port 2A step 4: platform skeleton + rest of the 2V3 header closure
- Mirror the remaining non-Python 2V3 closure headers (98 more, 173 total): EffectLib, EterGrnLib, SpeedTreeLib, SphereLib, PRTerrainLib, EterImageLib, EterBase/Poly, cipher/tea, EterLib Grp*/IME/Input/MSWindow/StateManager, GameLib actor/map/race headers, EterPack. - SDK shims: granny.h, SpeedTreeRT.h, imm.h, Dimm.h (the SDK MIDL header, not mirrored), dinput/d3dx8 additions; D3D8 render-state enums, FVF macros and the COM resource hierarchy; more Win32 GDI/handle types with layout static_asserts. - PORT edits for MSVC-permissive code (typename, friend visibility, <algorithm>, pointer→uintptr_t) and PRTerrainLib/StdAfx.h dropping the ScriptLib/Python include. - port_logic links the vendored cryptopp/minilzo. - extension/src/platform: port_platform target with 103 generated stub files (1917 function stubs, 146 static members) from the new platform_stub.py (clang -ast-dump-filter); MT_PLATFORM_STUB() marks every unimplemented body. libmtgodot links port_platform and port_gate.sh builds it. Gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -56,7 +56,8 @@ target_include_directories(mtproto PUBLIC src/proto)
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target_link_libraries(mtproto PUBLIC mt3p::sodium mt3p::minilzo)
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target_compile_features(mtproto PUBLIC cxx_std_20)
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# --- port_logic: 40250 logic mirror (extension/src/port, docs/PORT-PLAN.md) ---
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# --- port_logic + port_platform: 40250 mirror (extension/src/port) and its platform layer
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# (extension/src/platform), docs/PORT-PLAN.md ---
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add_subdirectory(src/port)
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# Host-only CLIs + tests: they run on the build machine, so skip them entirely
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@@ -189,7 +190,7 @@ add_library(mtgodot ${MT_LIB_KIND}
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src/proto/proto_node.cpp
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)
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target_compile_features(mtgodot PRIVATE cxx_std_20)
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target_link_libraries(mtgodot PRIVATE godot::cpp xrender::libgr2 xrender::formats mtnet mtproto port_logic)
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target_link_libraries(mtgodot PRIVATE godot::cpp xrender::libgr2 xrender::formats mtnet mtproto port_platform)
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# Godot's .gdextension expects, per platform:
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# project/bin/libmtgodot.macos.template_{debug,release}.dylib
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