port 2A step 4: platform skeleton + rest of the 2V3 header closure
- Mirror the remaining non-Python 2V3 closure headers (98 more, 173 total): EffectLib, EterGrnLib, SpeedTreeLib, SphereLib, PRTerrainLib, EterImageLib, EterBase/Poly, cipher/tea, EterLib Grp*/IME/Input/MSWindow/StateManager, GameLib actor/map/race headers, EterPack. - SDK shims: granny.h, SpeedTreeRT.h, imm.h, Dimm.h (the SDK MIDL header, not mirrored), dinput/d3dx8 additions; D3D8 render-state enums, FVF macros and the COM resource hierarchy; more Win32 GDI/handle types with layout static_asserts. - PORT edits for MSVC-permissive code (typename, friend visibility, <algorithm>, pointer→uintptr_t) and PRTerrainLib/StdAfx.h dropping the ScriptLib/Python include. - port_logic links the vendored cryptopp/minilzo. - extension/src/platform: port_platform target with 103 generated stub files (1917 function stubs, 146 static members) from the new platform_stub.py (clang -ast-dump-filter); MT_PLATFORM_STUB() marks every unimplemented body. libmtgodot links port_platform and port_gate.sh builds it. Gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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#pragma once
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#include "Type.h"
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class CEmitterProperty
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{
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friend class CParticleSystemData;
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friend class CParticleSystemInstance;
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public:
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enum
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{
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EMITTER_SHAPE_POINT,
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EMITTER_SHAPE_ELLIPSE,
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EMITTER_SHAPE_SQUARE,
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EMITTER_SHAPE_SPHERE,
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};
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enum
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{
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EMITTER_ADVANCED_TYPE_FREE,
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EMITTER_ADVANCED_TYPE_OUTER,
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EMITTER_ADVANCED_TYPE_INNER,
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};
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public:
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CEmitterProperty();
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virtual ~CEmitterProperty();
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void Clear();
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DWORD GetMaxEmissionCount()
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{
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return m_dwMaxEmissionCount;
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}
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float GetCycleLength()
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{
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return m_fCycleLength;
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}
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BOOL isCycleLoop()
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{
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return m_bCycleLoopFlag;
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}
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int GetLoopCount()
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{
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return m_iLoopCount;
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}
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BYTE GetEmitterShape();
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BYTE GetEmitterAdvancedType();
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BOOL isEmitFromEdge();
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void GetEmittingSize(float fTime, float * pfValue);
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void GetEmittingAngularVelocity(float fTime, float * pfValue);
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void GetEmittingDirectionX(float fTime, float * pfValue);
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void GetEmittingDirectionY(float fTime, float * pfValue);
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void GetEmittingDirectionZ(float fTime, float * pfValue);
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void GetEmittingVelocity(float fTime, float * pfValue);
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void GetEmissionCountPerSecond(float fTime, float * pfValue);
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void GetParticleLifeTime(float fTime, float * pfValue);
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void GetParticleSizeX(float fTime, float * pfValue);
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void GetParticleSizeY(float fTime, float * pfValue);
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/////
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DWORD m_dwMaxEmissionCount;
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float m_fCycleLength;
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BOOL m_bCycleLoopFlag;
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int m_iLoopCount;
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BYTE m_byEmitterShape;
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BYTE m_byEmitterAdvancedType;
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BOOL m_bEmitFromEdgeFlag;
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D3DXVECTOR3 m_v3EmittingSize;
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float m_fEmittingRadius;
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D3DXVECTOR3 m_v3EmittingDirection;
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//TTimeEventTableFloat m_TimeEventEmittingRadius;
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TTimeEventTableFloat m_TimeEventEmittingSize;
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TTimeEventTableFloat m_TimeEventEmittingAngularVelocity;
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TTimeEventTableFloat m_TimeEventEmittingDirectionX;
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TTimeEventTableFloat m_TimeEventEmittingDirectionY;
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TTimeEventTableFloat m_TimeEventEmittingDirectionZ;
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TTimeEventTableFloat m_TimeEventEmittingVelocity;
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TTimeEventTableFloat m_TimeEventEmissionCountPerSecond;
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TTimeEventTableFloat m_TimeEventLifeTime;
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TTimeEventTableFloat m_TimeEventSizeX;
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TTimeEventTableFloat m_TimeEventSizeY;
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};
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