port 2A step 4: platform skeleton + rest of the 2V3 header closure
- Mirror the remaining non-Python 2V3 closure headers (98 more, 173 total): EffectLib, EterGrnLib, SpeedTreeLib, SphereLib, PRTerrainLib, EterImageLib, EterBase/Poly, cipher/tea, EterLib Grp*/IME/Input/MSWindow/StateManager, GameLib actor/map/race headers, EterPack. - SDK shims: granny.h, SpeedTreeRT.h, imm.h, Dimm.h (the SDK MIDL header, not mirrored), dinput/d3dx8 additions; D3D8 render-state enums, FVF macros and the COM resource hierarchy; more Win32 GDI/handle types with layout static_asserts. - PORT edits for MSVC-permissive code (typename, friend visibility, <algorithm>, pointer→uintptr_t) and PRTerrainLib/StdAfx.h dropping the ScriptLib/Python include. - port_logic links the vendored cryptopp/minilzo. - extension/src/platform: port_platform target with 103 generated stub files (1917 function stubs, 146 static members) from the new platform_stub.py (clang -ast-dump-filter); MT_PLATFORM_STUB() marks every unimplemented body. libmtgodot links port_platform and port_gate.sh builds it. Gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,69 @@
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#pragma once
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#include "../MilesLib/Type.h"
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#include "ParticleSystemData.h"
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#include "EffectMesh.h"
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#include "SimpleLightData.h"
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class CEffectData
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{
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public:
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typedef std::vector<CParticleSystemData*> TParticleVector;
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typedef std::vector<CEffectMeshScript*> TMeshVector;
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typedef std::vector<CLightData*> TLightVector;
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public:
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CEffectData();
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virtual ~CEffectData();
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void Clear();
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bool LoadScript(const char * c_szFileName);
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bool LoadSoundScriptData(const char * c_szFileName);
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DWORD GetParticleCount();
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CParticleSystemData * GetParticlePointer(DWORD dwPosition);
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DWORD GetMeshCount();
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CEffectMeshScript * GetMeshPointer(DWORD dwPosition);
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DWORD GetLightCount();
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CLightData * GetLightPointer(DWORD dwPosition);
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NSound::TSoundInstanceVector * GetSoundInstanceVector();
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float GetBoundingSphereRadius();
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D3DXVECTOR3 GetBoundingSpherePosition();
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const char * GetFileName() const;
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protected:
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void __ClearParticleDataVector();
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void __ClearLightDataVector();
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void __ClearMeshDataVector();
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// FIXME : 이 부분은 그다지 맘에 들지 않는다. 좋은 아이디어를 찾아내어 고치자.
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// 상위가 (특화된) 상위의 인터페이스 때문에 모양이 바뀌어야 한다는 것은 옳지 못하다. - [levites]
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virtual CParticleSystemData * AllocParticle();
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virtual CEffectMeshScript * AllocMesh();
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virtual CLightData * AllocLight();
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protected:
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TParticleVector m_ParticleVector;
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TMeshVector m_MeshVector;
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TLightVector m_LightVector;
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NSound::TSoundInstanceVector m_SoundInstanceVector;
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float m_fBoundingSphereRadius;
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D3DXVECTOR3 m_v3BoundingSpherePosition;
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std::string m_strFileName;
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public:
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static void DestroySystem();
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static CEffectData* New();
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static void Delete(CEffectData* pkData);
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static CDynamicPool<CEffectData> ms_kPool;
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};
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@@ -0,0 +1,37 @@
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#pragma once
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#include "Type.h"
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class CEffectElementBase
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{
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public:
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CEffectElementBase();
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virtual ~CEffectElementBase();
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void Clear();
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bool isData();
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BOOL LoadScript(CTextFileLoader & rTextFileLoader);
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void GetPosition(float fTime, D3DXVECTOR3 & rPosition);
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float GetStartTime();
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/*
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bool isVisible(float fTime);
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void GetAlpha(float fTime, float * pAlpha);
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void GetScale(float fTime, float * pScale);
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*/
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protected:
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virtual void OnClear() = 0;
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virtual bool OnIsData() = 0;
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virtual BOOL OnLoadScript(CTextFileLoader & rTextFileLoader) = 0;
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protected:
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float m_fStartTime;
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TTimeEventTablePosition m_TimeEventTablePosition;
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/*
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TTimeEventTable m_TimeEventTableVisible;
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TTimeEventTableFloat m_TimeEventAlpha;
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TTimeEventTableFloat m_TimeEventScale;
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*/
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};
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@@ -0,0 +1,46 @@
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#pragma once
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#include "EffectElementBase.h"
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class CEffectElementBaseInstance
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{
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public:
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CEffectElementBaseInstance();
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virtual ~CEffectElementBaseInstance();
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void SetDataPointer(CEffectElementBase * pElement);
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void Initialize();
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void Destroy();
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void SetLocalMatrixPointer(const D3DXMATRIX * c_pMatrix);
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bool Update(float fElapsedTime);
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void Render();
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bool isActive();
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void SetActive();
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void SetDeactive();
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protected:
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virtual void OnSetDataPointer(CEffectElementBase * pElement) = 0;
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virtual void OnInitialize() = 0;
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virtual void OnDestroy() = 0;
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virtual bool OnUpdate(float fElapsedTime) = 0;
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virtual void OnRender() = 0;
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protected:
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const D3DXMATRIX * mc_pmatLocal;
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bool m_isActive;
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float m_fLocalTime;
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DWORD m_dwStartTime;
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float m_fElapsedTime;
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float m_fRemainingTime;
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bool m_bStart;
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private:
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CEffectElementBase * m_pBase;
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};
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@@ -0,0 +1,90 @@
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#pragma once
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#include "../EterLib/GrpObjectInstance.h"
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#include "../EterLib/Pool.h"
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#include "../MilesLib/Type.h"
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#include "EffectElementBaseInstance.h"
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#include "EffectData.h"
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#include "EffectMeshInstance.h"
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#include "ParticleSystemInstance.h"
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#include "SimpleLightInstance.h"
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class CEffectInstance : public CGraphicObjectInstance
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{
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public:
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typedef std::vector<CEffectElementBaseInstance*> TEffectElementInstanceVector;
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enum
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{
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ID = EFFECT_OBJECT
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};
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int GetType() const
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{
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return CEffectInstance::ID;
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}
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bool GetBoundingSphere(D3DXVECTOR3 & v3Center, float & fRadius);
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static void DestroySystem();
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static CEffectInstance* New();
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static void Delete(CEffectInstance* pkEftInst);
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static void ResetRenderingEffectCount();
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static int GetRenderingEffectCount();
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public:
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CEffectInstance();
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virtual ~CEffectInstance();
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bool LessRenderOrder(CEffectInstance* pkEftInst);
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void SetEffectDataPointer(CEffectData * pEffectData);
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void Clear();
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BOOL isAlive();
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void SetActive();
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void SetDeactive();
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void SetGlobalMatrix(const D3DXMATRIX & c_rmatGlobal);
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void UpdateSound();
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void OnUpdate();
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void OnRender();
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void OnBlendRender() {} // Not used
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void OnRenderToShadowMap() {} // Not used
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void OnRenderShadow() {} // Not used
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void OnRenderPCBlocker() {} // Not used
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protected:
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void __Initialize();
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void __SetParticleData(CParticleSystemData * pData);
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void __SetMeshData(CEffectMeshScript * pMesh);
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void __SetLightData(CLightData * pData);
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virtual void OnUpdateCollisionData(const CStaticCollisionDataVector * pscdVector) {} // Not used
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virtual void OnUpdateHeighInstance(CAttributeInstance * pAttributeInstance) {}
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virtual bool OnGetObjectHeight(float fX, float fY, float * pfHeight) { return false; }
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protected:
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BOOL m_isAlive;
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DWORD m_dwFrame;
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D3DXMATRIX m_matGlobal;
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CEffectData * m_pkEftData;
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std::vector<CParticleSystemInstance*> m_ParticleInstanceVector;
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std::vector<CEffectMeshInstance*> m_MeshInstanceVector;
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std::vector<CLightInstance*> m_LightInstanceVector;
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NSound::TSoundInstanceVector * m_pSoundInstanceVector;
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float m_fBoundingSphereRadius;
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D3DXVECTOR3 m_v3BoundingSpherePosition;
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float m_fLastTime;
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public:
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static CDynamicPool<CEffectInstance> ms_kPool;
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static int ms_iRenderingEffectCount;
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};
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@@ -0,0 +1,86 @@
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#pragma once
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#include "EffectInstance.h"
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class CEffectManager : public CScreen, public CSingleton<CEffectManager>
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{
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public:
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enum EEffectType
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{
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EFFECT_TYPE_NONE = 0,
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EFFECT_TYPE_PARTICLE = 1,
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EFFECT_TYPE_ANIMATION_TEXTURE = 2,
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EFFECT_TYPE_MESH = 3,
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EFFECT_TYPE_SIMPLE_LIGHT = 4,
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EFFECT_TYPE_MAX_NUM = 4,
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};
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typedef std::map<DWORD, CEffectData*> TEffectDataMap;
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typedef std::map<DWORD, CEffectInstance*> TEffectInstanceMap;
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public:
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CEffectManager();
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virtual ~CEffectManager();
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void Destroy();
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void UpdateSound();
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void Update();
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void Render();
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void GetInfo(std::string* pstInfo);
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bool IsAliveEffect(DWORD dwInstanceIndex);
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// Register
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BOOL RegisterEffect(const char * c_szFileName,bool isExistDelete=false,bool isNeedCache=false);
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BOOL RegisterEffect2(const char * c_szFileName, DWORD* pdwRetCRC, bool isNeedCache=false);
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void DeleteAllInstances();
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// Usage
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int CreateEffect(DWORD dwID, const D3DXVECTOR3 & c_rv3Position, const D3DXVECTOR3 & c_rv3Rotation);
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int CreateEffect(const char * c_szFileName, const D3DXVECTOR3 & c_rv3Position, const D3DXVECTOR3 & c_rv3Rotation);
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void CreateEffectInstance(DWORD dwInstanceIndex, DWORD dwID);
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BOOL SelectEffectInstance(DWORD dwInstanceIndex);
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bool DestroyEffectInstance(DWORD dwInstanceIndex);
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void DeactiveEffectInstance(DWORD dwInstanceIndex);
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void SetEffectTextures(DWORD dwID, std::vector<std::string> textures);
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void SetEffectInstancePosition(const D3DXVECTOR3 & c_rv3Position);
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void SetEffectInstanceRotation(const D3DXVECTOR3 & c_rv3Rotation);
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void SetEffectInstanceGlobalMatrix(const D3DXMATRIX & c_rmatGlobal);
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void ShowEffect();
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void HideEffect();
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// Temporary function
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DWORD GetRandomEffect();
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int GetEmptyIndex();
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bool GetEffectData(DWORD dwID, CEffectData ** ppEffect);
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bool GetEffectData(DWORD dwID, const CEffectData ** c_ppEffect);
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// Area에 직접 찍는 Effect용 함수... EffectInstance의 Pointer를 반환한다.
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// EffectManager 내부 EffectInstanceMap을 이용하지 않는다.
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void CreateUnsafeEffectInstance(DWORD dwEffectDataID, CEffectInstance ** ppEffectInstance);
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bool DestroyUnsafeEffectInstance(CEffectInstance * pEffectInstance);
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int GetRenderingEffectCount();
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protected:
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void __Initialize();
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void __DestroyEffectInstanceMap();
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void __DestroyEffectCacheMap();
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void __DestroyEffectDataMap();
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protected:
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bool m_isDisableSortRendering;
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TEffectDataMap m_kEftDataMap;
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TEffectInstanceMap m_kEftInstMap;
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TEffectInstanceMap m_kEftCacheMap;
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CEffectInstance * m_pSelectedEffectInstance;
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};
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@@ -0,0 +1,157 @@
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#pragma once
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#include <d3dx8.h>
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#include "../EterLib/GrpScreen.h"
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#include "../EterLib/Resource.h"
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#include "../EterLib/GrpImageInstance.h"
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#include "../EterLib/TextFileLoader.h"
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#include "Type.h"
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#include "EffectElementBase.h"
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class CEffectMesh : public CResource
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{
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public:
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typedef struct SEffectFrameData
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{
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BYTE byChangedFrame;
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float fVisibility;
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DWORD dwVertexCount;
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DWORD dwTextureVertexCount;
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DWORD dwIndexCount;
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std::vector<TPTVertex> PDTVertexVector;
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} TEffectFrameData;
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typedef struct SEffectMeshData
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{
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char szObjectName[32];
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char szDiffuseMapFileName[128];
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std::vector<TEffectFrameData> EffectFrameDataVector;
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std::vector<CGraphicImage*> pImageVector;
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static SEffectMeshData* New();
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static void Delete(SEffectMeshData* pkData);
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static void DestroySystem();
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static CDynamicPool<SEffectMeshData> ms_kPool;
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} TEffectMeshData;
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// About Resource Code
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public:
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typedef CRef<CEffectMesh> TRef;
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public:
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static TType Type();
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public:
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CEffectMesh(const char * c_szFileName);
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virtual ~CEffectMesh();
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DWORD GetFrameCount();
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DWORD GetMeshCount();
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TEffectMeshData * GetMeshDataPointer(DWORD dwMeshIndex);
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std::vector<CGraphicImage*>* GetTextureVectorPointer(DWORD dwMeshIndex);
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std::vector<CGraphicImage*>& GetTextureVectorReference(DWORD dwMeshIndex);
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// Exceptional function for tool
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BOOL GetMeshElementPointer(DWORD dwMeshIndex, TEffectMeshData ** ppMeshData);
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protected:
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bool OnLoad(int iSize, const void * c_pvBuf);
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void OnClear();
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bool OnIsEmpty() const;
|
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bool OnIsType(TType type);
|
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|
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BOOL __LoadData_Ver001(int iSize, const BYTE * c_pbBuf);
|
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BOOL __LoadData_Ver002(int iSize, const BYTE * c_pbBuf);
|
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|
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protected:
|
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int m_iGeomCount;
|
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int m_iFrameCount;
|
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std::vector<TEffectMeshData *> m_pEffectMeshDataVector;
|
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|
||||
bool m_isData;
|
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};
|
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|
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class CEffectMeshScript : public CEffectElementBase
|
||||
{
|
||||
public:
|
||||
typedef struct SMeshData
|
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{
|
||||
BYTE byBillboardType;
|
||||
|
||||
BOOL bBlendingEnable;
|
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BYTE byBlendingSrcType;
|
||||
BYTE byBlendingDestType;
|
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BOOL bTextureAlphaEnable;
|
||||
|
||||
BYTE byColorOperationType;
|
||||
D3DXCOLOR ColorFactor;
|
||||
|
||||
BOOL bTextureAnimationLoopEnable;
|
||||
float fTextureAnimationFrameDelay;
|
||||
|
||||
DWORD dwTextureAnimationStartFrame;
|
||||
|
||||
TTimeEventTableFloat TimeEventAlpha;
|
||||
|
||||
SMeshData()
|
||||
{
|
||||
TimeEventAlpha.clear();
|
||||
}
|
||||
} TMeshData;
|
||||
typedef std::vector<TMeshData> TMeshDataVector;
|
||||
|
||||
public:
|
||||
CEffectMeshScript();
|
||||
virtual ~CEffectMeshScript();
|
||||
|
||||
const char * GetMeshFileName();
|
||||
|
||||
void ReserveMeshData(DWORD dwMeshCount);
|
||||
bool CheckMeshIndex(DWORD dwMeshIndex);
|
||||
bool GetMeshDataPointer(DWORD dwMeshIndex, TMeshData ** ppMeshData);
|
||||
int GetMeshDataCount();
|
||||
|
||||
int GetBillboardType(DWORD dwMeshIndex);
|
||||
BOOL isBlendingEnable(DWORD dwMeshIndex);
|
||||
BYTE GetBlendingSrcType(DWORD dwMeshIndex);
|
||||
BYTE GetBlendingDestType(DWORD dwMeshIndex);
|
||||
BOOL isTextureAlphaEnable(DWORD dwMeshIndex);
|
||||
BOOL GetColorOperationType(DWORD dwMeshIndex, BYTE * pbyType);
|
||||
BOOL GetColorFactor(DWORD dwMeshIndex, D3DXCOLOR * pColor);
|
||||
BOOL GetTimeTableAlphaPointer(DWORD dwMeshIndex, TTimeEventTableFloat ** pTimeEventAlpha);
|
||||
|
||||
BOOL isMeshAnimationLoop();
|
||||
BOOL GetMeshAnimationLoopCount();
|
||||
float GetMeshAnimationFrameDelay();
|
||||
BOOL isTextureAnimationLoop(DWORD dwMeshIndex);
|
||||
float GetTextureAnimationFrameDelay(DWORD dwMeshIndex);
|
||||
DWORD GetTextureAnimationStartFrame(DWORD dwMeshIndex);
|
||||
|
||||
protected:
|
||||
void OnClear();
|
||||
bool OnIsData();
|
||||
BOOL OnLoadScript(CTextFileLoader & rTextFileLoader);
|
||||
|
||||
protected:
|
||||
BOOL m_isMeshAnimationLoop;
|
||||
int m_iMeshAnimationLoopCount;
|
||||
float m_fMeshAnimationFrameDelay;
|
||||
TMeshDataVector m_MeshDataVector;
|
||||
|
||||
std::string m_strMeshFileName;
|
||||
|
||||
public:
|
||||
static void DestroySystem();
|
||||
|
||||
static CEffectMeshScript* New();
|
||||
static void Delete(CEffectMeshScript* pkData);
|
||||
|
||||
static CDynamicPool<CEffectMeshScript> ms_kPool;
|
||||
};
|
||||
@@ -0,0 +1,50 @@
|
||||
#pragma once
|
||||
|
||||
#include "../EterLib/GrpScreen.h"
|
||||
#include "../EterLib/GrpImageInstance.h"
|
||||
#include "EffectElementBaseInstance.h"
|
||||
#include "FrameController.h"
|
||||
#include "EffectMesh.h"
|
||||
|
||||
class CEffectMeshInstance : public CEffectElementBaseInstance
|
||||
{
|
||||
public:
|
||||
// NOTE : Mesh 단위 텍스춰 데이타의 인스턴스이다.
|
||||
typedef struct STextureInstance
|
||||
{
|
||||
CFrameController TextureFrameController;
|
||||
std::vector<CGraphicImageInstance*> TextureInstanceVector;
|
||||
} TTextureInstance;
|
||||
|
||||
public:
|
||||
CEffectMeshInstance();
|
||||
virtual ~CEffectMeshInstance();
|
||||
|
||||
public:
|
||||
static void DestroySystem();
|
||||
|
||||
static CEffectMeshInstance* New();
|
||||
static void Delete(CEffectMeshInstance* pkMeshInstance);
|
||||
|
||||
static CDynamicPool<CEffectMeshInstance> ms_kPool;
|
||||
|
||||
protected:
|
||||
void OnSetDataPointer(CEffectElementBase * pElement);
|
||||
|
||||
void OnInitialize();
|
||||
void OnDestroy();
|
||||
|
||||
bool OnUpdate(float fElapsedTime);
|
||||
void OnRender();
|
||||
|
||||
BOOL isActive();
|
||||
|
||||
protected:
|
||||
CEffectMeshScript * m_pMeshScript;
|
||||
CEffectMesh * m_pEffectMesh;
|
||||
|
||||
CFrameController m_MeshFrameController;
|
||||
std::vector<TTextureInstance> m_TextureInstanceVector;
|
||||
|
||||
CEffectMesh::TRef m_roMesh;
|
||||
};
|
||||
@@ -0,0 +1,283 @@
|
||||
#pragma once
|
||||
|
||||
#include "Type.h"
|
||||
#include "../EterBase/Random.h"
|
||||
#include "../EterLib/Pool.h"
|
||||
class CParticleInstance;
|
||||
|
||||
namespace NEffectUpdateDecorator
|
||||
{
|
||||
class CDecoratorData
|
||||
{
|
||||
public:
|
||||
float fTime;
|
||||
float fElapsedTime;
|
||||
CParticleInstance * pInstance;
|
||||
CDecoratorData(float fTime, float fElapsedTime, CParticleInstance * pInstance)
|
||||
: fTime(fTime), fElapsedTime(fElapsedTime), pInstance(pInstance)
|
||||
{}
|
||||
};
|
||||
class CBaseDecorator
|
||||
{
|
||||
friend class CParticleSystemData;
|
||||
public:
|
||||
CBaseDecorator() :m_NextDecorator(0), m_PrevDecorator(0) {}
|
||||
virtual ~CBaseDecorator(){}
|
||||
|
||||
void Excute(const CDecoratorData & d)
|
||||
{
|
||||
CBaseDecorator* pd = this;
|
||||
while(pd)
|
||||
{
|
||||
CBaseDecorator* pNextDecorator = pd->m_NextDecorator;
|
||||
pd->__Excute(d);
|
||||
pd = pNextDecorator;
|
||||
}
|
||||
}
|
||||
CBaseDecorator * AddChainFront(CBaseDecorator * pd)
|
||||
{
|
||||
pd->m_NextDecorator = this;
|
||||
m_PrevDecorator = pd;
|
||||
return pd;
|
||||
}
|
||||
void DeleteThis()
|
||||
{
|
||||
//return;
|
||||
if (m_NextDecorator)
|
||||
m_NextDecorator->DeleteThis();
|
||||
delete this;
|
||||
}
|
||||
CBaseDecorator * Clone(CParticleInstance* pFirstInstance, CParticleInstance* pInstance)
|
||||
{
|
||||
CBaseDecorator * pNewDecorator = __Clone(pFirstInstance, pInstance);
|
||||
CBaseDecorator * pSrc = this;
|
||||
CBaseDecorator * pDest = pNewDecorator;
|
||||
while (pSrc->m_NextDecorator)
|
||||
{
|
||||
pDest->m_NextDecorator = pSrc->m_NextDecorator->__Clone(pFirstInstance, pInstance);
|
||||
pDest->m_NextDecorator->m_PrevDecorator = pDest;
|
||||
|
||||
pSrc = pSrc->m_NextDecorator;
|
||||
pDest = pDest->m_NextDecorator;
|
||||
}
|
||||
return pNewDecorator;
|
||||
}
|
||||
protected:
|
||||
virtual void __Excute(const CDecoratorData & d) = 0;
|
||||
virtual CBaseDecorator* __Clone(CParticleInstance* pFirstInstance, CParticleInstance* pInstance) = 0;
|
||||
void RemoveMe()
|
||||
{
|
||||
m_PrevDecorator->m_NextDecorator = m_NextDecorator;
|
||||
m_NextDecorator->m_PrevDecorator=m_PrevDecorator;
|
||||
delete this;
|
||||
}
|
||||
CBaseDecorator * m_NextDecorator;
|
||||
CBaseDecorator * m_PrevDecorator;
|
||||
};
|
||||
|
||||
class CHeaderDecorator : public CBaseDecorator, public CPooledObject<CHeaderDecorator>
|
||||
{
|
||||
public:
|
||||
CHeaderDecorator() {}
|
||||
virtual ~CHeaderDecorator() {}
|
||||
protected:
|
||||
virtual void __Excute(const CDecoratorData&) {}
|
||||
virtual CBaseDecorator* __Clone(CParticleInstance*, CParticleInstance*) { return new CHeaderDecorator; }
|
||||
};
|
||||
|
||||
class CNullDecorator : public CBaseDecorator, public CPooledObject<CNullDecorator>
|
||||
{
|
||||
public:
|
||||
CNullDecorator(){}
|
||||
virtual ~CNullDecorator(){}
|
||||
|
||||
protected:
|
||||
virtual void __Excute(const CDecoratorData & d) {}
|
||||
virtual CBaseDecorator* __Clone(CParticleInstance*, CParticleInstance* ) { return new CNullDecorator; }
|
||||
};
|
||||
|
||||
template <class T> class CTimeEventDecorator : public CBaseDecorator, public CPooledObject<CTimeEventDecorator<T> >
|
||||
{
|
||||
public:
|
||||
typedef CTimeEvent<T> TTimeEventType;
|
||||
typedef std::vector<TTimeEventType> TTimeEventContainerType;
|
||||
CTimeEventDecorator(const TTimeEventContainerType& TimeEventContainer, T * pValue = 0)
|
||||
: it_start(TimeEventContainer.begin()),
|
||||
it_cur(TimeEventContainer.begin()),
|
||||
it_next(TimeEventContainer.begin()),
|
||||
it_end(TimeEventContainer.end()),
|
||||
pData(pValue)
|
||||
{
|
||||
if (it_start == it_end)
|
||||
*pValue = T();
|
||||
else
|
||||
++it_next;
|
||||
}
|
||||
virtual ~CTimeEventDecorator() {}
|
||||
|
||||
void SetData( T * pValue ) { pData = pValue; }
|
||||
|
||||
protected:
|
||||
//CTimeEventDecorator(CTimeEventDecorator<T>& ted, CParticleInstance * pFirstInstance, CParticleInstance * pInstance);
|
||||
CTimeEventDecorator(CTimeEventDecorator<T>& ted, CParticleInstance* pFirstInstance, CParticleInstance* pInstance)
|
||||
: it_start(ted.it_start),
|
||||
it_end(ted.it_end),
|
||||
it_cur(ted.it_cur),
|
||||
it_next(ted.it_next),
|
||||
// PORT: was (DWORD) casts (ILP32 Win32); uintptr_t keeps the pointer width on 64-bit targets.
|
||||
pData((T*)( (unsigned char*)ted.pData - (uintptr_t)pFirstInstance + (uintptr_t)pInstance))
|
||||
{
|
||||
if (it_start == it_end)
|
||||
*pData = T();
|
||||
}
|
||||
virtual CBaseDecorator* __Clone(CParticleInstance* pFirstInstance, CParticleInstance* pInstance) { return new CTimeEventDecorator(*this, pFirstInstance, pInstance); }
|
||||
virtual void __Excute(const CDecoratorData & d)
|
||||
{
|
||||
if (it_start==it_end)
|
||||
{
|
||||
RemoveMe();
|
||||
}
|
||||
else if (it_cur->m_fTime>d.fTime)
|
||||
{
|
||||
*pData = it_cur->m_Value;
|
||||
}
|
||||
else
|
||||
{
|
||||
while (it_next!=it_end && it_next->m_fTime<=d.fTime)
|
||||
++it_cur, ++it_next;
|
||||
if (it_next == it_end)
|
||||
{
|
||||
// setting value
|
||||
*pData = it_cur->m_Value;
|
||||
|
||||
RemoveMe();
|
||||
}
|
||||
else
|
||||
{
|
||||
float length = it_next->m_fTime - it_cur->m_fTime;
|
||||
//*pData = it_cur->m_Value + (it_next->m_Value - it_cur->m_Value)*(d.fTime-it_cur->m_fTime)/length;
|
||||
*pData = it_cur->m_Value*(1-(d.fTime-it_cur->m_fTime)/length) ;
|
||||
*pData += it_next->m_Value * ((d.fTime-it_cur->m_fTime)/length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
typename TTimeEventContainerType::const_iterator it_start;
|
||||
typename TTimeEventContainerType::const_iterator it_end;
|
||||
typename TTimeEventContainerType::const_iterator it_cur;
|
||||
typename TTimeEventContainerType::const_iterator it_next;
|
||||
T * pData;
|
||||
};
|
||||
|
||||
typedef CTimeEventDecorator<float> CScaleValueDecorator;
|
||||
typedef CTimeEventDecorator<float> CColorValueDecorator;
|
||||
typedef CTimeEventDecorator<DWORDCOLOR> CColorAllDecorator;
|
||||
typedef CTimeEventDecorator<float> CAirResistanceValueDecorator;
|
||||
typedef CTimeEventDecorator<float> CGravityValueDecorator;
|
||||
typedef CTimeEventDecorator<float> CRotationSpeedValueDecorator;
|
||||
|
||||
class CTextureAnimationCWDecorator : public CBaseDecorator, public CPooledObject<CTextureAnimationCWDecorator>
|
||||
{
|
||||
public:
|
||||
CTextureAnimationCWDecorator(float fFrameTime, DWORD n, BYTE * pIdx) :n(n),pIdx(pIdx),fFrameTime(fFrameTime),fLastFrameTime(fFrameTime){}
|
||||
virtual ~CTextureAnimationCWDecorator(){}
|
||||
protected:
|
||||
virtual CBaseDecorator* __Clone(CParticleInstance* pfi, CParticleInstance* pi) { return new CTextureAnimationCWDecorator(fFrameTime,n,(BYTE*)((unsigned char*)pi+((BYTE*)pIdx-(BYTE*)pfi))); }
|
||||
virtual void __Excute(const CDecoratorData & d)
|
||||
{
|
||||
fLastFrameTime -= d.fElapsedTime;
|
||||
while (fLastFrameTime<0.0f)
|
||||
{
|
||||
fLastFrameTime += fFrameTime;
|
||||
if (++(*pIdx) >= n)
|
||||
*pIdx = 0;
|
||||
}
|
||||
}
|
||||
DWORD n;
|
||||
float fLastFrameTime;
|
||||
float fFrameTime;
|
||||
BYTE* pIdx;
|
||||
|
||||
};
|
||||
class CTextureAnimationCCWDecorator : public CBaseDecorator, public CPooledObject<CTextureAnimationCCWDecorator>
|
||||
{
|
||||
public:
|
||||
CTextureAnimationCCWDecorator(float fFrameTime, BYTE n, BYTE * pIdx) :n(n),pIdx(pIdx),fFrameTime(fFrameTime),fLastFrameTime(fFrameTime){}
|
||||
virtual ~CTextureAnimationCCWDecorator(){}
|
||||
protected:
|
||||
virtual CBaseDecorator* __Clone(CParticleInstance* pfi, CParticleInstance* pi) { return new CTextureAnimationCCWDecorator(fFrameTime,n,(BYTE*)((unsigned char*)pi+((BYTE*)pIdx-(BYTE*)pfi))); }
|
||||
virtual void __Excute(const CDecoratorData & d)
|
||||
{
|
||||
fLastFrameTime -= d.fElapsedTime;
|
||||
while (fLastFrameTime<0.0f)
|
||||
{
|
||||
fLastFrameTime += fFrameTime;
|
||||
|
||||
if (--(*pIdx) >= n && n != 0) // Because variable is unsigned..
|
||||
*pIdx = BYTE(n - 1);
|
||||
}
|
||||
}
|
||||
BYTE n;
|
||||
float fLastFrameTime;
|
||||
float fFrameTime;
|
||||
BYTE* pIdx;
|
||||
|
||||
};
|
||||
class CTextureAnimationRandomDecorator : public CBaseDecorator, public CPooledObject<CTextureAnimationRandomDecorator>
|
||||
{
|
||||
public:
|
||||
CTextureAnimationRandomDecorator(float fFrameTime, BYTE n, BYTE * pIdx) :n(n),pIdx(pIdx),fFrameTime(fFrameTime),fLastFrameTime(fFrameTime){}
|
||||
virtual ~CTextureAnimationRandomDecorator(){}
|
||||
protected:
|
||||
virtual CBaseDecorator* __Clone(CParticleInstance* pfi, CParticleInstance* pi) { return new CTextureAnimationRandomDecorator(fFrameTime,n,(BYTE*)((unsigned char*)pi+((BYTE*)pIdx-(BYTE*)pfi))); }
|
||||
virtual void __Excute(const CDecoratorData & d)
|
||||
{
|
||||
fLastFrameTime -= d.fElapsedTime;
|
||||
if (fLastFrameTime<0.0f && n!=0)
|
||||
{
|
||||
*pIdx = (BYTE)random_range(0,n-1);
|
||||
}
|
||||
while (fLastFrameTime<0.0f)
|
||||
fLastFrameTime += fFrameTime;
|
||||
}
|
||||
BYTE n;
|
||||
float fLastFrameTime;
|
||||
float fFrameTime;
|
||||
BYTE* pIdx;
|
||||
|
||||
};
|
||||
|
||||
class CAirResistanceDecorator : public CBaseDecorator, public CPooledObject<CAirResistanceDecorator>
|
||||
{
|
||||
public:
|
||||
CAirResistanceDecorator(){}
|
||||
virtual ~CAirResistanceDecorator(){}
|
||||
|
||||
protected:
|
||||
virtual void __Excute(const CDecoratorData & d);
|
||||
virtual CBaseDecorator* __Clone(CParticleInstance* pfi, CParticleInstance* pi);
|
||||
};
|
||||
|
||||
class CGravityDecorator : public CBaseDecorator, public CPooledObject<CGravityDecorator>
|
||||
{
|
||||
public:
|
||||
CGravityDecorator(){}
|
||||
virtual ~CGravityDecorator(){}
|
||||
protected:
|
||||
virtual void __Excute(const CDecoratorData& d);
|
||||
virtual CBaseDecorator* __Clone(CParticleInstance* pfi, CParticleInstance* pi);
|
||||
};
|
||||
|
||||
class CRotationDecorator : public CBaseDecorator, public CPooledObject<CRotationDecorator>
|
||||
{
|
||||
public:
|
||||
CRotationDecorator(){}
|
||||
virtual ~CRotationDecorator()
|
||||
{
|
||||
}
|
||||
protected:
|
||||
virtual void __Excute(const CDecoratorData& d);
|
||||
virtual CBaseDecorator* __Clone(CParticleInstance* pfi, CParticleInstance* pi) ;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -0,0 +1,95 @@
|
||||
#pragma once
|
||||
|
||||
#include "Type.h"
|
||||
|
||||
class CEmitterProperty
|
||||
{
|
||||
friend class CParticleSystemData;
|
||||
friend class CParticleSystemInstance;
|
||||
public:
|
||||
enum
|
||||
{
|
||||
EMITTER_SHAPE_POINT,
|
||||
EMITTER_SHAPE_ELLIPSE,
|
||||
EMITTER_SHAPE_SQUARE,
|
||||
EMITTER_SHAPE_SPHERE,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
EMITTER_ADVANCED_TYPE_FREE,
|
||||
EMITTER_ADVANCED_TYPE_OUTER,
|
||||
EMITTER_ADVANCED_TYPE_INNER,
|
||||
};
|
||||
|
||||
public:
|
||||
CEmitterProperty();
|
||||
virtual ~CEmitterProperty();
|
||||
|
||||
void Clear();
|
||||
|
||||
DWORD GetMaxEmissionCount()
|
||||
{
|
||||
return m_dwMaxEmissionCount;
|
||||
}
|
||||
|
||||
float GetCycleLength()
|
||||
{
|
||||
return m_fCycleLength;
|
||||
}
|
||||
|
||||
BOOL isCycleLoop()
|
||||
{
|
||||
return m_bCycleLoopFlag;
|
||||
}
|
||||
|
||||
int GetLoopCount()
|
||||
{
|
||||
return m_iLoopCount;
|
||||
}
|
||||
|
||||
|
||||
BYTE GetEmitterShape();
|
||||
BYTE GetEmitterAdvancedType();
|
||||
BOOL isEmitFromEdge();
|
||||
|
||||
void GetEmittingSize(float fTime, float * pfValue);
|
||||
void GetEmittingAngularVelocity(float fTime, float * pfValue);
|
||||
|
||||
void GetEmittingDirectionX(float fTime, float * pfValue);
|
||||
void GetEmittingDirectionY(float fTime, float * pfValue);
|
||||
void GetEmittingDirectionZ(float fTime, float * pfValue);
|
||||
void GetEmittingVelocity(float fTime, float * pfValue);
|
||||
void GetEmissionCountPerSecond(float fTime, float * pfValue);
|
||||
void GetParticleLifeTime(float fTime, float * pfValue);
|
||||
void GetParticleSizeX(float fTime, float * pfValue);
|
||||
void GetParticleSizeY(float fTime, float * pfValue);
|
||||
|
||||
/////
|
||||
|
||||
DWORD m_dwMaxEmissionCount;
|
||||
|
||||
float m_fCycleLength;
|
||||
BOOL m_bCycleLoopFlag;
|
||||
int m_iLoopCount;
|
||||
|
||||
BYTE m_byEmitterShape;
|
||||
BYTE m_byEmitterAdvancedType;
|
||||
BOOL m_bEmitFromEdgeFlag;
|
||||
D3DXVECTOR3 m_v3EmittingSize;
|
||||
float m_fEmittingRadius;
|
||||
|
||||
D3DXVECTOR3 m_v3EmittingDirection;
|
||||
|
||||
//TTimeEventTableFloat m_TimeEventEmittingRadius;
|
||||
TTimeEventTableFloat m_TimeEventEmittingSize;
|
||||
TTimeEventTableFloat m_TimeEventEmittingAngularVelocity;
|
||||
TTimeEventTableFloat m_TimeEventEmittingDirectionX;
|
||||
TTimeEventTableFloat m_TimeEventEmittingDirectionY;
|
||||
TTimeEventTableFloat m_TimeEventEmittingDirectionZ;
|
||||
TTimeEventTableFloat m_TimeEventEmittingVelocity;
|
||||
TTimeEventTableFloat m_TimeEventEmissionCountPerSecond;
|
||||
TTimeEventTableFloat m_TimeEventLifeTime;
|
||||
TTimeEventTableFloat m_TimeEventSizeX;
|
||||
TTimeEventTableFloat m_TimeEventSizeY;
|
||||
};
|
||||
@@ -0,0 +1,38 @@
|
||||
#pragma once
|
||||
|
||||
class CFrameController
|
||||
{
|
||||
public:
|
||||
CFrameController();
|
||||
virtual ~CFrameController();
|
||||
|
||||
void Clear();
|
||||
|
||||
void Update(float fElapsedTime);
|
||||
|
||||
void SetCurrentFrame(DWORD dwFrame);
|
||||
BYTE GetCurrentFrame();
|
||||
|
||||
void SetMaxFrame(DWORD dwMaxFrame);
|
||||
void SetFrameTime(float fTime);
|
||||
void SetStartFrame(DWORD dwStartFrame);
|
||||
void SetLoopFlag(BOOL bFlag);
|
||||
void SetLoopCount(int iLoopCount);
|
||||
|
||||
void SetActive(BOOL bFlag);
|
||||
BOOL isActive(DWORD dwMainFrame = 0);
|
||||
|
||||
protected:
|
||||
// Dynamic
|
||||
BOOL m_isActive;
|
||||
DWORD m_dwcurFrame;
|
||||
float m_fLastFrameTime;
|
||||
|
||||
int m_iLoopCount;
|
||||
|
||||
// Static
|
||||
BOOL m_isLoop;
|
||||
DWORD m_dwMaxFrame;
|
||||
float m_fFrameTime;
|
||||
DWORD m_dwStartFrame;
|
||||
};
|
||||
@@ -0,0 +1,91 @@
|
||||
#pragma once
|
||||
|
||||
#include "../EterLib/GrpBase.h"
|
||||
#include "../EterLib/Pool.h"
|
||||
#include "EffectUpdateDecorator.h"
|
||||
class CParticleProperty;
|
||||
class CEmitterProperty;
|
||||
|
||||
class CParticleInstance
|
||||
{
|
||||
friend class CParticleSystemData;
|
||||
friend class CParticleSystemInstance;
|
||||
|
||||
friend class NEffectUpdateDecorator::CBaseDecorator;
|
||||
friend class NEffectUpdateDecorator::CAirResistanceDecorator;
|
||||
friend class NEffectUpdateDecorator::CGravityDecorator;
|
||||
friend class NEffectUpdateDecorator::CRotationDecorator;
|
||||
|
||||
public:
|
||||
CParticleInstance();
|
||||
~CParticleInstance();
|
||||
|
||||
float GetRadiusApproximation();
|
||||
|
||||
BOOL Update(float fElapsedTime, float fAngle);
|
||||
//virtual void Transform(const D3DXMATRIX * c_matLocal, const float c_fZRotation)=0;
|
||||
//virtual void Transform(const D3DXMATRIX * c_matLocal = NULL)=0;
|
||||
|
||||
//virtual TPTVertex * GetParticleMeshPointer() = 0;
|
||||
|
||||
//__forceinline float GetLifePercentage()
|
||||
//{
|
||||
// return m_fLifePercentage;
|
||||
//return (m_fLifeTime - m_fLastLifeTime) / m_fLifeTime;
|
||||
//}
|
||||
|
||||
//virtual void DeleteThis() = 0;
|
||||
|
||||
protected:
|
||||
//float m_fLifePercentage;
|
||||
D3DXVECTOR3 m_v3StartPosition;
|
||||
|
||||
D3DXVECTOR3 m_v3Position;
|
||||
D3DXVECTOR3 m_v3LastPosition;
|
||||
D3DXVECTOR3 m_v3Velocity;
|
||||
|
||||
D3DXVECTOR2 m_v2HalfSize;
|
||||
D3DXVECTOR2 m_v2Scale;
|
||||
|
||||
float m_fRotation;
|
||||
#ifdef WORLD_EDITOR
|
||||
D3DXCOLOR m_Color;
|
||||
#else
|
||||
DWORDCOLOR m_dcColor;
|
||||
#endif
|
||||
|
||||
BYTE m_byTextureAnimationType;
|
||||
float m_fLastFrameTime;
|
||||
BYTE m_byFrameIndex;
|
||||
|
||||
float m_fLifeTime;
|
||||
float m_fLastLifeTime;
|
||||
|
||||
CParticleProperty * m_pParticleProperty;
|
||||
CEmitterProperty * m_pEmitterProperty;
|
||||
|
||||
float m_fAirResistance;
|
||||
float m_fRotationSpeed;
|
||||
float m_fGravity;
|
||||
|
||||
NEffectUpdateDecorator::CBaseDecorator * m_pDecorator;
|
||||
public:
|
||||
static CParticleInstance* New();
|
||||
static void DestroySystem();
|
||||
|
||||
void Transform(const D3DXMATRIX * c_matLocal=NULL);
|
||||
void Transform(const D3DXMATRIX * c_matLocal, const float c_fZRotation);
|
||||
|
||||
TPTVertex * GetParticleMeshPointer();
|
||||
|
||||
void DeleteThis();
|
||||
|
||||
void Destroy();
|
||||
|
||||
protected:
|
||||
void __Initialize();
|
||||
TPTVertex m_ParticleMesh[4];
|
||||
public:
|
||||
static CDynamicPool<CParticleInstance> ms_kPool;
|
||||
|
||||
};
|
||||
@@ -0,0 +1,96 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "../EterLib/GrpImageInstance.h"
|
||||
|
||||
#include "Type.h"
|
||||
|
||||
class CParticleProperty
|
||||
{
|
||||
friend class CParticleSystemData;
|
||||
friend class CParticleSystemInstance;
|
||||
public:
|
||||
enum
|
||||
{
|
||||
ROTATION_TYPE_NONE,
|
||||
ROTATION_TYPE_TIME_EVENT,
|
||||
ROTATION_TYPE_CW,
|
||||
ROTATION_TYPE_CCW,
|
||||
ROTATION_TYPE_RANDOM_DIRECTION,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
TEXTURE_ANIMATION_TYPE_NONE,
|
||||
TEXTURE_ANIMATION_TYPE_CW,
|
||||
TEXTURE_ANIMATION_TYPE_CCW,
|
||||
TEXTURE_ANIMATION_TYPE_RANDOM_FRAME,
|
||||
TEXTURE_ANIMATION_TYPE_RANDOM_DIRECTION,
|
||||
};
|
||||
|
||||
public:
|
||||
CParticleProperty();
|
||||
virtual ~CParticleProperty();
|
||||
|
||||
void Clear();
|
||||
|
||||
void InsertTexture(const char * c_szFileName);
|
||||
bool SetTexture(const char * c_szFileName);
|
||||
|
||||
__forceinline BYTE GetTextureAnimationType()
|
||||
{
|
||||
return m_byTexAniType;
|
||||
}
|
||||
|
||||
__forceinline DWORD GetTextureAnimationFrameCount()
|
||||
{
|
||||
return m_ImageVector.size();
|
||||
}
|
||||
|
||||
__forceinline float GetTextureAnimationFrameDelay()
|
||||
{
|
||||
return m_fTexAniDelay;
|
||||
}
|
||||
|
||||
|
||||
BYTE m_byTexAniType;
|
||||
float m_fTexAniDelay;
|
||||
BOOL m_bTexAniRandomStartFrameFlag;
|
||||
|
||||
BYTE m_bySrcBlendType;
|
||||
BYTE m_byDestBlendType;
|
||||
BYTE m_byColorOperationType;
|
||||
BYTE m_byBillboardType;
|
||||
|
||||
BYTE m_byRotationType;
|
||||
float m_fRotationSpeed;
|
||||
WORD m_wRotationRandomStartingBegin;
|
||||
WORD m_wRotationRandomStartingEnd;
|
||||
|
||||
BOOL m_bAttachFlag;
|
||||
BOOL m_bStretchFlag;
|
||||
|
||||
TTimeEventTableFloat m_TimeEventGravity;
|
||||
TTimeEventTableFloat m_TimeEventAirResistance;
|
||||
|
||||
TTimeEventTableFloat m_TimeEventScaleX;
|
||||
TTimeEventTableFloat m_TimeEventScaleY;
|
||||
#ifdef WORLD_EDITOR
|
||||
TTimeEventTableFloat m_TimeEventColorRed;
|
||||
TTimeEventTableFloat m_TimeEventColorGreen;
|
||||
TTimeEventTableFloat m_TimeEventColorBlue;
|
||||
TTimeEventTableFloat m_TimeEventAlpha;
|
||||
|
||||
std::vector<std::string> m_TextureNameVector;
|
||||
#else
|
||||
TTimeEventTableColor m_TimeEventColor;
|
||||
#endif
|
||||
TTimeEventTableFloat m_TimeEventRotation;
|
||||
|
||||
std::vector<CGraphicImage*> m_ImageVector;
|
||||
|
||||
CParticleProperty & operator = ( const CParticleProperty& c_ParticleProperty );
|
||||
|
||||
// pre-transformed variables
|
||||
D3DXVECTOR3 m_v3ZAxis;
|
||||
};
|
||||
@@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
|
||||
#include "../EterLib/TextFileLoader.h"
|
||||
|
||||
#include "EffectElementBase.h"
|
||||
#include "EmitterProperty.h"
|
||||
#include "ParticleProperty.h"
|
||||
//#include "ParticleInstance.h"
|
||||
|
||||
class CParticleInstance;
|
||||
|
||||
class CParticleSystemData : public CEffectElementBase
|
||||
{
|
||||
public:
|
||||
virtual ~CParticleSystemData();
|
||||
CParticleSystemData();
|
||||
|
||||
CEmitterProperty * GetEmitterPropertyPointer();
|
||||
CParticleProperty * GetParticlePropertyPointer();
|
||||
|
||||
void ChangeTexture(const char * c_szFileName);
|
||||
|
||||
void BuildDecorator(CParticleInstance * pInstance);
|
||||
protected:
|
||||
BOOL OnLoadScript(CTextFileLoader & rTextFileLoader);
|
||||
|
||||
void OnClear();
|
||||
bool OnIsData();
|
||||
|
||||
|
||||
CEmitterProperty m_EmitterProperty;
|
||||
CParticleProperty m_ParticleProperty;
|
||||
|
||||
public:
|
||||
static void DestroySystem();
|
||||
|
||||
static CParticleSystemData* New();
|
||||
static void Delete(CParticleSystemData* pkData);
|
||||
|
||||
static CDynamicPool<CParticleSystemData> ms_kPool;
|
||||
};
|
||||
@@ -0,0 +1,87 @@
|
||||
#pragma once
|
||||
|
||||
#include "EffectElementBaseInstance.h"
|
||||
#include "ParticleInstance.h"
|
||||
#include "ParticleProperty.h"
|
||||
|
||||
#include "../EterLib/GrpScreen.h"
|
||||
#include "../EterLib/StateManager.h"
|
||||
#include "../EterLib/GrpImageInstance.h"
|
||||
#include "EmitterProperty.h"
|
||||
|
||||
class CParticleSystemData; // PORT: MSVC makes the friend declarations in the included headers visible; ISO C++ needs this
|
||||
|
||||
class CParticleSystemInstance : public CEffectElementBaseInstance
|
||||
{
|
||||
public:
|
||||
static void DestroySystem();
|
||||
|
||||
static CParticleSystemInstance* New();
|
||||
static void Delete(CParticleSystemInstance* pkData);
|
||||
|
||||
static CDynamicPool<CParticleSystemInstance> ms_kPool;
|
||||
|
||||
public:
|
||||
template <typename T>
|
||||
inline void ForEachParticleRendering(T & FunObj)
|
||||
{
|
||||
DWORD dwFrameIndex;
|
||||
for(dwFrameIndex=0; dwFrameIndex<m_kVct_pkImgInst.size(); dwFrameIndex++)
|
||||
{
|
||||
STATEMANAGER.SetTexture(0, m_kVct_pkImgInst[dwFrameIndex]->GetTextureReference().GetD3DTexture());
|
||||
TParticleInstanceList::iterator itor = m_ParticleInstanceListVector[dwFrameIndex].begin();
|
||||
for (; itor != m_ParticleInstanceListVector[dwFrameIndex].end(); ++itor)
|
||||
{
|
||||
if (!InFrustum(*itor))
|
||||
return;
|
||||
FunObj(*itor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CParticleSystemInstance();
|
||||
virtual ~CParticleSystemInstance();
|
||||
|
||||
void OnSetDataPointer(CEffectElementBase * pElement);
|
||||
|
||||
void CreateParticles(float fElapsedTime);
|
||||
|
||||
inline bool InFrustum(CParticleInstance * pInstance)
|
||||
{
|
||||
if (m_pParticleProperty->m_bAttachFlag)
|
||||
return CScreen::GetFrustum().ViewVolumeTest(Vector3d(
|
||||
pInstance->m_v3Position.x + mc_pmatLocal->_41,
|
||||
pInstance->m_v3Position.y + mc_pmatLocal->_42,
|
||||
pInstance->m_v3Position.z + mc_pmatLocal->_43
|
||||
),pInstance->GetRadiusApproximation())!=VS_OUTSIDE;
|
||||
else
|
||||
return CScreen::GetFrustum().ViewVolumeTest(Vector3d(pInstance->m_v3Position.x,pInstance->m_v3Position.y,pInstance->m_v3Position.z),pInstance->GetRadiusApproximation())!=VS_OUTSIDE;
|
||||
}
|
||||
|
||||
DWORD GetEmissionCount();
|
||||
|
||||
protected:
|
||||
void OnInitialize();
|
||||
void OnDestroy();
|
||||
|
||||
bool OnUpdate(float fElapsedTime);
|
||||
void OnRender();
|
||||
|
||||
protected:
|
||||
float m_fEmissionResidue;
|
||||
|
||||
DWORD m_dwCurrentEmissionCount;
|
||||
int m_iLoopCount;
|
||||
|
||||
typedef std::list<CParticleInstance*> TParticleInstanceList;
|
||||
typedef std::vector<TParticleInstanceList> TParticleInstanceListVector;
|
||||
TParticleInstanceListVector m_ParticleInstanceListVector;
|
||||
|
||||
typedef std::vector<CGraphicImageInstance*> TImageInstanceVector;
|
||||
TImageInstanceVector m_kVct_pkImgInst;
|
||||
|
||||
CParticleSystemData * m_pData;
|
||||
|
||||
CParticleProperty * m_pParticleProperty;
|
||||
CEmitterProperty * m_pEmitterProperty;
|
||||
};
|
||||
@@ -0,0 +1,57 @@
|
||||
#pragma once
|
||||
|
||||
#include <d3dx8.h>
|
||||
|
||||
#include "../EterLib/TextFileLoader.h"
|
||||
|
||||
#include "Type.h"
|
||||
#include "EffectElementBase.h"
|
||||
|
||||
class CLightData : public CEffectElementBase
|
||||
{
|
||||
friend class CLightInstance;
|
||||
public:
|
||||
CLightData();
|
||||
virtual ~CLightData();
|
||||
|
||||
void GetRange(float fTime, float& rRange);
|
||||
float GetDuration();
|
||||
BOOL isLoop()
|
||||
{
|
||||
return m_bLoopFlag;
|
||||
}
|
||||
int GetLoopCount()
|
||||
{
|
||||
return m_iLoopCount;
|
||||
}
|
||||
void InitializeLight(D3DLIGHT8& light);
|
||||
|
||||
protected:
|
||||
void OnClear();
|
||||
bool OnIsData();
|
||||
|
||||
BOOL OnLoadScript(CTextFileLoader & rTextFileLoader);
|
||||
|
||||
protected:
|
||||
float m_fMaxRange;
|
||||
float m_fDuration;
|
||||
TTimeEventTableFloat m_TimeEventTableRange;
|
||||
|
||||
D3DXCOLOR m_cAmbient;
|
||||
D3DXCOLOR m_cDiffuse;
|
||||
|
||||
BOOL m_bLoopFlag;
|
||||
int m_iLoopCount;
|
||||
|
||||
float m_fAttenuation0;
|
||||
float m_fAttenuation1;
|
||||
float m_fAttenuation2;
|
||||
|
||||
public:
|
||||
static void DestroySystem();
|
||||
|
||||
static CLightData* New();
|
||||
static void Delete(CLightData* pkData);
|
||||
|
||||
static CDynamicPool<CLightData> ms_kPool;
|
||||
};
|
||||
@@ -0,0 +1,39 @@
|
||||
#pragma once
|
||||
|
||||
#include "../EterLib/GrpScreen.h"
|
||||
|
||||
#include "EffectElementBaseInstance.h"
|
||||
#include "SimpleLightData.h"
|
||||
|
||||
class CLightInstance : public CEffectElementBaseInstance
|
||||
{
|
||||
public:
|
||||
friend class CLightData;
|
||||
|
||||
CLightInstance();
|
||||
virtual ~CLightInstance();
|
||||
|
||||
protected:
|
||||
|
||||
void OnSetDataPointer(CEffectElementBase * pElement);
|
||||
|
||||
void OnInitialize();
|
||||
void OnDestroy();
|
||||
|
||||
bool OnUpdate(float fElapsedTime);
|
||||
void OnRender();
|
||||
|
||||
DWORD m_LightID;
|
||||
CLightData * m_pData;
|
||||
DWORD m_dwRangeIndex;
|
||||
|
||||
DWORD m_iLoopCount;
|
||||
|
||||
public:
|
||||
static void DestroySystem();
|
||||
|
||||
static CLightInstance* New();
|
||||
static void Delete(CLightInstance* pkData);
|
||||
|
||||
static CDynamicPool<CLightInstance> ms_kPool;
|
||||
};
|
||||
@@ -0,0 +1,283 @@
|
||||
#pragma once
|
||||
|
||||
#define Clamp(x, min, max) x = (x<min ? min : x<max ? x : max);
|
||||
#define GRAVITY D3DXVECTOR3(0.0f, 0.0f, -9.8f)
|
||||
|
||||
#define MAX_FRAME 20
|
||||
#define MAX_TEXTURE 20
|
||||
|
||||
typedef struct _FVF_POINT
|
||||
{
|
||||
float x, y, z;
|
||||
} FVF_POINT;
|
||||
|
||||
#ifndef D3DFVF_POINT
|
||||
#define D3DFVF_POINT (D3DFVF_XYZ)
|
||||
#endif
|
||||
|
||||
|
||||
typedef struct _FVF_PT
|
||||
{
|
||||
float x, y, z;
|
||||
float tu, tv;
|
||||
} FVF_PT;
|
||||
|
||||
#ifndef D3DFVF_PT
|
||||
#define D3DFVF_PT (D3DFVF_XYZ|D3DFVF_TEX1)
|
||||
#endif
|
||||
|
||||
typedef struct _FVF_PDT
|
||||
{
|
||||
float x, y, z;
|
||||
DWORD color;
|
||||
float tu, tv;
|
||||
} FVF_PDT;
|
||||
|
||||
#ifndef D3DFVF_PDT
|
||||
#define D3DFVF_PDT (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1)
|
||||
#endif
|
||||
|
||||
inline FVF_PDT _FVF_PDT(float x, float y, float z, DWORD dif, float u, float v)
|
||||
{
|
||||
FVF_PDT result;
|
||||
result.x = x; result.y = y; result.z = z; result.color = dif; result.tu = u; result.tv = v;
|
||||
return result;
|
||||
}
|
||||
|
||||
enum EEffectType
|
||||
{
|
||||
EFFECT_TYPE_PARTICLE = 1,
|
||||
EFFECT_TYPE_ANIMATION_TEXTURE = 2,
|
||||
EFFECT_TYPE_MESH = 3,
|
||||
EFFECT_TYPE_SIMPLE_LIGHT = 4,
|
||||
};
|
||||
|
||||
|
||||
|
||||
enum EMeshBillBoardType
|
||||
{
|
||||
MESH_BILLBOARD_TYPE_NONE,
|
||||
|
||||
MESH_BILLBOARD_TYPE_ALL,
|
||||
MESH_BILLBOARD_TYPE_Y,
|
||||
|
||||
MESH_BILLBOARD_TYPE_MOVE
|
||||
};
|
||||
|
||||
enum EBillBoardType
|
||||
{
|
||||
BILLBOARD_TYPE_NONE,
|
||||
|
||||
BILLBOARD_TYPE_ALL,
|
||||
BILLBOARD_TYPE_Y,
|
||||
|
||||
BILLBOARD_TYPE_LIE, // 바닥에 누은 형상
|
||||
|
||||
BILLBOARD_TYPE_2FACE, // / and \
|
||||
BILLBOARD_TYPE_3FACE, // / and \ and -
|
||||
|
||||
//BILLBOARD_TYPE_RAY, // 잔상
|
||||
|
||||
};
|
||||
|
||||
enum EMovingType
|
||||
{
|
||||
MOVING_TYPE_DIRECT,
|
||||
MOVING_TYPE_BEZIER_CURVE,
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef struct SEffectPosition
|
||||
{
|
||||
float m_fTime;
|
||||
|
||||
D3DXVECTOR3 m_vecPosition;
|
||||
|
||||
// For Bezier Curve
|
||||
int m_iMovingType;
|
||||
D3DXVECTOR3 m_vecControlPoint;
|
||||
|
||||
} TEffectPosition;
|
||||
|
||||
inline bool operator < (const SEffectPosition & lhs, const SEffectPosition & rhs)
|
||||
{
|
||||
return lhs.m_fTime < rhs.m_fTime;
|
||||
}
|
||||
inline bool operator < (const float & lhs, const SEffectPosition & rhs)
|
||||
{
|
||||
return lhs < rhs.m_fTime;
|
||||
}
|
||||
inline bool operator < (const SEffectPosition & lhs, const float & rhs)
|
||||
{
|
||||
return lhs.m_fTime < rhs;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
class CTimeEvent
|
||||
{
|
||||
public:
|
||||
CTimeEvent(){}
|
||||
~CTimeEvent(){}
|
||||
|
||||
float m_fTime;
|
||||
T m_Value;
|
||||
};
|
||||
#define AG_MASK 0xff00ff00
|
||||
#define RB_MASK 0x00ff00ff
|
||||
|
||||
struct DWORDCOLOR
|
||||
{
|
||||
DWORD m_dwColor;
|
||||
|
||||
DWORDCOLOR()
|
||||
{
|
||||
}
|
||||
DWORDCOLOR(const DWORDCOLOR& r)
|
||||
: m_dwColor(r.m_dwColor)
|
||||
{}
|
||||
|
||||
DWORDCOLOR& operator = (const DWORDCOLOR& r)
|
||||
{
|
||||
m_dwColor = r.m_dwColor;
|
||||
return *this;
|
||||
}
|
||||
|
||||
DWORDCOLOR& operator *= (float f)
|
||||
{
|
||||
DWORD idx = DWORD(f * 256);
|
||||
m_dwColor =
|
||||
(((DWORD)(((m_dwColor & AG_MASK)>>8) * idx)) & AG_MASK)
|
||||
+((DWORD)(((m_dwColor & RB_MASK) * idx)>>8) & RB_MASK);
|
||||
//m_dwColor =
|
||||
// ((DWORD)((m_dwColor & AG_MASK) * f) & AG_MASK)
|
||||
// +((DWORD)((m_dwColor & RB_MASK) * f) & RB_MASK);
|
||||
return *this;
|
||||
}
|
||||
DWORDCOLOR& operator += (const DWORDCOLOR& r)
|
||||
{
|
||||
m_dwColor += r.m_dwColor;
|
||||
return *this;
|
||||
}
|
||||
operator DWORD()
|
||||
{
|
||||
return m_dwColor;
|
||||
}
|
||||
};
|
||||
#undef AG_MASK
|
||||
#undef RB_MASK
|
||||
|
||||
inline DWORDCOLOR operator * (DWORDCOLOR dc, float f)
|
||||
{
|
||||
DWORDCOLOR tmp(dc);
|
||||
tmp *= f;
|
||||
return tmp;
|
||||
}
|
||||
|
||||
inline DWORDCOLOR operator * (float f, DWORDCOLOR dc)
|
||||
{
|
||||
DWORDCOLOR tmp(dc);
|
||||
tmp *= f;
|
||||
return tmp;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
__forceinline bool operator < (const CTimeEvent<T> & lhs, const CTimeEvent<T> & rhs)
|
||||
{
|
||||
return lhs.m_fTime < rhs.m_fTime;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
__forceinline bool operator < (const CTimeEvent<T> & lhs, const float & rhs)
|
||||
{
|
||||
return lhs.m_fTime < rhs;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
__forceinline bool operator < (const float & lhs, const CTimeEvent<T> & rhs)
|
||||
{
|
||||
return lhs < rhs.m_fTime;
|
||||
}
|
||||
|
||||
typedef CTimeEvent<char> TTimeEventTypeCharacter;
|
||||
typedef CTimeEvent<short> TTimeEventTypeShort;
|
||||
typedef CTimeEvent<float> TTimeEventTypeFloat;
|
||||
typedef CTimeEvent<WORD> TTimeEventTypeWord;
|
||||
typedef CTimeEvent<DWORD> TTimeEventTypeDoubleWord;
|
||||
typedef CTimeEvent<DWORDCOLOR> TTimeEventTypeColor;
|
||||
typedef CTimeEvent<D3DXVECTOR2> TTimeEventTypeVector2;
|
||||
typedef CTimeEvent<D3DXVECTOR3> TTimeEventTypeVector3;
|
||||
|
||||
typedef std::vector<float> TTimeEventTable;
|
||||
typedef std::vector<TEffectPosition> TTimeEventTablePosition;
|
||||
typedef std::vector<TTimeEventTypeCharacter> TTimeEventTableCharacter;
|
||||
typedef std::vector<TTimeEventTypeShort> TTimeEventTableShort;
|
||||
typedef std::vector<TTimeEventTypeFloat> TTimeEventTableFloat;
|
||||
typedef std::vector<TTimeEventTypeWord> TTimeEventTableWord;
|
||||
typedef std::vector<TTimeEventTypeDoubleWord> TTimeEventTableDoubleWord;
|
||||
typedef std::vector<TTimeEventTypeColor> TTimeEventTableColor;
|
||||
typedef std::vector<TTimeEventTypeVector2> TTimeEventTableVector2;
|
||||
typedef std::vector<TTimeEventTypeVector3> TTimeEventTableVector3;
|
||||
|
||||
|
||||
// NOTE : TimeEventValue 함수들은 값을 넘겨 받지 말아야 하는 때도 있으므로
|
||||
// 값의 직접 리턴이 아닌 포인터 리턴으로 작성 했습니다. - [levites]
|
||||
|
||||
template <typename T>
|
||||
__forceinline void GetTimeEventBlendValue(float fElapsedTime, std::vector<CTimeEvent<T> >& rVector, T * pReturnValue)
|
||||
{
|
||||
if (rVector.empty())
|
||||
{
|
||||
*pReturnValue = T();
|
||||
return;
|
||||
}
|
||||
|
||||
if(rVector.begin()+1==rVector.end())
|
||||
{
|
||||
*pReturnValue = rVector.front().m_Value;
|
||||
return;
|
||||
}
|
||||
|
||||
if (fElapsedTime < rVector.front().m_fTime)
|
||||
{
|
||||
*pReturnValue = rVector.front().m_Value;
|
||||
return;
|
||||
}
|
||||
|
||||
if (fElapsedTime > rVector.back().m_fTime)
|
||||
{
|
||||
*pReturnValue = rVector.back().m_Value;
|
||||
return;
|
||||
}
|
||||
|
||||
typedef typename std::vector<CTimeEvent<T> >::iterator iterator;
|
||||
|
||||
std::pair<iterator, iterator> result = std::equal_range(rVector.begin(), rVector.end(), fElapsedTime);
|
||||
|
||||
if (result.first != result.second)
|
||||
*pReturnValue = result.first->m_Value;
|
||||
else
|
||||
{
|
||||
--result.first;
|
||||
float Head = (result.second->m_fTime - fElapsedTime) / (result.second->m_fTime - result.first->m_fTime);
|
||||
*pReturnValue = T((result.first->m_Value-result.second->m_Value)*Head+(result.second->m_Value));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
extern BOOL GetTokenTimeEventFloat(CTextFileLoader & rTextFileLoader, const char * c_szKey, TTimeEventTableFloat * pTimeEventTableFloat);
|
||||
//extern void InsertItemTimeEventFloat(TTimeEventTableFloat * pTable, float fTime, float fValue);
|
||||
|
||||
template <typename T>
|
||||
void InsertItemTimeEvent(std::vector<CTimeEvent<T> > * pTable, float fTime, T fValue)
|
||||
{
|
||||
typedef typename std::vector<CTimeEvent<T> >::iterator iterator; // PORT: added typename (MSVC accepts it without)
|
||||
|
||||
iterator itor = std::lower_bound(pTable->begin(), pTable->end(), fTime);
|
||||
|
||||
CTimeEvent<T> TimeEvent;
|
||||
TimeEvent.m_fTime = fTime;
|
||||
TimeEvent.m_Value = fValue;
|
||||
|
||||
pTable->insert(itor, TimeEvent);
|
||||
}
|
||||
Reference in New Issue
Block a user