port 2A step 4: platform skeleton + rest of the 2V3 header closure

- Mirror the remaining non-Python 2V3 closure headers (98 more, 173 total): EffectLib,
  EterGrnLib, SpeedTreeLib, SphereLib, PRTerrainLib, EterImageLib, EterBase/Poly, cipher/tea,
  EterLib Grp*/IME/Input/MSWindow/StateManager, GameLib actor/map/race headers, EterPack.
- SDK shims: granny.h, SpeedTreeRT.h, imm.h, Dimm.h (the SDK MIDL header, not mirrored),
  dinput/d3dx8 additions; D3D8 render-state enums, FVF macros and the COM resource hierarchy;
  more Win32 GDI/handle types with layout static_asserts.
- PORT edits for MSVC-permissive code (typename, friend visibility, <algorithm>, pointer→uintptr_t)
  and PRTerrainLib/StdAfx.h dropping the ScriptLib/Python include.
- port_logic links the vendored cryptopp/minilzo.
- extension/src/platform: port_platform target with 103 generated stub files (1917 function
  stubs, 146 static members) from the new platform_stub.py (clang -ast-dump-filter);
  MT_PLATFORM_STUB() marks every unimplemented body. libmtgodot links port_platform and
  port_gate.sh builds it.

Gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-22 21:46:24 +09:00
co-authored by Claude Opus 5
parent fc47582017
commit 9a8e11f3dd
220 changed files with 24287 additions and 25 deletions
@@ -0,0 +1,35 @@
#pragma once
#include "GrpTexture.h"
class CGraphicShadowTexture : public CGraphicTexture
{
public:
CGraphicShadowTexture();
virtual ~CGraphicShadowTexture();
void Destroy();
bool Create(int width, int height);
void Begin();
void End();
void Set(int stage = 0) const;
const D3DXMATRIX& GetLightVPMatrixReference() const;
LPDIRECT3DTEXTURE8 GetD3DTexture() const;
protected:
void Initialize();
protected:
D3DXMATRIX m_d3dLightVPMatrix;
D3DVIEWPORT8 m_d3dOldViewport;
LPDIRECT3DTEXTURE8 m_lpd3dShadowTexture;
LPDIRECT3DSURFACE8 m_lpd3dShadowSurface;
LPDIRECT3DSURFACE8 m_lpd3dDepthSurface;
LPDIRECT3DSURFACE8 m_lpd3dOldBackBufferSurface;
LPDIRECT3DSURFACE8 m_lpd3dOldDepthBufferSurface;
};