Implement 40250 classic client port

This commit is contained in:
shenlei
2026-09-01 18:49:28 +09:00
parent 2277b1dd60
commit 8f61990a83
481 changed files with 169826 additions and 293 deletions
+54 -1
View File
@@ -12,9 +12,16 @@ class FakeClient extends Node:
signal char_delete_failed()
var creates: Array = []
var deletes: Array = []
var renames: Array = []
var selected_empires: Array = []
var slot_count := 4
func get_slot_count() -> int: return slot_count
func get_empire() -> int: return 1
var empire := 1
func get_empire() -> int: return empire
func select_empire(value: int) -> bool:
selected_empires.append(value)
empire = value
return true
func has_method_shim() -> void: pass
func create_character(slot, name, job, shape, con, i, s, d) -> bool:
creates.append({"slot": slot, "name": name, "job": job, "shape": shape,
@@ -23,6 +30,9 @@ class FakeClient extends Node:
func delete_character(slot, code) -> bool:
deletes.append({"slot": slot, "code": code})
return true
func change_name(slot, name) -> bool:
renames.append({"slot": slot, "name": name})
return true
var _fail := 0
func _ck(c: bool, m: String) -> void:
@@ -69,6 +79,7 @@ func _run() -> void:
fc.create_character(spec["slot"], spec["name"], spec["job"], spec["shape"],
spec["con"], spec["int"], spec["str"], spec["dex"]))
s.delete_requested.connect(func(idx: int, code: String): fc.delete_character(idx, code))
s.change_name_requested.connect(func(idx: int, name: String): fc.change_name(idx, name))
await process_frame
_ck(s._chars.size() == 4, "padded to 4 slots, got %d" % s._chars.size())
@@ -136,4 +147,46 @@ func _run() -> void:
await process_frame
_ck(s._slot_index() == 0, "set_chars keeps selection on slot 0")
# --- 强制改名:40250 在角色槽位标记 change_name 时,点击开始先改名 ---
s.set_chars([{"index": 0, "id": 42, "name": "Hero", "job": 0, "level": 31,
"change_name": true}])
await process_frame
s._select(0)
s._do_start()
await process_frame
var rename_edit := _find(s, "LineEdit", func(n): return n.name == "Name") as LineEdit
_ck(rename_edit != null, "forced rename dialog has Name field")
rename_edit.text = "x"
_btn(s, "改名").pressed.emit()
await process_frame
_ck(fc.renames.is_empty(), "short rename rejected client-side")
rename_edit.text = "Renamed"
_btn(s, "改名").pressed.emit()
await process_frame
_ck(fc.renames.size() == 1 and fc.renames[0]["slot"] == 0 and fc.renames[0]["name"] == "Renamed",
"change_name(0, 'Renamed')")
s.on_char_name_changed(42, "Renamed")
await process_frame
_ck(s._dialog_node() == null and not bool(s._cur().get("change_name", true)),
"rename success clears forced-rename state")
# --- 新账号:必须先选择阵营,成功后才恢复建号/进入按钮 ---
fc.empire = 0
var es: Control = CharSelectScreen.new()
get_root().add_child(es)
es.setup(fc, "", [{"index": 0, "name": "Hero", "job": 0, "level": 30}])
await process_frame
var empire_button := _find(es, "Button", func(n): return String(n.text) == "神獸王國") as Button
_ck(empire_button != null, "empire-required page shows empire choice")
_ck(_find(es, "Button", func(n): return String(n.text) == "开始" and n.disabled) != null,
"start disabled until empire is selected")
if empire_button:
empire_button.pressed.emit()
await process_frame
_ck(fc.selected_empires.size() == 1 and fc.selected_empires[0] == 1,
"empire button sends select_empire(1)")
_ck(_find(es, "Button", func(n): return String(n.text) == "开始" and not n.disabled) != null,
"start re-enabled after empire selection")
s.queue_free()
es.queue_free()