Batch 4-b: verify combat on the port route
The fake server spawns a stray dog outside the village's BANPK safe disc and answers CG_TARGET/CG_ATTACK with GC_TARGET/GC_DAMAGE_INFO/GC_DEAD. port.login_flow and python_game_render_test hold the left button on it (MBF_SMART -> __OnPressActor) until it dies. Adds the host/test helper PythonBoot::Evaluate / Metin2PythonHost.evaluate. python_3d_surface: emission is now multiplied by the texture, like D3D's emissive-then-MODULATE, which removes the grey click-glow quad and the grey wash on characters. Damage numbers wait on CPythonSystem (4-g). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Claude Opus 5.5
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{"time": "2026-09-24T17:00:00Z", "event": "route_switch", "unit": "client_main default route -> port", "detail": "MT_PORT_PATH unset/port runs python_ui_surface + python_3d_surface (40250 system.py); MT_PORT_PATH=legacy runs AppFlow; smoke/playable test modes stay legacy; unset falls back to legacy when Metin2PythonHost or the 40250 pack is missing", "tests": ["client_main.tscn instantiated per route: default/port -> PythonUISurface+Python3DSurface with UI commands, legacy -> AppFlow+NetTrace"]}
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{"time": "2026-09-24T18:00:00Z", "event": "correction", "unit": "batch 3-c todo", "detail": "The sword next to the actor in python_game_render_test is the fake server ground item (GC_ITEM_GROUND_ADD vnum 19, P3-b), not a weapon-attach bug; the fake character has no weapon, AttachWeapon is never called. Todo withdrawn."}
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{"time": "2026-09-24T19:00:00Z", "event": "port", "unit": "batch 4-a text input: EterLib/IME.cpp (ADAPTED), UserInterface/PythonIME.cpp, PythonIMEModule.cpp", "detail": "ime module ported; IMM/TSF-free CIME in platform/; Godot key events -> ui_ime_key/ui_char -> CWindowManager RunIME*; login typed through the IME; in-game chat CG_CHAT round-trip", "tests": ["port.login_flow (typed id/password with edits, chat send/echo/close)", "port.login_live", "python_game_render_test (Godot key events)"]}
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{"time": "2026-09-24T20:00:00Z", "event": "verify", "unit": "batch 4-b combat: InstanceBaseBattle / ActorInstanceCollisionDetection / PythonPlayerInput (already ported)", "detail": "fake server spawns a stray dog outside the BANPK safe disc, answers CG_TARGET/CG_ATTACK with GC_TARGET/GC_DAMAGE_INFO/GC_DEAD; held left button walks up and combo-attacks until death; damage numbers wait on CPythonSystem (4-g)", "tests": ["port.login_flow (step 9 held-button kill)", "port.login_live", "python_game_render_test (Godot mouse events, target HP 100/66/33/0)"]}
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