移动端界面大小设置:默认 600 逻辑高,系统选项可选 600/700/800
Android 上 40250 界面原先固定按 800 逻辑像素高排版,弹窗文字在手机上只有约 1 mm 高。 - UIScaleMode.h + host ui_scale.cpp:逻辑高度来自保存的设置(默认 600),ui_height.cfg 保存,下次启动生效; 桌面可用 MT_UI_HEIGHT 测试 - app.GetUIHeight/GetAppliedUIHeight/SetUIHeight - mt_uiscale PORT 模块:系统选项对话框加高一行,"界面大小 大/中/小",修改后聊天提示重启生效 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
e33e41c12b
commit
71d8f8c6e7
+4
-1
@@ -116,8 +116,11 @@ SDL3 宿主主循环(src/host/live_client.cpp run_live_client)
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PORT 扩展(40250 没有对应物,只为移动端/平台而加;不能改 40250 脚本;玩法语义只在用户明确要求时扩展,如 5 页背包):
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- 由 `PythonBoot::RunMainScript` 注入的 Python 模块:`mt_autohunt`(自动狩猎,`AutoHuntScript.inc`)、`mt_register`
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(客户端内账号注册)、`mt_framerate`(系统选项里的"画面帧率"行)、`mt_inventory`(5 页背包:改写 `InventoryWindow.py` 的装备格起点和页签,
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(客户端内账号注册)、`mt_framerate`(系统选项里的"画面帧率"行)、`mt_uiscale`(系统选项里的"界面大小"行)、`mt_inventory`(5 页背包:改写 `InventoryWindow.py` 的装备格起点和页签,
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泛化翻页、自动药水高亮和选宝石窗口的格子扫描)。它们包装 40250 窗口类的方法,不修改脚本文件。
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- 界面大小(`platform/EterBase/UIScaleMode.h` + `src/host/ui_scale.cpp`):Android 上 40250 界面按 600 / 700 / 800
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逻辑像素高排版(默认 600,最低就是 600:背包窗口 565 高),宽度随屏幕比例;选择存在 `ui_height.cfg`,下次启动生效。
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桌面按窗口大小排版,`MT_UI_HEIGHT=600` 可在桌面上测试这一设置。
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- 触控控制(`src/host/touch_controller.h`):摇杆、攻击/技能按钮,转成 40250 的输入接口。
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- 帧率与功耗(`platform/EterBase/FrameRateMode.h` + `src/host/frame_policy.cpp` 的 `FrameRatePolicy`):30 / 60(默认)/ 显示器最高三档,
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无输入一段时间降到 30 fps(自动狩猎时除外),Android 上配合 `setFrameRate` 和 ADPF。
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@@ -25,6 +25,7 @@ set(MT_NATIVE_RENDER_SOURCES
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vulkan_window.cpp
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sdl_window.cpp
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ui_batches.cpp
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ui_scale.cpp
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vk_device.cpp
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vk_frame.cpp
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vk_pipelines.cpp
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@@ -8,6 +8,7 @@
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#include "native_audio.h"
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#include "perf_log.h"
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#include "texture_decode.h"
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#include "ui_scale.h"
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#include "vulkan_window.h"
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#include "platform/MilesLib/AudioCommands.h"
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@@ -452,6 +453,7 @@ int run_live_client(
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};
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while ((frames == 0 || completed < frames) && renderer.poll(true) && PythonBoot::IsAppLooping()) {
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apply_policy();
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save_ui_height_if_changed();
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double pace_ms = 0.0;
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if (cap_period.count()) {
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// Fixed cadence: a late frame starts the next one at once, a frame more than one period
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@@ -3,6 +3,7 @@
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#include "input_keymap.h"
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#include "texture_decode.h"
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#include "ui_scale.h"
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#ifdef MT_NATIVE_HAS_LIVE_CLIENT
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#include "platform/ScriptLib/PythonBoot.h"
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@@ -141,20 +142,17 @@ void VulkanWindow::request_screenshot(std::string path, std::uint64_t frame) {
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std::uint32_t VulkanWindow::logical_width() const {
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int w = 0, h = 0;
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if (window_) SDL_GetWindowSize(window_, &w, &h);
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#ifdef __ANDROID__
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// Keep the 40250 UI at the same height as the macOS 1280x800 window,
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// while retaining the device aspect ratio on wider phone displays.
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if (w > 0 && h > 0) return std::max(1, int(std::lround(double(w) * 800.0 / h)));
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#endif
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// The UI size setting (ui_scale.h; always on Android, MT_UI_HEIGHT on the desktop) fixes the logical
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// height and keeps the device aspect ratio on wider phone displays.
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if (const int ui_h = mt_host::ui_height(); ui_h > 0 && w > 0 && h > 0)
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return std::max(1, int(std::lround(double(w) * ui_h / h)));
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return w > 0 ? static_cast<std::uint32_t>(w) : extent_.width;
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}
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std::uint32_t VulkanWindow::logical_height() const {
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int w = 0, h = 0;
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if (window_) SDL_GetWindowSize(window_, &w, &h);
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#ifdef __ANDROID__
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if (w > 0 && h > 0) return 800;
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#endif
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if (const int ui_h = mt_host::ui_height(); ui_h > 0 && w > 0 && h > 0) return std::uint32_t(ui_h);
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return h > 0 ? static_cast<std::uint32_t>(h) : extent_.height;
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}
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@@ -0,0 +1,58 @@
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#include "ui_scale.h"
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#include "platform/EterBase/UIScaleMode.h"
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#include <SDL3/SDL.h>
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#include <cstdlib>
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#include <fstream>
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#include <string>
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namespace mt_host {
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namespace {
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std::string settings_path() {
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std::string dir;
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if (char* pref = SDL_GetPrefPath("metin2port", "client")) {
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dir = pref;
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SDL_free(pref);
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}
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return dir + "ui_height.cfg";
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}
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int g_saved = 0;
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} // namespace
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int ui_height() {
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static const int height = [] {
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int saved = 0;
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#ifdef __ANDROID__
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saved = MtUIScale::c_iDefaultHeight;
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if (std::ifstream in{settings_path()}; in) {
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int value = 0;
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if (in >> value && MtUIScale::IsValid(value)) saved = value;
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}
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#endif
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int applied = saved;
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if (const char* env = std::getenv("MT_UI_HEIGHT"); env && *env) {
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const int value = std::atoi(env);
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if (MtUIScale::IsValid(value)) applied = saved = value;
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}
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g_saved = saved;
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MtUIScale::Applied().store(applied);
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MtUIScale::Chosen().store(saved);
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return applied;
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}();
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return height;
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}
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void save_ui_height_if_changed() {
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const int chosen = MtUIScale::Chosen().load(std::memory_order_relaxed);
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if (!chosen || chosen == g_saved) return;
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g_saved = chosen;
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std::ofstream out{settings_path(), std::ios::trunc};
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out << chosen << '\n';
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}
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} // namespace mt_host
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@@ -0,0 +1,13 @@
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#pragma once
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namespace mt_host {
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// The logical UI height (platform/EterBase/UIScaleMode.h): the saved setting on Android, MT_UI_HEIGHT on
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// the desktop (a test override that also shows the option), 0 when the window's own size is the UI size.
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// Loaded on first use, which needs SDL initialised.
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int ui_height();
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// Writes the player's choice from the system option dialog when it differs from the saved one.
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void save_ui_height_if_changed();
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} // namespace mt_host
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@@ -0,0 +1,45 @@
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#pragma once
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// PORT: the player's UI size setting (system option dialog, app.Get/SetUIHeight), shared between the
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// script thread and the host (src/host/ui_scale.cpp), which lays the 40250 UI out that many logical
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// pixels high and scales it onto the screen, and saves the choice. 40250 has no counterpart: the PC
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// client's UI pixels were screen pixels. A lower height draws every window and text larger.
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#include <atomic>
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namespace MtUIScale {
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// The choices, lowest (largest UI) first. 600 is the 40250 minimum resolution's height: the inventory
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// and character windows need about that much.
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inline constexpr int c_aiHeights[] = {600, 700, 800};
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inline constexpr int c_iDefaultHeight = 600;
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inline bool IsValid(int height)
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{
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for (int choice : c_aiHeights)
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if (choice == height)
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return true;
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return false;
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}
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// The height the running client lays out at (0 = the setting is unavailable: a desktop window lays
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// out at its own size). Set once by the host at startup; a new choice applies at the next start.
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inline std::atomic<int>& Applied()
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{
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static std::atomic<int> height{0};
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return height;
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}
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// The player's choice, saved by the host when it changes.
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inline std::atomic<int>& Chosen()
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{
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static std::atomic<int> height{0};
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return height;
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}
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inline void Set(int height)
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{
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if (IsValid(height) && Applied().load(std::memory_order_relaxed))
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Chosen().store(height, std::memory_order_relaxed);
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}
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} // namespace MtUIScale
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@@ -877,6 +877,7 @@ namespace PythonBoot
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#include "AutoHuntScript.inc"
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#include "RegisterScript.inc"
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#include "FrameRateOptionScript.inc"
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#include "UIScaleOptionScript.inc"
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#include "InventoryPagesScript.inc"
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static void install_script_module(const char* c_szModule, const char* c_szScript)
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@@ -934,6 +935,7 @@ bool RunMainScript(const char* lpCmdLine, std::string* error)
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install_script_module("mt_autohunt", c_szAutoHuntScript);
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install_script_module("mt_register", c_szRegisterScript);
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install_script_module("mt_framerate", c_szFrameRateOptionScript);
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install_script_module("mt_uiscale", c_szUIScaleOptionScript);
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install_script_module("mt_inventory", c_szInventoryPagesScript);
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}
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return true;
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@@ -0,0 +1,92 @@
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// The UI-size row of the system option dialog (PORT; 40250 has no counterpart, its UI pixels were screen
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// pixels), run by PythonBoot::RunMainScript as module mt_uiscale after mt_framerate. It wraps
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// uiSystemOption.OptionDialog's __Load, grows the dialog by one row below the frame-rate row and fills it
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// in the same style. The value is app.Get/SetUIHeight (platform/EterBase/UIScaleMode.h): the logical
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// height the host lays the UI out at, saved by the host and applied at the next start. The row is only
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// added where the setting exists (Android, or MT_UI_HEIGHT on the desktop).
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// Strings are UTF-8 here and go through player.AutoHuntLocalize into the locale's code page.
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static const char c_szUIScaleOptionScript[] = R"PY(# -*- coding: utf-8 -*-
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import app
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import chat
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import player
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import ui
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import uiSystemOption
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L = player.AutoHuntLocalize
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SMALL_BUTTON = "d:/ymir work/ui/public/small_button_%02d.sub"
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ROW_Y = 235
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ROW_H = 25
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HEIGHTS = (600, 700, 800)
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HEIGHT_TEXTS = ("大", "中", "小")
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def _Refresh(buttons):
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height = app.GetUIHeight()
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for i in xrange(len(buttons)):
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if HEIGHTS[i] == height:
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buttons[i].Down()
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else:
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buttons[i].SetUp()
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def _Select(buttons, height):
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changed = height != app.GetUIHeight()
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app.SetUIHeight(height)
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_Refresh(buttons)
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if changed:
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if height == app.GetAppliedUIHeight():
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chat.AppendChat(chat.CHAT_TYPE_INFO, L("界面大小已恢复为当前设置"))
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else:
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chat.AppendChat(chat.CHAT_TYPE_INFO, L("界面大小将在重新启动游戏后生效"))
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def _Attach(dialog):
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if not app.GetAppliedUIHeight():
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return
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board = dialog.GetChild("board")
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width = dialog.GetWidth()
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height = dialog.GetHeight() + ROW_H
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dialog.SetSize(width, height)
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board.SetSize(width, height)
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dialog.SetCenterPosition()
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label = ui.TextLine()
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label.SetParent(board)
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label.SetPosition(30, ROW_Y + 2)
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label.SetText(L("界面大小"))
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label.Show()
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buttons = []
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for i in xrange(len(HEIGHTS)):
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button = ui.RadioButton()
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button.SetParent(board)
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button.SetUpVisual(SMALL_BUTTON % 1)
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button.SetOverVisual(SMALL_BUTTON % 2)
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button.SetDownVisual(SMALL_BUTTON % 3)
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button.SetPosition(110 + 50 * i, ROW_Y)
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button.SetText(L(HEIGHT_TEXTS[i]))
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button.SetEvent(lambda height=HEIGHTS[i]: _Select(buttons, height))
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button.Show()
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buttons.append(button)
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_Refresh(buttons)
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dialog.mtUIScaleLabel = label
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dialog.mtUIScaleButtons = buttons
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def __Install():
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load = uiSystemOption.OptionDialog._OptionDialog__Load
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def Load(self):
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load(self)
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try:
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_Attach(self)
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except:
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import dbg
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dbg.TraceError("mt_uiscale: cannot add the UI size row")
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uiSystemOption.OptionDialog._OptionDialog__Load = Load
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__Install()
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)PY";
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@@ -4,6 +4,7 @@
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#include "PythonApplication.h"
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#include "../EterLib/Camera.h"
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#include "../../platform/EterBase/FrameRateMode.h" // PORT: frame-rate setting
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#include "../../platform/EterBase/UIScaleMode.h" // PORT: UI size setting
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extern bool PERF_CHECKER_RENDER_GAME;
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extern D3DXCOLOR g_fSpecularColor;
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@@ -1207,6 +1208,27 @@ PyObject* appSetFrameRateMode(PyObject* poSelf, PyObject* poArgs)
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return Py_BuildNone();
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}
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// PORT: the UI size setting of the system option dialog (platform/EterBase/UIScaleMode.h). GetUIHeight is
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// the player's choice (0 = unavailable), GetAppliedUIHeight the height this run lays out at.
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PyObject* appGetUIHeight(PyObject* poSelf, PyObject* poArgs)
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{
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return Py_BuildValue("i", MtUIScale::Chosen().load());
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}
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PyObject* appGetAppliedUIHeight(PyObject* poSelf, PyObject* poArgs)
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{
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return Py_BuildValue("i", MtUIScale::Applied().load());
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}
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PyObject* appSetUIHeight(PyObject* poSelf, PyObject* poArgs)
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{
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int iHeight;
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if (!PyTuple_GetInteger(poArgs, 0, &iHeight))
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return Py_BuildException();
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MtUIScale::Set(iHeight);
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return Py_BuildNone();
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}
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void initapp()
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{
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static PyMethodDef s_methods[] =
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@@ -1275,6 +1297,9 @@ void initapp()
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{ "GetRandom", appGetRandom, METH_VARARGS },
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{ "GetFrameRateMode", appGetFrameRateMode, METH_VARARGS }, // PORT
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{ "SetFrameRateMode", appSetFrameRateMode, METH_VARARGS }, // PORT
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{ "GetUIHeight", appGetUIHeight, METH_VARARGS }, // PORT
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{ "GetAppliedUIHeight", appGetAppliedUIHeight, METH_VARARGS }, // PORT
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{ "SetUIHeight", appSetUIHeight, METH_VARARGS }, // PORT
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{ "RunPythonFile", appRunPythonFile, METH_VARARGS },
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{ "IsWebPageMode", appIsWebPageMode, METH_VARARGS },
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{ "ShowWebPage", appShowWebPage, METH_VARARGS },
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