port 2A step 4: platform skeleton + rest of the 2V3 header closure
- Mirror the remaining non-Python 2V3 closure headers (98 more, 173 total): EffectLib, EterGrnLib, SpeedTreeLib, SphereLib, PRTerrainLib, EterImageLib, EterBase/Poly, cipher/tea, EterLib Grp*/IME/Input/MSWindow/StateManager, GameLib actor/map/race headers, EterPack. - SDK shims: granny.h, SpeedTreeRT.h, imm.h, Dimm.h (the SDK MIDL header, not mirrored), dinput/d3dx8 additions; D3D8 render-state enums, FVF macros and the COM resource hierarchy; more Win32 GDI/handle types with layout static_asserts. - PORT edits for MSVC-permissive code (typename, friend visibility, <algorithm>, pointer→uintptr_t) and PRTerrainLib/StdAfx.h dropping the ScriptLib/Python include. - port_logic links the vendored cryptopp/minilzo. - extension/src/platform: port_platform target with 103 generated stub files (1917 function stubs, 146 static members) from the new platform_stub.py (clang -ast-dump-filter); MT_PLATFORM_STUB() marks every unimplemented body. libmtgodot links port_platform and port_gate.sh builds it. Gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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// Platform skeleton for EterLib/GrpLightManager.h (40250 EterLib/GrpLightManager.cpp), generated by platform_stub.py.
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// Every MT_PLATFORM_STUB() body is unimplemented: replace it with the platform implementation.
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#include "EterLib/StdAfx.h"
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#include "EterLib/GrpLightManager.h"
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#include "../PlatformStub.h"
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auto CLightBase::SetCurrentTime() -> void
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{
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MT_PLATFORM_STUB();
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}
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decltype(CLightBase::ms_fCurTime) CLightBase::ms_fCurTime{};
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CLight::CLight()
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{
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MT_PLATFORM_STUB();
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}
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CLight::~CLight()
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{
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MT_PLATFORM_STUB();
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}
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auto CLight::Initialize() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLight::Clear() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLight::Update() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLight::SetParameter(TLightID, const D3DLIGHT8 &) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLight::SetDistance(float) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLight::SetDeviceLight(BOOL) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLight::SetDiffuseColor(float, float, float, float) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLight::SetAmbientColor(float, float, float, float) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLight::SetRange(float) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLight::SetPosition(float, float, float) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLight::GetPosition() const -> const D3DVECTOR &
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<const D3DVECTOR &>();
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}
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auto CLight::BlendDiffuseColor(const D3DXCOLOR &, float, float) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLight::BlendAmbientColor(const D3DXCOLOR &, float, float) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLight::BlendRange(float, float, float) -> void
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{
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MT_PLATFORM_STUB();
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}
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CLightManager::CLightManager()
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{
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MT_PLATFORM_STUB();
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}
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CLightManager::~CLightManager()
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{
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MT_PLATFORM_STUB();
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}
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auto CLightManager::Destroy() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLightManager::Initialize() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLightManager::Update() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLightManager::FlushLight() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLightManager::RestoreLight() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLightManager::RegisterLight(ELightType, TLightID *, D3DLIGHT8 &) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLightManager::GetLight(TLightID) -> CLight *
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<CLight *>();
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}
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auto CLightManager::DeleteLight(TLightID) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLightManager::SetCenterPosition(const D3DXVECTOR3 &) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLightManager::SetLimitLightCount(DWORD) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLightManager::SetSkipIndex(DWORD) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLightManager::NewLightID() -> TLightID
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<TLightID>();
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}
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auto CLightManager::ReleaseLightID(TLightID) -> void
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{
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MT_PLATFORM_STUB();
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}
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