Complete remaining client gap features
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@@ -15,6 +15,7 @@
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#include <texture_set.h>
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#include <memory>
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#include <cstdint>
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#include <vector>
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#include "static_object.h"
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@@ -142,7 +143,7 @@ private:
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int chunks_built = 0, chunks_failed = 0, chunks_splatted = 0;
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int objects_placed = 0, objects_skipped = 0, objects_missing_model = 0;
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int trees_placed = 0, tree_species = 0;
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int objects_mdatr_pending = 0;
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int objects_mdatr_built = 0;
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godot::Node3D *objects_root = nullptr;
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double build_ms = 0;
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