40250 classic: increment 50 (W4) — map BGM selection + background volume save/restore
§9.1 map BGM selection (bgm_director.gd): - server bgm_changed(name, volume): non-empty name plays it as field music; empty name falls back to musicInfo.fieldMusic (METIN2THEMA = "M2BG.mp3") - volume < 0 (server unspecified, GC_MAIN_CHARACTER3_BGM) -> default 1/5*0.1 = 0.02; otherwise server volume; volume applied before play_bgm() fade-in (matches game.py:190 SetMusicVolume/SetSoundVolume then FadeInMusic) - connect M2Client.world_reset -> re-run selection on map change - new musicinfo.gd: METIN2THEMA/loginMusic/createMusic/selectMusic/fieldMusic constants + save/load_last_play_field_music -> user://BGM/lastplay.inf §9.2 background/foreground volume save-restore: - audio.gd: save_volume()/restore_volume() (backup fields echo reference m_fBackupMusicVolume / m_fBackupSoundVolume) + set_music_volume() - app_lifecycle.gd: _enter_background() uses save_volume() + mute instead of stop_bgm(); _exit_background() calls restore_volume(); _bgm_name never cleared §9.3 lifecycle ownership: DOC ONLY — design confirmed, deferred to Phase 2 / W0 (AppFlow sole lifecycle owner; M2Client drops NOTIFICATION_* keeps suspend/resume). game_scene.gd / app_flow.gd / m2_client.* left untouched per workflow constraints. Tests: bgm_test.gd (new) PASS; gamescene_test / netplay_test / p9_test green. Docs: CLIENT-GAP.md increment 50 bullet + W4 progress row; CLIENT-GAP-FIX.md §9.1 §9.2 状态/改动/测试/验收, §9.3 deferred note, C.5 batch record. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014yvAPqPivoY7vmBbzgqK4W
This commit is contained in:
co-authored by
Claude Sonnet 5
parent
f32064c74a
commit
9732f2799e
@@ -64,7 +64,13 @@ func _enter_background() -> void:
|
||||
if background_max_fps > 0:
|
||||
_saved_max_fps = Engine.max_fps
|
||||
Engine.max_fps = background_max_fps
|
||||
if _bound_audio and _bound_audio.has_method("stop_bgm"):
|
||||
# §9.2:不停 BGM,改为「保存音量 + 静音」(对标 CSoundManager::SaveVolume 后
|
||||
# SetMusicVolume(0))。_bgm_name 不清空,回前台恢复音量即可同一首继续播。
|
||||
if _bound_audio and _bound_audio.has_method("save_volume"):
|
||||
_bound_audio.save_volume()
|
||||
if _bound_audio.has_method("set_music_volume"):
|
||||
_bound_audio.set_music_volume(0.0)
|
||||
elif _bound_audio and _bound_audio.has_method("stop_bgm"):
|
||||
_bound_audio.stop_bgm()
|
||||
if _bound_client and _bound_client.has_method("suspend"):
|
||||
_bound_client.suspend()
|
||||
@@ -80,6 +86,9 @@ func _exit_background() -> void:
|
||||
get_tree().paused = false
|
||||
if background_max_fps > 0:
|
||||
Engine.max_fps = _saved_max_fps
|
||||
# §9.2:还原后台前保存的音量。
|
||||
if _bound_audio and _bound_audio.has_method("restore_volume"):
|
||||
_bound_audio.restore_volume()
|
||||
if _bound_client and _bound_client.has_method("resume"):
|
||||
_bound_client.resume()
|
||||
resumed.emit()
|
||||
|
||||
Reference in New Issue
Block a user