port 2A step 4: platform skeleton + rest of the 2V3 header closure
- Mirror the remaining non-Python 2V3 closure headers (98 more, 173 total): EffectLib, EterGrnLib, SpeedTreeLib, SphereLib, PRTerrainLib, EterImageLib, EterBase/Poly, cipher/tea, EterLib Grp*/IME/Input/MSWindow/StateManager, GameLib actor/map/race headers, EterPack. - SDK shims: granny.h, SpeedTreeRT.h, imm.h, Dimm.h (the SDK MIDL header, not mirrored), dinput/d3dx8 additions; D3D8 render-state enums, FVF macros and the COM resource hierarchy; more Win32 GDI/handle types with layout static_asserts. - PORT edits for MSVC-permissive code (typename, friend visibility, <algorithm>, pointer→uintptr_t) and PRTerrainLib/StdAfx.h dropping the ScriptLib/Python include. - port_logic links the vendored cryptopp/minilzo. - extension/src/platform: port_platform target with 103 generated stub files (1917 function stubs, 146 static members) from the new platform_stub.py (clang -ast-dump-filter); MT_PLATFORM_STUB() marks every unimplemented body. libmtgodot links port_platform and port_gate.sh builds it. Gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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#pragma once
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#include <d3dx8.h>
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#include "../EterLib/GrpScreen.h"
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#include "../EterLib/Resource.h"
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#include "../EterLib/GrpImageInstance.h"
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#include "../EterLib/TextFileLoader.h"
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#include "Type.h"
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#include "EffectElementBase.h"
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class CEffectMesh : public CResource
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{
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public:
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typedef struct SEffectFrameData
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{
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BYTE byChangedFrame;
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float fVisibility;
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DWORD dwVertexCount;
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DWORD dwTextureVertexCount;
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DWORD dwIndexCount;
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std::vector<TPTVertex> PDTVertexVector;
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} TEffectFrameData;
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typedef struct SEffectMeshData
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{
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char szObjectName[32];
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char szDiffuseMapFileName[128];
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std::vector<TEffectFrameData> EffectFrameDataVector;
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std::vector<CGraphicImage*> pImageVector;
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static SEffectMeshData* New();
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static void Delete(SEffectMeshData* pkData);
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static void DestroySystem();
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static CDynamicPool<SEffectMeshData> ms_kPool;
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} TEffectMeshData;
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// About Resource Code
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public:
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typedef CRef<CEffectMesh> TRef;
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public:
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static TType Type();
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public:
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CEffectMesh(const char * c_szFileName);
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virtual ~CEffectMesh();
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DWORD GetFrameCount();
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DWORD GetMeshCount();
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TEffectMeshData * GetMeshDataPointer(DWORD dwMeshIndex);
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std::vector<CGraphicImage*>* GetTextureVectorPointer(DWORD dwMeshIndex);
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std::vector<CGraphicImage*>& GetTextureVectorReference(DWORD dwMeshIndex);
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// Exceptional function for tool
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BOOL GetMeshElementPointer(DWORD dwMeshIndex, TEffectMeshData ** ppMeshData);
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protected:
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bool OnLoad(int iSize, const void * c_pvBuf);
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void OnClear();
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bool OnIsEmpty() const;
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bool OnIsType(TType type);
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BOOL __LoadData_Ver001(int iSize, const BYTE * c_pbBuf);
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BOOL __LoadData_Ver002(int iSize, const BYTE * c_pbBuf);
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protected:
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int m_iGeomCount;
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int m_iFrameCount;
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std::vector<TEffectMeshData *> m_pEffectMeshDataVector;
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bool m_isData;
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};
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class CEffectMeshScript : public CEffectElementBase
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{
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public:
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typedef struct SMeshData
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{
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BYTE byBillboardType;
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BOOL bBlendingEnable;
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BYTE byBlendingSrcType;
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BYTE byBlendingDestType;
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BOOL bTextureAlphaEnable;
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BYTE byColorOperationType;
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D3DXCOLOR ColorFactor;
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BOOL bTextureAnimationLoopEnable;
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float fTextureAnimationFrameDelay;
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DWORD dwTextureAnimationStartFrame;
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TTimeEventTableFloat TimeEventAlpha;
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SMeshData()
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{
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TimeEventAlpha.clear();
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}
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} TMeshData;
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typedef std::vector<TMeshData> TMeshDataVector;
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public:
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CEffectMeshScript();
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virtual ~CEffectMeshScript();
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const char * GetMeshFileName();
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void ReserveMeshData(DWORD dwMeshCount);
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bool CheckMeshIndex(DWORD dwMeshIndex);
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bool GetMeshDataPointer(DWORD dwMeshIndex, TMeshData ** ppMeshData);
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int GetMeshDataCount();
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int GetBillboardType(DWORD dwMeshIndex);
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BOOL isBlendingEnable(DWORD dwMeshIndex);
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BYTE GetBlendingSrcType(DWORD dwMeshIndex);
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BYTE GetBlendingDestType(DWORD dwMeshIndex);
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BOOL isTextureAlphaEnable(DWORD dwMeshIndex);
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BOOL GetColorOperationType(DWORD dwMeshIndex, BYTE * pbyType);
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BOOL GetColorFactor(DWORD dwMeshIndex, D3DXCOLOR * pColor);
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BOOL GetTimeTableAlphaPointer(DWORD dwMeshIndex, TTimeEventTableFloat ** pTimeEventAlpha);
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BOOL isMeshAnimationLoop();
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BOOL GetMeshAnimationLoopCount();
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float GetMeshAnimationFrameDelay();
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BOOL isTextureAnimationLoop(DWORD dwMeshIndex);
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float GetTextureAnimationFrameDelay(DWORD dwMeshIndex);
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DWORD GetTextureAnimationStartFrame(DWORD dwMeshIndex);
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protected:
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void OnClear();
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bool OnIsData();
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BOOL OnLoadScript(CTextFileLoader & rTextFileLoader);
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protected:
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BOOL m_isMeshAnimationLoop;
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int m_iMeshAnimationLoopCount;
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float m_fMeshAnimationFrameDelay;
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TMeshDataVector m_MeshDataVector;
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std::string m_strMeshFileName;
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public:
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static void DestroySystem();
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static CEffectMeshScript* New();
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static void Delete(CEffectMeshScript* pkData);
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static CDynamicPool<CEffectMeshScript> ms_kPool;
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};
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