port: PythonItem + item module (batch 2 P3-b)
Verbatim 40250 CPythonItem and the item Python module replace the pending stand-in and the module stub; CPythonApplication::Create calls m_pyItem.Create() in 40250 order. itemGetIconImage returns its handle through Py_BuildPointer (the ILP32 int truncated it and wndMgr.SetSlot crashed on the live inventory). CMapManager::GetNormal evaluates CTerrain::CalculateNormal on the native height tile; the item text-tail members stay stubs, Pick answering -1 like an empty tail map. The fake server drops vnum 19 next to the actor at entergame and answers CG_ITEM_PICKUP with GC_ITEM_GROUND_DEL; login_flow picks it up through player.PickCloseItem and checks item.SelectItem(19). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Claude Opus 5.5
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f0564a7f12
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9298500df9
@@ -21,6 +21,10 @@ public:
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static constexpr std::uint32_t kLoginKey = 0x13572468;
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static constexpr std::uint32_t kMainVID = 0x00012345;
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static constexpr std::int32_t kX = 469300, kY = 964200;
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// A ground item in view at entergame (CItem::EncodeInsertPacket): vnum 19, owned by the character.
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static constexpr std::uint32_t kGroundItemVID = 0x00054321;
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static constexpr std::uint32_t kGroundItemVnum = 19;
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static constexpr std::int32_t kGroundItemX = kX + 150, kGroundItemY = kY;
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~FakeLoginServer();
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