port 2A step 4: platform skeleton + rest of the 2V3 header closure
- Mirror the remaining non-Python 2V3 closure headers (98 more, 173 total): EffectLib, EterGrnLib, SpeedTreeLib, SphereLib, PRTerrainLib, EterImageLib, EterBase/Poly, cipher/tea, EterLib Grp*/IME/Input/MSWindow/StateManager, GameLib actor/map/race headers, EterPack. - SDK shims: granny.h, SpeedTreeRT.h, imm.h, Dimm.h (the SDK MIDL header, not mirrored), dinput/d3dx8 additions; D3D8 render-state enums, FVF macros and the COM resource hierarchy; more Win32 GDI/handle types with layout static_asserts. - PORT edits for MSVC-permissive code (typename, friend visibility, <algorithm>, pointer→uintptr_t) and PRTerrainLib/StdAfx.h dropping the ScriptLib/Python include. - port_logic links the vendored cryptopp/minilzo. - extension/src/platform: port_platform target with 103 generated stub files (1917 function stubs, 146 static members) from the new platform_stub.py (clang -ast-dump-filter); MT_PLATFORM_STUB() marks every unimplemented body. libmtgodot links port_platform and port_gate.sh builds it. Gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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#pragma once
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#include "Type.h"
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class CEffectElementBase
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{
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public:
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CEffectElementBase();
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virtual ~CEffectElementBase();
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void Clear();
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bool isData();
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BOOL LoadScript(CTextFileLoader & rTextFileLoader);
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void GetPosition(float fTime, D3DXVECTOR3 & rPosition);
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float GetStartTime();
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/*
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bool isVisible(float fTime);
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void GetAlpha(float fTime, float * pAlpha);
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void GetScale(float fTime, float * pScale);
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*/
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protected:
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virtual void OnClear() = 0;
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virtual bool OnIsData() = 0;
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virtual BOOL OnLoadScript(CTextFileLoader & rTextFileLoader) = 0;
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protected:
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float m_fStartTime;
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TTimeEventTablePosition m_TimeEventTablePosition;
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/*
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TTimeEventTable m_TimeEventTableVisible;
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TTimeEventTableFloat m_TimeEventAlpha;
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TTimeEventTableFloat m_TimeEventScale;
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*/
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};
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