port 2A step 4: platform skeleton + rest of the 2V3 header closure
- Mirror the remaining non-Python 2V3 closure headers (98 more, 173 total): EffectLib, EterGrnLib, SpeedTreeLib, SphereLib, PRTerrainLib, EterImageLib, EterBase/Poly, cipher/tea, EterLib Grp*/IME/Input/MSWindow/StateManager, GameLib actor/map/race headers, EterPack. - SDK shims: granny.h, SpeedTreeRT.h, imm.h, Dimm.h (the SDK MIDL header, not mirrored), dinput/d3dx8 additions; D3D8 render-state enums, FVF macros and the COM resource hierarchy; more Win32 GDI/handle types with layout static_asserts. - PORT edits for MSVC-permissive code (typename, friend visibility, <algorithm>, pointer→uintptr_t) and PRTerrainLib/StdAfx.h dropping the ScriptLib/Python include. - port_logic links the vendored cryptopp/minilzo. - extension/src/platform: port_platform target with 103 generated stub files (1917 function stubs, 146 static members) from the new platform_stub.py (clang -ast-dump-filter); MT_PLATFORM_STUB() marks every unimplemented body. libmtgodot links port_platform and port_gate.sh builds it. Gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
#include "GrpTexture.h"
|
||||
|
||||
class CGraphicShadowTexture : public CGraphicTexture
|
||||
{
|
||||
public:
|
||||
CGraphicShadowTexture();
|
||||
virtual ~CGraphicShadowTexture();
|
||||
|
||||
void Destroy();
|
||||
|
||||
bool Create(int width, int height);
|
||||
|
||||
void Begin();
|
||||
void End();
|
||||
void Set(int stage = 0) const;
|
||||
|
||||
const D3DXMATRIX& GetLightVPMatrixReference() const;
|
||||
LPDIRECT3DTEXTURE8 GetD3DTexture() const;
|
||||
|
||||
protected:
|
||||
void Initialize();
|
||||
|
||||
protected:
|
||||
D3DXMATRIX m_d3dLightVPMatrix;
|
||||
D3DVIEWPORT8 m_d3dOldViewport;
|
||||
|
||||
LPDIRECT3DTEXTURE8 m_lpd3dShadowTexture;
|
||||
LPDIRECT3DSURFACE8 m_lpd3dShadowSurface;
|
||||
LPDIRECT3DSURFACE8 m_lpd3dDepthSurface;
|
||||
|
||||
LPDIRECT3DSURFACE8 m_lpd3dOldBackBufferSurface;
|
||||
LPDIRECT3DSURFACE8 m_lpd3dOldDepthBufferSurface;
|
||||
};
|
||||
Reference in New Issue
Block a user