Complete remaining client gap features
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@@ -92,7 +92,7 @@ func setup(ui_manager: CanvasLayer, m2client: Node, assets := "") -> void:
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uiscript_dir = assets_root.path_join("uiscript")
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_cfg.load(config_path())
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for k in ["name_color", "target_board", "view_chat", "always_show_name", "show_damage", "salestext"]:
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_display[k] = int(_cfg.get_value("gameopt", k, 1 if k in ["view_chat", "always_show_name", "show_damage"] else 0))
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_display[k] = int(_cfg.get_value("gameopt", k, 1 if k in ["target_board", "view_chat", "always_show_name", "show_damage"] else 0))
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_block_mode = int(_cfg.get_value("gameopt", "block_mode", 0))
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if client and client.has_signal("block_mode_changed"):
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client.block_mode_changed.connect(_on_server_block_mode)
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