port: P3-e PythonMiniMap + miniMap module (1:1 40250)
Copy PythonMiniMap.cpp/PythonMiniMapModule.cpp and PRTerrainLib/StdAfx.cpp verbatim, drop the pending stand-in and the miniMap module stub, register initMiniMap() after initnet(). PR_FLOAT_TO_INTASM uses lrintf off MSVC; D3DXColorModulate added. CMapOutdoor is not ported, so the pending CMapManager::IsMapOutdoor() returns false (DIVERGENT) and the minimap's terrain and atlas paths stay on 40250's no-outdoor-map branch. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
parent
070a27b2cb
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7358bf444a
@@ -243,6 +243,14 @@ struct D3DXCOLOR
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FLOAT r, g, b, a;
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};
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inline D3DXCOLOR* D3DXColorModulate(D3DXCOLOR* pOut, const D3DXCOLOR* pC1, const D3DXCOLOR* pC2)
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{
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pOut->r = pC1->r * pC2->r;
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pOut->g = pC1->g * pC2->g;
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pOut->b = pC1->b * pC2->b;
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pOut->a = pC1->a * pC2->a;
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return pOut;
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}
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static_assert(sizeof(D3DXVECTOR2) == 8 && sizeof(D3DXVECTOR3) == 12 && sizeof(D3DXVECTOR4) == 16, "D3DX vector layout");
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static_assert(sizeof(D3DXMATRIX) == 64 && sizeof(D3DXQUATERNION) == 16 && sizeof(D3DXCOLOR) == 16, "D3DX layout");
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