Complete remaining client gap features
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@@ -19,6 +19,7 @@ class FakeClient extends Node:
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signal motion(vid: int, victim_vid: int, motion: int)
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signal gift_available()
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signal guild_make_requested()
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signal script_dialog(skin: int, text: String)
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var ents := {}
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var main := 0
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func is_in_game() -> bool: return true
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@@ -99,6 +100,14 @@ func _run() -> void:
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_ck(gs.guild_ui._create_dialog != null and gs.guild_ui._create_dialog.visible,
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"guild make request reaches the in-game guild creation dialog")
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gs.guild_ui._close_guild_create_dialog()
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# Quest EventManager side effects are consumed by the scene owner, not left
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# as parser-only signals.
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fc.script_dialog.emit(0, "[SET_CAMERA x(1000) y(2000) z(300) distance(500) pitch(40) rot(90)][DUNGEON_RESULT killstone_count(2) killmob_count(40) find_hidden(1) hidden_total(3) use_potion(5) is_revived(0) killallmob(1) total_time(600) bonus_exp(1234)]")
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await process_frame
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_ck(gs.cam.has_method("is_event_locked") and bool(gs.cam.call("is_event_locked")),
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"quest SET_CAMERA reaches the scene camera")
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_ck(gs.dungeon_result_ui != null and bool(gs.dungeon_result_ui.call("is_open")),
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"quest DUNGEON_RESULT opens the scene result window")
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# 4) 别的实体会被镜像成挂载节点
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fc.spawn(2000, "Wolf", Vector3(25, 0, -30))
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