Implement 40250 classic client port
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@@ -12,9 +12,16 @@ class FakeClient extends Node:
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signal char_delete_failed()
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var creates: Array = []
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var deletes: Array = []
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var renames: Array = []
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var selected_empires: Array = []
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var slot_count := 4
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func get_slot_count() -> int: return slot_count
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func get_empire() -> int: return 1
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var empire := 1
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func get_empire() -> int: return empire
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func select_empire(value: int) -> bool:
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selected_empires.append(value)
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empire = value
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return true
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func has_method_shim() -> void: pass
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func create_character(slot, name, job, shape, con, i, s, d) -> bool:
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creates.append({"slot": slot, "name": name, "job": job, "shape": shape,
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@@ -23,6 +30,9 @@ class FakeClient extends Node:
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func delete_character(slot, code) -> bool:
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deletes.append({"slot": slot, "code": code})
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return true
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func change_name(slot, name) -> bool:
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renames.append({"slot": slot, "name": name})
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return true
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var _fail := 0
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func _ck(c: bool, m: String) -> void:
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@@ -69,6 +79,7 @@ func _run() -> void:
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fc.create_character(spec["slot"], spec["name"], spec["job"], spec["shape"],
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spec["con"], spec["int"], spec["str"], spec["dex"]))
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s.delete_requested.connect(func(idx: int, code: String): fc.delete_character(idx, code))
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s.change_name_requested.connect(func(idx: int, name: String): fc.change_name(idx, name))
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await process_frame
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_ck(s._chars.size() == 4, "padded to 4 slots, got %d" % s._chars.size())
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@@ -136,4 +147,46 @@ func _run() -> void:
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await process_frame
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_ck(s._slot_index() == 0, "set_chars keeps selection on slot 0")
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# --- 强制改名:40250 在角色槽位标记 change_name 时,点击开始先改名 ---
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s.set_chars([{"index": 0, "id": 42, "name": "Hero", "job": 0, "level": 31,
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"change_name": true}])
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await process_frame
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s._select(0)
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s._do_start()
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await process_frame
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var rename_edit := _find(s, "LineEdit", func(n): return n.name == "Name") as LineEdit
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_ck(rename_edit != null, "forced rename dialog has Name field")
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rename_edit.text = "x"
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_btn(s, "改名").pressed.emit()
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await process_frame
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_ck(fc.renames.is_empty(), "short rename rejected client-side")
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rename_edit.text = "Renamed"
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_btn(s, "改名").pressed.emit()
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await process_frame
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_ck(fc.renames.size() == 1 and fc.renames[0]["slot"] == 0 and fc.renames[0]["name"] == "Renamed",
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"change_name(0, 'Renamed')")
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s.on_char_name_changed(42, "Renamed")
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await process_frame
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_ck(s._dialog_node() == null and not bool(s._cur().get("change_name", true)),
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"rename success clears forced-rename state")
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# --- 新账号:必须先选择阵营,成功后才恢复建号/进入按钮 ---
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fc.empire = 0
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var es: Control = CharSelectScreen.new()
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get_root().add_child(es)
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es.setup(fc, "", [{"index": 0, "name": "Hero", "job": 0, "level": 30}])
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await process_frame
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var empire_button := _find(es, "Button", func(n): return String(n.text) == "神獸王國") as Button
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_ck(empire_button != null, "empire-required page shows empire choice")
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_ck(_find(es, "Button", func(n): return String(n.text) == "开始" and n.disabled) != null,
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"start disabled until empire is selected")
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if empire_button:
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empire_button.pressed.emit()
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await process_frame
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_ck(fc.selected_empires.size() == 1 and fc.selected_empires[0] == 1,
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"empire button sends select_empire(1)")
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_ck(_find(es, "Button", func(n): return String(n.text) == "开始" and not n.disabled) != null,
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"start re-enabled after empire selection")
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s.queue_free()
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es.queue_free()
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