port 2A step 4: platform skeleton + rest of the 2V3 header closure
- Mirror the remaining non-Python 2V3 closure headers (98 more, 173 total): EffectLib, EterGrnLib, SpeedTreeLib, SphereLib, PRTerrainLib, EterImageLib, EterBase/Poly, cipher/tea, EterLib Grp*/IME/Input/MSWindow/StateManager, GameLib actor/map/race headers, EterPack. - SDK shims: granny.h, SpeedTreeRT.h, imm.h, Dimm.h (the SDK MIDL header, not mirrored), dinput/d3dx8 additions; D3D8 render-state enums, FVF macros and the COM resource hierarchy; more Win32 GDI/handle types with layout static_asserts. - PORT edits for MSVC-permissive code (typename, friend visibility, <algorithm>, pointer→uintptr_t) and PRTerrainLib/StdAfx.h dropping the ScriptLib/Python include. - port_logic links the vendored cryptopp/minilzo. - extension/src/platform: port_platform target with 103 generated stub files (1917 function stubs, 146 static members) from the new platform_stub.py (clang -ast-dump-filter); MT_PLATFORM_STUB() marks every unimplemented body. libmtgodot links port_platform and port_gate.sh builds it. Gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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#ifndef __INC_YMIR_ETERLIB_FILELOADERTHREAD_H__
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#define __INC_YMIR_ETERLIB_FILELOADERTHREAD_H__
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#include <deque>
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#include "Thread.h"
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#include "Mutex.h"
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#include "../EterBase/MappedFile.h"
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class CFileLoaderThread
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{
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public:
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typedef struct SData
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{
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std::string stFileName;
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CMappedFile File;
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LPVOID pvBuf;
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DWORD dwSize;
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} TData;
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public:
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CFileLoaderThread();
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~CFileLoaderThread();
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int Create(void * arg);
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public:
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void Request(std::string & c_rstFileName);
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bool Fetch(TData ** ppData);
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void Shutdown();
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protected:
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static UINT CALLBACK EntryPoint(void * pThis);
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UINT Run(void * arg);
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void * Arg() const { return m_pArg; }
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void Arg(void * arg) { m_pArg = arg; }
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HANDLE m_hThread;
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private:
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void * m_pArg;
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unsigned m_uThreadID;
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protected:
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UINT Setup();
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UINT Execute(void * pvArg);
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void Destroy();
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void Process();
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private:
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std::deque<TData *> m_pRequestDeque;
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Mutex m_RequestMutex;
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std::deque<TData *> m_pCompleteDeque;
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Mutex m_CompleteMutex;
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HANDLE m_hSemaphore;
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int m_iRestSemCount;
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bool m_bShutdowned;
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};
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#endif
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