2V3-b: click on the ground to walk; read the terrain attribute map
CScreen::SetCursorPosition and CPythonGraphic::SetCursorPosition are the 40250 bodies, so RenderGame builds the pick ray under the cursor each frame. CPythonBackground::GetPickingPoint* march that ray as CMapOutdoor::__PickTerrainHeight does, against the native CMapManager height (PR_FLOAT_TO_INT's x87 rounding becomes floor); object picking waits for CMapOutdoor. CMapManager::isAttrOn reads the packed <map>/<xxxyyy>/attr.atr as CMapOutdoor::isAttrOn + CTerrain::isAttrOn do, and CheckAdvancing with its collision checkers is verbatim (no map objects are registered yet). All of this stays in the pending/platform layer and is marked ADAPTED. port.login_flow clicks the ground below the actor after the key walk. The actor walks to the picked point (334 cm offline), and the fake server sees FUNC_MOVE, then FUNC_WAIT. It also checks that the actor's cell is free and that its terrain block has blocked cells. port.login_live against the real server passed (key 133 cm, click 296 cm), and python_game_render_test.sh passes offline. MT_TEST_MODE=python_ui now adds the 3D surface, so the port route can be played by hand. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
ff0983d3c8
commit
8b4700f008
@@ -0,0 +1,151 @@
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{
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"reference": "EterLib/GrpScreen.cpp",
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"reference_sha256": "3efb287b5acc846f557ade7b828fa76026699a393407d1f0151f5fd5e1dcbebc",
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"priority": "P4",
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"contracts": [],
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"functions": {
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"CScreen::RenderLine3d": {
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"status": "TODO"
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},
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"CScreen::RenderBox3d": {
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"status": "TODO"
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},
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"CScreen::RenderBar3d": {
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"status": "TODO"
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},
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"CScreen::RenderGradationBar3d": {
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"status": "TODO"
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},
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"CScreen::RenderLineCube": {
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"status": "TODO"
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},
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"CScreen::RenderCube": {
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"status": "TODO"
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},
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"CScreen::RenderLine2d": {
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"status": "TODO"
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},
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"CScreen::RenderBox2d": {
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"status": "TODO"
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},
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"CScreen::RenderBar2d": {
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"status": "TODO"
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},
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"CScreen::RenderGradationBar2d": {
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"status": "TODO"
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},
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"CScreen::RenderCircle2d": {
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"status": "TODO"
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},
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"CScreen::RenderCircle3d": {
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"status": "TODO"
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},
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"CScreen::RenderD3DXMesh": {
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"status": "TODO"
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},
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"CScreen::RenderSphere": {
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"status": "TODO"
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},
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"CScreen::RenderCylinder": {
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"status": "TODO"
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},
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"CScreen::RenderTextureBox": {
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"status": "TODO"
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},
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"CScreen::RenderBillboard": {
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"status": "TODO"
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},
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"CScreen::DrawMinorGrid": {
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"status": "TODO"
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},
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"CScreen::DrawGrid": {
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"status": "TODO"
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},
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"CScreen::SetCursorPosition": {
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"status": "ADAPTED",
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"impl": [
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"extension/src/platform/EterLib/GrpScreen.cpp:CScreen::SetCursorPosition"
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],
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"test": "extension/tests/port_login_flow_test.cpp",
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"note": "40250 body verbatim in the platform layer (pick ray through the cursor)."
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},
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"CScreen::GetCursorPosition": {
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"status": "TODO"
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},
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"CScreen::GetCursorXYPosition": {
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"status": "TODO"
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},
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"CScreen::GetCursorZPosition": {
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"status": "TODO"
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},
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"CScreen::GetPickingPosition": {
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"status": "TODO"
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},
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"CScreen::SetDiffuseColor": {
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"status": "TODO"
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},
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"CScreen::SetClearColor": {
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"status": "TODO"
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},
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"CScreen::SetClearDepth": {
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"status": "TODO"
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},
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"CScreen::SetClearStencil": {
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"status": "TODO"
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},
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"CScreen::ClearDepthBuffer": {
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"status": "TODO"
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},
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"CScreen::Clear": {
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"status": "TODO"
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},
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"CScreen::IsLostDevice": {
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"status": "TODO"
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},
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"CScreen::RestoreDevice": {
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"status": "TODO"
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},
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"CScreen::Begin": {
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"status": "TODO"
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},
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"CScreen::End": {
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"status": "TODO"
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},
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"CScreen::Show": {
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"status": "TODO"
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},
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"CScreen::ProjectPosition": {
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"status": "TODO"
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},
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"CScreen::UnprojectPosition": {
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"status": "TODO"
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},
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"CScreen::SetColorOperation": {
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"status": "TODO"
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},
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"CScreen::SetDiffuseOperation": {
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"status": "TODO"
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},
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"CScreen::SetBlendOperation": {
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"status": "TODO"
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},
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"CScreen::SetOneColorOperation": {
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"status": "TODO"
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},
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"CScreen::SetAddColorOperation": {
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"status": "TODO"
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},
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"CScreen::Identity": {
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"status": "TODO"
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},
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"CScreen::CScreen": {
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"status": "TODO"
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},
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"CScreen::~CScreen": {
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"status": "TODO"
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},
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"CScreen::BuildViewFrustum": {
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"status": "TODO"
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}
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}
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}
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@@ -0,0 +1,85 @@
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{
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"reference": "EterPythonLib/PythonGraphic.cpp",
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"reference_sha256": "82fc01bd616637f92fcbc17e1eb2c7dd8ab78615695dc2aaabe9e5bf2f204632",
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"priority": "P4",
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"contracts": [],
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"functions": {
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"CPythonGraphic::Destroy": {
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"status": "TODO"
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},
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"CPythonGraphic::GetD3D": {
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"status": "TODO"
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},
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"CPythonGraphic::GetOrthoDepth": {
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"status": "TODO"
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},
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"CPythonGraphic::SetInterfaceRenderState": {
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"status": "TODO"
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},
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"CPythonGraphic::SetGameRenderState": {
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"status": "TODO"
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},
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"CPythonGraphic::SetCursorPosition": {
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"status": "ADAPTED",
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"impl": [
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"extension/src/platform/EterPythonLib/PythonGraphic.cpp:CPythonGraphic::SetCursorPosition"
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],
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"test": "extension/tests/port_login_flow_test.cpp",
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"note": "40250 body verbatim in the platform layer (pick ray through the cursor)."
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},
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"CPythonGraphic::SetOmniLight": {
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"status": "TODO"
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},
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"CPythonGraphic::SetViewport": {
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"status": "TODO"
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},
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"CPythonGraphic::RestoreViewport": {
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"status": "TODO"
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},
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"CPythonGraphic::SetGamma": {
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"status": "TODO"
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},
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"GenScreenShotTag": {
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"status": "TODO"
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},
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"CPythonGraphic::SaveJPEG": {
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"status": "TODO"
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},
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"CPythonGraphic::SaveScreenShot": {
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"status": "TODO"
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},
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"CPythonGraphic::PushState": {
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"status": "TODO"
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},
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"CPythonGraphic::PopState": {
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"status": "TODO"
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},
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"CPythonGraphic::RenderImage": {
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"status": "TODO"
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},
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"CPythonGraphic::RenderAlphaImage": {
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"status": "TODO"
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},
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"CPythonGraphic::RenderCoolTimeBox": {
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"status": "TODO"
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},
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"CPythonGraphic::GenerateColor": {
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"status": "TODO"
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},
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"CPythonGraphic::RenderDownButton": {
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"status": "TODO"
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},
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"CPythonGraphic::RenderUpButton": {
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"status": "TODO"
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},
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"CPythonGraphic::GetAvailableMemory": {
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"status": "TODO"
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},
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"CPythonGraphic::CPythonGraphic": {
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"status": "TODO"
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},
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"CPythonGraphic::~CPythonGraphic": {
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"status": "TODO"
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}
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}
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}
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@@ -12,13 +12,17 @@
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},
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"CMapManager::CMapManager": {
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"status": "ADAPTED",
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"impl": ["extension/src/platform/pending/GameLib/MapManager.cpp:CMapManager::CMapManager"],
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"impl": [
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"extension/src/platform/pending/GameLib/MapManager.cpp:CMapManager::CMapManager"
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],
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"note": "Constructor matches 40250; kept in pending file until CMapOutdoor is ported.",
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"test": "project/python_game_render_test.gd"
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},
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"CMapManager::~CMapManager": {
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"status": "ADAPTED",
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"impl": ["extension/src/platform/pending/GameLib/MapManager.cpp:CMapManager::~CMapManager"],
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"impl": [
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"extension/src/platform/pending/GameLib/MapManager.cpp:CMapManager::~CMapManager"
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],
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"note": "Calls transition adapter Destroy, which frees pack-backed map state.",
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"test": "project/python_game_render_test.gd"
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},
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@@ -30,25 +34,33 @@
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},
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"CMapManager::Initialize": {
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"status": "ADAPTED",
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"impl": ["extension/src/platform/pending/GameLib/MapManager.cpp:CMapManager::Initialize"],
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"impl": [
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"extension/src/platform/pending/GameLib/MapManager.cpp:CMapManager::Initialize"
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],
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"note": "40250 AtlasInfo loading order; pack text parsed in transition adapter.",
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"test": "project/python_game_render_test.gd"
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},
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"CMapManager::Create": {
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"status": "ADAPTED",
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"impl": ["extension/src/platform/pending/GameLib/MapManager.cpp:CMapManager::Create"],
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"impl": [
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"extension/src/platform/pending/GameLib/MapManager.cpp:CMapManager::Create"
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],
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"note": "No CMapOutdoor allocation yet; Metin2World renders terrain.",
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"test": "project/python_game_render_test.gd"
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},
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"CMapManager::Destroy": {
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"status": "ADAPTED",
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"impl": ["extension/src/platform/pending/GameLib/MapManager.cpp:CMapManager::Destroy"],
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"impl": [
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"extension/src/platform/pending/GameLib/MapManager.cpp:CMapManager::Destroy"
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],
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"note": "Frees transition map and environment data; CMapOutdoor cleanup remains TODO.",
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"test": "project/python_game_render_test.gd"
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},
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"CMapManager::Clear": {
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"status": "ADAPTED",
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"impl": ["extension/src/platform/pending/GameLib/MapManager.cpp:CMapManager::Clear"],
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"impl": [
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"extension/src/platform/pending/GameLib/MapManager.cpp:CMapManager::Clear"
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],
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"note": "Clears pack-backed terrain state, not CMapOutdoor.",
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"test": "project/python_game_render_test.gd"
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},
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@@ -60,13 +72,17 @@
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},
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"CMapManager::LoadMap": {
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"status": "ADAPTED",
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"impl": ["extension/src/platform/pending/GameLib/MapManager.cpp:CMapManager::LoadMap"],
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"impl": [
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"extension/src/platform/pending/GameLib/MapManager.cpp:CMapManager::LoadMap"
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],
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"note": "Loads Setting.txt, initial height tile and .msenv from 40250 packs for reachable Warp chain; outdoor scene lifecycle remains TODO.",
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"test": "project/python_game_render_test.gd"
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},
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"CMapManager::IsMapReady": {
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"status": "ADAPTED",
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"impl": ["extension/src/platform/pending/GameLib/MapManager.cpp:CMapManager::IsMapReady"],
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"impl": [
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"extension/src/platform/pending/GameLib/MapManager.cpp:CMapManager::IsMapReady"
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],
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"note": "Reports pack-backed transition map readiness instead of CMapOutdoor::IsReady.",
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"test": "project/python_game_render_test.gd"
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},
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@@ -81,7 +97,9 @@
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},
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"CMapManager::GetHeight": {
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"status": "ADAPTED",
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"impl": ["extension/src/platform/pending/GameLib/MapManager.cpp:CMapManager::GetHeight"],
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"impl": [
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"extension/src/platform/pending/GameLib/MapManager.cpp:CMapManager::GetHeight"
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],
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"note": "Uses the 40250 terrain triangle interpolation on packed height.raw; placed-object height remains TODO.",
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"test": "project/python_game_render_test.gd"
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},
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@@ -93,13 +111,17 @@
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},
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"CMapManager::BeginEnvironment": {
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"status": "ADAPTED",
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"impl": ["extension/src/platform/pending/GameLib/MapManager.cpp:CMapManager::BeginEnvironment"],
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"impl": [
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"extension/src/platform/pending/GameLib/MapManager.cpp:CMapManager::BeginEnvironment"
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],
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"note": "Applies .msenv material/background light through RecordingDevice; fog and full CMapOutdoor environment remain TODO.",
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"test": "project/python_game_render_test.gd"
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},
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"CMapManager::EndEnvironment": {
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"status": "ADAPTED",
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"impl": ["extension/src/platform/pending/GameLib/MapManager.cpp:CMapManager::EndEnvironment"],
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"impl": [
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"extension/src/platform/pending/GameLib/MapManager.cpp:CMapManager::EndEnvironment"
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],
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"note": "Restores recorded lighting state; full environment state restoration remains TODO.",
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"test": "project/python_game_render_test.gd"
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},
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@@ -158,7 +180,12 @@
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"status": "TODO"
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},
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"CMapManager::isAttrOn": {
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"status": "TODO"
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"status": "ADAPTED",
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"impl": [
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"extension/src/platform/pending/GameLib/MapManager.cpp:CMapManager::isAttrOn"
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],
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"test": "extension/tests/port_login_flow_test.cpp",
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"note": "CMapOutdoor::isAttrOn + CTerrain::isAttrOn verbatim over native attr.atr tiles (Setting.txt map size instead of the CTerrain list)."
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},
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"CMapManager::GetAttr": {
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"status": "TODO"
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@@ -177,7 +204,9 @@
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},
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"CMapManager::__LoadMapInfoVector": {
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"status": "ADAPTED",
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"impl": ["extension/src/platform/pending/GameLib/MapManager.cpp:CMapManager::__LoadMapInfoVector"],
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"impl": [
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"extension/src/platform/pending/GameLib/MapManager.cpp:CMapManager::__LoadMapInfoVector"
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],
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"note": "Reads packed AtlasInfo bounds with 40250 terrain tile size; parser is transitional.",
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"test": "project/python_game_render_test.gd"
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}
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@@ -48,7 +48,9 @@
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},
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"CPythonBackground::Initialize": {
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"status": "ADAPTED",
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"impl": ["extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::Initialize"],
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"impl": [
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"extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::Initialize"
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],
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"note": "40250 locale AtlasInfo setup, backed by transitional MapManager loader.",
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"test": "project/python_game_render_test.gd"
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},
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@@ -56,26 +58,45 @@
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"status": "TODO"
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},
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"CPythonBackground::GetPickingPoint": {
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"status": "TODO"
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"status": "ADAPTED",
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"impl": [
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"extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::GetPickingPoint"
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],
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"test": "extension/tests/port_login_flow_test.cpp",
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"note": "40250 body over the cursor ray; CMapOutdoor::GetPickingPoint forwarded to GetPickingPointWithRay."
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},
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"CPythonBackground::GetPickingPointWithRay": {
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"status": "TODO"
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"status": "ADAPTED",
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"impl": [
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"extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::GetPickingPointWithRay"
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],
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"test": "extension/tests/port_login_flow_test.cpp",
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"note": "Terrain half only: CMapOutdoor object pick (FGetPickingPoint over area objects) needs the unported CMapOutdoor."
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},
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"CPythonBackground::GetPickingPointWithRayOnlyTerrain": {
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"status": "TODO"
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"status": "ADAPTED",
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"impl": [
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"extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::GetPickingPointWithRayOnlyTerrain"
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],
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"test": "extension/tests/port_login_flow_test.cpp",
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"note": "CMapOutdoor::GetPickingPointWithRayOnlyTerrain/__PickTerrainHeight verbatim over the native CMapManager height; PR_FLOAT_TO_INT as floor."
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},
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"CPythonBackground::GetLightDirection": {
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"status": "TODO"
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},
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"CPythonBackground::Destroy": {
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"status": "ADAPTED",
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"impl": ["extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::Destroy"],
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"impl": [
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"extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::Destroy"
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],
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"note": "Native map state cleanup; SnowEnvironment destruction remains TODO.",
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"test": "project/python_game_render_test.gd"
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},
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"CPythonBackground::Create": {
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"status": "ADAPTED",
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"impl": ["extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::Create"],
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"impl": [
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"extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::Create"
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],
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"note": "Calls transition MapManager::Create; property and snow initialization remain TODO.",
|
||||
"test": "project/python_game_render_test.gd"
|
||||
},
|
||||
@@ -104,7 +125,12 @@
|
||||
"status": "TODO"
|
||||
},
|
||||
"CPythonBackground::CheckAdvancing": {
|
||||
"status": "TODO"
|
||||
"status": "ADAPTED",
|
||||
"impl": [
|
||||
"extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::CheckAdvancing"
|
||||
],
|
||||
"test": "extension/tests/port_login_flow_test.cpp",
|
||||
"note": "40250 body and collision checkers verbatim, kept in the pending unit; no map objects are registered with CCullingManager until CMapOutdoor is ported."
|
||||
},
|
||||
"CPythonBackground::RenderSky": {
|
||||
"status": "TODO"
|
||||
@@ -132,25 +158,33 @@
|
||||
},
|
||||
"CPythonBackground::SetCharacterDirLight": {
|
||||
"status": "ADAPTED",
|
||||
"impl": ["extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::SetCharacterDirLight"],
|
||||
"impl": [
|
||||
"extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::SetCharacterDirLight"
|
||||
],
|
||||
"note": "Statement-equivalent 40250 function, kept in pending translation unit until the whole unit is ported; reachable RenderGame draws carry native light0.",
|
||||
"test": "project/python_game_render_test.gd"
|
||||
},
|
||||
"CPythonBackground::SetBackgroundDirLight": {
|
||||
"status": "ADAPTED",
|
||||
"impl": ["extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::SetBackgroundDirLight"],
|
||||
"impl": [
|
||||
"extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::SetBackgroundDirLight"
|
||||
],
|
||||
"note": "Statement-equivalent 40250 light setter, still in transitional pending translation unit.",
|
||||
"test": "project/python_game_render_test.gd"
|
||||
},
|
||||
"CPythonBackground::GlobalPositionToLocalPosition": {
|
||||
"status": "ADAPTED",
|
||||
"impl": ["extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::GlobalPositionToLocalPosition"],
|
||||
"impl": [
|
||||
"extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::GlobalPositionToLocalPosition"
|
||||
],
|
||||
"note": "40250 base subtraction, kept in transitional pending translation unit.",
|
||||
"test": "project/python_game_render_test.gd"
|
||||
},
|
||||
"CPythonBackground::LocalPositionToGlobalPosition": {
|
||||
"status": "ADAPTED",
|
||||
"impl": ["extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::LocalPositionToGlobalPosition"],
|
||||
"impl": [
|
||||
"extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::LocalPositionToGlobalPosition"
|
||||
],
|
||||
"note": "40250 base addition, kept in transitional pending translation unit.",
|
||||
"test": "project/python_game_render_test.gd"
|
||||
},
|
||||
@@ -162,7 +196,9 @@
|
||||
},
|
||||
"CPythonBackground::Warp": {
|
||||
"status": "ADAPTED",
|
||||
"impl": ["extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::Warp"],
|
||||
"impl": [
|
||||
"extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::Warp"
|
||||
],
|
||||
"note": "Native AtlasInfo map selection and local coordinates reach pack-backed map; minimap, dungeon portals, target effects and full CMapOutdoor lifecycle remain TODO.",
|
||||
"test": "project/python_game_render_test.gd"
|
||||
},
|
||||
@@ -174,7 +210,9 @@
|
||||
},
|
||||
"CPythonBackground::GetWarpMapName": {
|
||||
"status": "ADAPTED",
|
||||
"impl": ["extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::GetWarpMapName"],
|
||||
"impl": [
|
||||
"extension/src/platform/pending/UserInterface/PythonBackground.cpp:CPythonBackground::GetWarpMapName"
|
||||
],
|
||||
"note": "Returns current native Warp map name; still in pending translation unit.",
|
||||
"test": "project/python_game_render_test.gd"
|
||||
},
|
||||
|
||||
Reference in New Issue
Block a user