Implement 40250 classic client port

This commit is contained in:
shenlei
2026-09-01 18:49:28 +09:00
parent 2277b1dd60
commit 8f61990a83
481 changed files with 169826 additions and 293 deletions
+42 -2
View File
@@ -12,6 +12,8 @@ var proto: Node
var _root: Control
var _list: VBoxContainer
var _title: Label
var _status: Label
var _password_dialog: ConfirmationDialog
func setup(m2client: Node, parent: Node, proto_node: Node = null) -> void:
client = m2client
@@ -21,6 +23,8 @@ func setup(m2client: Node, parent: Node, proto_node: Node = null) -> void:
client.mall_opened.connect(func(_s): refresh())
if client.has_signal("mall_changed"):
client.mall_changed.connect(refresh)
if client.has_signal("mall_password_required"):
client.mall_password_required.connect(_ask_password)
func is_open() -> bool:
return _root != null and _root.visible
@@ -40,7 +44,7 @@ func _first_free_inv() -> int:
for i in range(90):
if not used.has(i):
return i
return 0
return -1
func refresh() -> void:
if client == null or _root == null:
@@ -48,6 +52,7 @@ func refresh() -> void:
_root.visible = client.is_mall_open()
if not _root.visible:
return
_status.text = ""
_title.text = "道具商城仓库(%d 格)" % client.get_mall_size()
for c in _list.get_children():
c.queue_free()
@@ -60,6 +65,31 @@ func refresh() -> void:
for it in items:
_list.add_child(_row(it))
func _ask_password() -> void:
if is_instance_valid(_password_dialog):
_password_dialog.queue_free()
_password_dialog = ConfirmationDialog.new()
_password_dialog.title = "商城密码"
_password_dialog.dialog_text = "请输入 16 位密码"
_password_dialog.ok_button_text = "确认"
_password_dialog.cancel_button_text = "取消"
var edit := LineEdit.new()
edit.secret = true
edit.max_length = 6
edit.placeholder_text = "密码"
edit.custom_minimum_size = Vector2(220, 28)
_password_dialog.add_child(edit)
_password_dialog.confirmed.connect(func() -> void:
if not client.mall_password(edit.text) and is_instance_valid(_status):
_status.text = "密码格式无效"
_password_dialog.queue_free()
_password_dialog = null)
_password_dialog.canceled.connect(func() -> void:
_password_dialog.queue_free()
_password_dialog = null)
_root.get_parent().add_child(_password_dialog)
_password_dialog.popup_centered()
func _row(it: Dictionary) -> Control:
var row := HBoxContainer.new()
row.custom_minimum_size = Vector2(300, 0)
@@ -71,7 +101,13 @@ func _row(it: Dictionary) -> Control:
var out := Button.new()
out.text = "取出"
var cell := int(it.get("cell", 0))
out.pressed.connect(func() -> void: client.mall_checkout(cell, 1, _first_free_inv()))
out.pressed.connect(func() -> void:
var target := _first_free_inv()
if target < 0:
_status.text = "背包已满"
return
if not client.mall_checkout(cell, 1, target):
_status.text = "取出请求发送失败")
row.add_child(out)
return row
@@ -92,6 +128,10 @@ func _build(parent: Node) -> void:
_title.text = "道具商城仓库"
_title.add_theme_font_size_override("font_size", 16)
box.add_child(_title)
_status = Label.new()
_status.add_theme_font_size_override("font_size", 11)
_status.add_theme_color_override("font_color", Color(1, 0.65, 0.55))
box.add_child(_status)
var sc := ScrollContainer.new()
sc.custom_minimum_size = Vector2(308, 280)
box.add_child(sc)