port 4-a: text input through CPythonIME (login typed, in-game chat)

- UserInterface/PythonIME(+Module) ported verbatim; ime module stubs removed, initime() after initdbg()
- EterLib/IME.cpp in platform/: 40250 buffer/WMChar bodies, IMM/TSF processors no-op; committed
  multi-byte text via PythonBoot::UIChar emulating GCS_RESULTSTR
- GameApplicationAdapter RunIME* -> CWindowManager; Godot keys -> ui_ime_key/ui_char
- port.login_flow/login_live type the account through the IME; chat CG_CHAT round-trip on the fake server
- python_game_render_test logs in with Godot key events

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-24 08:35:53 +09:00
co-authored by Claude Opus 5.5
parent 1bda4390d6
commit 6ea0fa9889
21 changed files with 2117 additions and 277 deletions
+33 -3
View File
@@ -29,6 +29,25 @@ func _check(ok: bool, message: String) -> void:
func _py(source: String) -> bool:
return Metin2PythonHost.run_line(source) == ""
func _key(keycode: Key, unicode: int, pressed: bool) -> void:
var event := InputEventKey.new()
event.keycode = keycode
event.physical_keycode = keycode
event.unicode = unicode
event.pressed = pressed
root.push_input(event)
func _press(keycode: Key) -> void:
_key(keycode, 0, true)
_key(keycode, 0, false)
func _type(text: String) -> void:
for i in text.length():
var ch := text.unicode_at(i)
var keycode := OS.find_keycode_from_string(text[i].to_upper())
_key(keycode, ch, true)
_key(keycode, ch, false)
func _pump_until(seconds: float, condition: Callable) -> bool:
var deadline := Time.get_ticks_msec() + int(seconds * 1000.0)
while Time.get_ticks_msec() < deadline:
@@ -83,13 +102,24 @@ func run() -> void:
"assert isinstance(_stream.curPhaseWindow, introLogin.LoginWindow)"))
_check(at_login, "login window")
# LoginWindow.Connect with the account from the environment.
# The account from the environment is typed into the login board as key events (WM_KEYDOWN/WM_CHAR
# through PythonUISurface → CPythonIME); Return runs __OnClickLoginButton → LoginWindow.Connect.
_check(_py("_env = os.environ\n"
+ "_slot = int(_env.get('MT_LIVE_SLOT', '0'))\n"
+ "_stream.SetConnectInfo(_env['MT_LIVE_HOST'], int(_env.get('MT_LIVE_GAME_PORT', '13000')), "
+ "_env['MT_LIVE_HOST'], int(_env.get('MT_LIVE_AUTH_PORT', '11000')))\n"
+ "_stream.curPhaseWindow.Connect(_env['MT_LIVE_LOGIN'], _env['MT_LIVE_PASSWORD'])\n"
+ "del _env"), "LoginWindow.Connect")
+ "_w = _stream.curPhaseWindow\n"
+ "_w._LoginWindow__OpenLoginBoard()\n"
+ "_w.idEditLine.SetText('')\n"
+ "_w.pwdEditLine.SetText('')\n"
+ "_w.idEditLine.SetFocus()"), "login board open")
_type(OS.get_environment("MT_LIVE_LOGIN"))
_press(KEY_TAB)
_type(OS.get_environment("MT_LIVE_PASSWORD"))
_check(_py("assert _w.idEditLine.GetText() == _env['MT_LIVE_LOGIN']\n"
+ "assert _w.pwdEditLine.GetText() == _env['MT_LIVE_PASSWORD']"), "account typed through the IME")
_check(_py("del _env, _w"), "login locals dropped")
_press(KEY_ENTER)
var selecting := await _pump_until(30, func(): return _py(
"assert isinstance(_stream.curPhaseWindow, introSelect.SelectCharacterWindow)"))
_check(selecting, "character select")