",
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"同步、私店、受击、死亡、传送、情绪以及多种锁门叠加顺序;移动技能/普通锁定/私店/情绪的 held WASD 恢复已覆盖基础路径",
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"真实角色模型/骨骼在快速反向输入时不翻转的模型级测试",
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"输入事件到移动请求、停止请求和网络包的完整时间线"
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