装备校验链/快捷栏/公会/好友情侣/交易仓库五项差距修复(增量 129)

- 装备校验:can_equip 按 CanEquipNow→FindEquipCell→EquipItem 精确重排,
  新增 find_equip_cell() 1:1 复刻(RING/UNIQUE 占用翻转、COSTUME/BELT/DS),
  帝国 antiflag 降级为 tooltip 提示,LIMIT_PCBANG/REAL_TIME* 语义与倒计时文案
- 快捷栏:死亡全槽禁用+激活守卫、变身(affect 220)技能置灰、
  物品槽失配置灰(服务器回收/换武器后刷新)
- 公会:GUILD_AUTH_* 权限位门控踢人/公告/技能升级,/gskillup、
  被宣战应答弹窗(/war·/nowar)、资金存取行(40250 服务端已禁用仍保留 1:1)
- 好友/情侣:messenger 三固定组(好友/公会/情侣),lover_login/logout/
  near/far/divorce 命令事件→在线/在身边状态与离婚隐藏
- 交易/仓库:ExchangeState.last_notice(ALREADY/LESS_GOLD)结束浮层提示;
  仓库改密 /safebox_change_password 三段输入;关窗补 /safebox_close·/mall_close;
  仓库金钱经核实 40250 无 wire 协议,UI 定界只读
- app_flow:重连时 guild_marks_ready 重复连接加 is_connected 守卫
- 相机 look_at 零向量守卫(首帧/传送落点)
- 测试:equip/love/guild 断言更新,79 项中 78 绿(game_camera_test 为
  HEAD 既有失败);真服冒烟 LIVE_SMOKE PASS(192.168.21.203 全链路)
- docs/CLIENT-GAP.md 同步增量 129

Co-Authored-By: Claude Code <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018kUFvQGYusuY3dkfGitmAe
This commit is contained in:
shenlei
2026-09-07 21:43:30 +09:00
co-authored by Claude Code
parent 61272b75e9
commit 8092ff44e2
25 changed files with 1067 additions and 134 deletions
+159 -4
View File
@@ -34,6 +34,13 @@ var _create_dialog: ConfirmationDialog
var _create_name_edit: LineEdit
var _create_status: Label
var _mobile_mode := false
var _war_ask_dialog: ConfirmationDialog
# GUILD_AUTH_*(服务器 guild.h:94-97):等级权限位。会长(grade 0)恒全权。
const AUTH_ADD_MEMBER := 1 << 0
const AUTH_REMOVE_MEMBER := 1 << 1
const AUTH_NOTICE := 1 << 2
const AUTH_USE_SKILL := 1 << 3
const MOBILE_SIZE := Vector2(700, 340)
@@ -51,6 +58,10 @@ func setup(m2client: Node, parent: Node, table: Object = null) -> void:
client.guild_marks_ready.connect(func(_n): refresh())
if client.has_signal("guild_mark_uploaded"):
client.guild_mark_uploaded.connect(_on_mark_uploaded)
# GUILD_WAR_RECV_DECLARE(3) 时弹被宣战应答框(原版 AcceptGuildWarDialog
# 接受发 /war <name>,拒绝发 /nowar <name>,均走 chat 通道)。
if client.has_signal("guild_war_event"):
client.guild_war_event.connect(_on_guild_war_event)
func is_open() -> bool:
return _root != null and _root.visible
@@ -102,6 +113,70 @@ func refresh() -> void:
2: _fill_war(int(g.get("id", 0)))
3: _fill_comments()
# 我的等级权限位(会长 grade 0 恒 0xF;否则取 grades[grade-1].auth)。
# 成员/等级数据未同步(成员表为空、找不到自己)时**返回全权**——权限只是 UI 预判,
# 不可判定时不拦操作,由服务器权威兜底(与原版一致:原版也不在前端做这层门)。
const AUTH_ALL := AUTH_ADD_MEMBER | AUTH_REMOVE_MEMBER | AUTH_NOTICE | AUTH_USE_SKILL
func _my_auth() -> int:
if client == null or not client.has_method("get_guild_grades") \
or not client.has_method("get_main_pid") \
or not client.has_method("get_guild_members"):
return AUTH_ALL
var my_pid := int(client.get_main_pid())
var my_grade := -1
for m in client.get_guild_members():
if int(m.get("pid", 0)) == my_pid:
my_grade = int(m.get("grade", -1))
break
if my_grade == -1:
return AUTH_ALL # 成员表里还没有自己(未同步)
if my_grade == 0:
return AUTH_ALL # GUILD_LEADER_GRADE
var grades: Array = client.get_guild_grades()
if my_grade >= 1 and my_grade <= grades.size():
return int(grades[my_grade - 1].get("auth", 0))
return AUTH_ALL
# 被宣战应答(对齐原版 __GuildWar_OpenAskDialog / OnAccept / OnDecline)。
func _on_guild_war_event(state: int, opp_guild_id: int, opp_name: String) -> void:
if state != 3 or opp_guild_id == 0: # GUILD_WAR_RECV_DECLARE
return
if is_instance_valid(_war_ask_dialog):
_war_ask_dialog.queue_free()
_war_ask_dialog = ConfirmationDialog.new()
_war_ask_dialog.title = "公会战邀请"
var shown := opp_name if opp_name != "" else "#%d" % opp_guild_id
_war_ask_dialog.dialog_text = "公会 [%s] 向我方宣战,接受吗?" % shown
_war_ask_dialog.ok_button_text = "接受"
_war_ask_dialog.cancel_button_text = "拒绝"
_war_ask_dialog.confirmed.connect(func() -> void:
if client.has_method("declare_guild_war"):
client.declare_guild_war(opp_name) # /war <name>
_war_ask_dialog.queue_free()
_war_ask_dialog = null)
_war_ask_dialog.canceled.connect(func() -> void:
if client.has_method("say") and opp_name != "":
client.say(0, "/nowar " + opp_name) # 原版 __GuildWar_OnDecline
_war_ask_dialog.queue_free()
_war_ask_dialog = null)
if _root and _root.get_parent():
_root.get_parent().add_child(_war_ask_dialog)
if _mobile_mode:
_war_ask_dialog.set_meta("mobile_modal", true)
_war_ask_dialog.set_meta("mobile_title", "公会战邀请")
_war_ask_dialog.popup_centered()
func _my_grade_is_leader() -> bool:
if client == null or not client.has_method("get_main_pid") \
or not client.has_method("get_guild_members"):
return false
var my_pid := int(client.get_main_pid())
for m in client.get_guild_members():
if int(m.get("pid", 0)) == my_pid:
return int(m.get("grade", -1)) == 0 # GUILD_LEADER_GRADE
return false
func _fill_members() -> void:
var page := _pages[0]
for c in page.get_children():
@@ -125,14 +200,58 @@ func _fill_members() -> void:
var grades: Array = client.get_guild_grades()
var members: Array = client.get_guild_members()
# 公会资金存取(GUILD_CG_DEPOSIT/WITHDRAW_MONEY = 13/14)。40250 服务器把
# 两个处理分支都禁用了(input_main.cpp 直接 return),但原版 uiguild.py 的
# OnDeposit/OnWithdraw 仍照发——保持 1:1,结果以服务器回执为准。
if client.has_method("guild_deposit_money"):
var money := HBoxContainer.new()
money.add_theme_constant_override("separation", 6)
page.add_child(money)
var ginfo: Dictionary = client.get_guild()
var mlabel := Label.new()
mlabel.add_theme_font_size_override("font_size", 14 if _mobile_mode else 12)
mlabel.custom_minimum_size = Vector2(300, 40) if _mobile_mode else Vector2(160, 0)
mlabel.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
mlabel.text = "公会资金: %d" % int(ginfo.get("gold", 0))
money.add_child(mlabel)
var amount := LineEdit.new()
amount.placeholder_text = "金额"
amount.max_length = 9
amount.custom_minimum_size = Vector2(160, 40) if _mobile_mode else Vector2(96, 26)
money.add_child(amount)
var dep := Button.new()
dep.text = "存入"
dep.tooltip_text = "40250 服务器已禁用公会存款"
dep.custom_minimum_size = Vector2(92, 40) if _mobile_mode else Vector2(56, 26)
dep.pressed.connect(func():
var v := int(amount.text)
if v > 0:
client.guild_deposit_money(v))
money.add_child(dep)
var wdr := Button.new()
wdr.text = "取出"
wdr.tooltip_text = "40250 服务器已禁用公会取款"
wdr.custom_minimum_size = Vector2(92, 40) if _mobile_mode else Vector2(56, 26)
wdr.pressed.connect(func():
var v := int(amount.text)
if v > 0:
client.guild_withdraw_money(v))
money.add_child(wdr)
var can_kick := (_my_auth() & AUTH_REMOVE_MEMBER) != 0
var my_pid := int(client.get_main_pid()) if client.has_method("get_main_pid") else 0
members.sort_custom(func(a, b): return int(a.get("grade", 99)) < int(b.get("grade", 99)))
for m in members:
var gi := int(m.get("grade", 0))
var gname := ""
if gi >= 1 and gi <= grades.size():
gname = String(grades[gi - 1].get("name", ""))
var mrow := HBoxContainer.new()
mrow.add_theme_constant_override("separation", 6)
page.add_child(mrow)
var row := Label.new()
row.custom_minimum_size = Vector2(640, 34) if _mobile_mode else Vector2.ZERO
row.custom_minimum_size = Vector2(560, 34) if _mobile_mode else Vector2.ZERO
row.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
row.add_theme_font_size_override("font_size", 14 if _mobile_mode else 12)
row.text = "%s Lv.%d [%s] 贡献 %d%s" % [
@@ -140,7 +259,17 @@ func _fill_members() -> void:
gname if gname != "" else str(gi),
int(m.get("offer", 0)),
(" 在线" if m.get("online", false) else " 离线") + ("" if m.get("general", false) else "")]
page.add_child(row)
mrow.add_child(row)
# 成员管理:REMOVE_MEMBER 权限位可见的踢出按钮(自己与会长不可踢,服务器兜底)。
var pid := int(m.get("pid", 0))
if can_kick and pid != 0 and pid != my_pid and gi != 0:
var kick := Button.new()
kick.text = "踢出"
kick.custom_minimum_size = Vector2(72, 34) if _mobile_mode else Vector2(44, 24)
kick.pressed.connect(func():
if client.has_method("guild_remove_member"):
client.guild_remove_member(pid))
mrow.add_child(kick)
func _fill_comments() -> void:
var page := _pages[3]
@@ -154,6 +283,10 @@ func _fill_comments() -> void:
var actions := HBoxContainer.new()
actions.add_theme_constant_override("separation", 5)
page.add_child(actions)
var board_status := Label.new()
board_status.add_theme_font_size_override("font_size", 11)
board_status.add_theme_color_override("font_color", Color(1, 0.65, 0.55))
page.add_child(board_status)
var edit := LineEdit.new()
edit.placeholder_text = "公告内容(最多 50 字)"
edit.custom_minimum_size = Vector2(440, 40) if _mobile_mode else Vector2(245, 26)
@@ -163,7 +296,14 @@ func _fill_comments() -> void:
post.custom_minimum_size = Vector2(92, 40) if _mobile_mode else Vector2(52, 26)
post.pressed.connect(func():
var text := edit.text.strip_edges()
if text != "" and client.has_method("guild_post_comment"):
if text == "":
return
# 服务器 input_main.cpp:2819'!' 前缀(公告)需要 GUILD_AUTH_NOTICE。
if text.begins_with("!") and (_my_auth() & AUTH_NOTICE) == 0:
board_status.text = "发布公告需要相应权限"
return
board_status.text = ""
if client.has_method("guild_post_comment"):
client.guild_post_comment(text))
actions.add_child(post)
var refresh_btn := Button.new()
@@ -226,6 +366,11 @@ func _fill_skills() -> void:
page.add_child(head)
var levels: Array = sk.get("levels", [])
var meta := _guild_skill_rows()
var auth := _my_auth()
var can_use_skill := (auth & AUTH_USE_SKILL) != 0
# do_guildskillup 只认会长(GUILD_LEADER_GRADE);技能点 > 0 才显示升级按钮。
var is_leader := auth == AUTH_ALL and _my_grade_is_leader()
var has_point := int(sk.get("skill_point", 0)) > 0
for i in levels.size():
var lv := int(levels[i])
var nm := "公会技能 %d" % i
@@ -242,12 +387,22 @@ func _fill_skills() -> void:
lbl.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
lbl.text = "%s Lv %d" % [nm, lv]
row.add_child(lbl)
if sid >= 0 and lv > 0:
# 施放:服务器 guild.cpp:1248 要求 GUILD_AUTH_USE_SKILL。
if sid >= 0 and lv > 0 and can_use_skill:
var btn := Button.new()
btn.text = "施放"
btn.custom_minimum_size = Vector2(92, 40) if _mobile_mode else Vector2(56, 24)
btn.pressed.connect(func(): client.use_guild_skill(sid, 0))
row.add_child(btn)
# 升级:/gskillup <技能 vnum>cmd_general.cpp do_guildskillup,仅会长)。
if sid >= 0 and is_leader and has_point:
var up := Button.new()
up.text = "升级"
up.custom_minimum_size = Vector2(92, 40) if _mobile_mode else Vector2(56, 24)
up.pressed.connect(func():
if client.has_method("say"):
client.say(0, "/gskillup %d" % sid))
row.add_child(up)
func _fill_war(my_guild_id: int) -> void:
var page := _pages[2]