port: PythonItem + item module (batch 2 P3-b)
Verbatim 40250 CPythonItem and the item Python module replace the pending stand-in and the module stub; CPythonApplication::Create calls m_pyItem.Create() in 40250 order. itemGetIconImage returns its handle through Py_BuildPointer (the ILP32 int truncated it and wndMgr.SetSlot crashed on the live inventory). CMapManager::GetNormal evaluates CTerrain::CalculateNormal on the native height tile; the item text-tail members stay stubs, Pick answering -1 like an empty tail map. The fake server drops vnum 19 next to the actor at entergame and answers CG_ITEM_PICKUP with GC_ITEM_GROUND_DEL; login_flow picks it up through player.PickCloseItem and checks item.SelectItem(19). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
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f0564a7f12
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9298500df9
@@ -179,7 +179,12 @@
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"status": "TODO"
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},
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"CMapManager::GetNormal": {
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"status": "TODO"
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"status": "ADAPTED",
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"impl": [
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"extension/src/platform/pending/GameLib/MapManager.cpp:CMapManager::GetNormal"
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],
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"test": "extension/tests/port_login_flow_test.cpp (port.login_flow: ground item vnum 19 add/ownership/PickCloseItem/GROUND_DEL; item.SelectItem(19))",
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"note": "CMapOutdoor::GetNormal tile clamp + CTerrain::CalculateNormal formula evaluated per call on the native height tile (no m_acNormalMap until CMapOutdoor/CTerrain are ported)."
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},
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"CMapManager::isPhysicalCollision": {
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"status": "TODO"
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