port 2A step 4: platform skeleton + rest of the 2V3 header closure
- Mirror the remaining non-Python 2V3 closure headers (98 more, 173 total): EffectLib, EterGrnLib, SpeedTreeLib, SphereLib, PRTerrainLib, EterImageLib, EterBase/Poly, cipher/tea, EterLib Grp*/IME/Input/MSWindow/StateManager, GameLib actor/map/race headers, EterPack. - SDK shims: granny.h, SpeedTreeRT.h, imm.h, Dimm.h (the SDK MIDL header, not mirrored), dinput/d3dx8 additions; D3D8 render-state enums, FVF macros and the COM resource hierarchy; more Win32 GDI/handle types with layout static_asserts. - PORT edits for MSVC-permissive code (typename, friend visibility, <algorithm>, pointer→uintptr_t) and PRTerrainLib/StdAfx.h dropping the ScriptLib/Python include. - port_logic links the vendored cryptopp/minilzo. - extension/src/platform: port_platform target with 103 generated stub files (1917 function stubs, 146 static members) from the new platform_stub.py (clang -ast-dump-filter); MT_PLATFORM_STUB() marks every unimplemented body. libmtgodot links port_platform and port_gate.sh builds it. Gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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#pragma once
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#include "GrpImage.h"
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class CGraphicSubImage : public CGraphicImage
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{
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public:
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typedef CRef<CGraphicImage> TRef;
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public:
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static TType Type();
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static char m_SearchPath[256];
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public:
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CGraphicSubImage(const char* c_szFileName);
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virtual ~CGraphicSubImage();
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bool CreateDeviceObjects();
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bool SetImageFileName(const char* c_szFileName);
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void SetRectPosition(int left, int top, int right, int bottom);
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void SetRectReference(const RECT& c_rRect);
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static void SetSearchPath(const char * c_szFileName);
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protected:
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void SetImagePointer(CGraphicImage* pImage);
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bool OnLoad(int iSize, const void* c_pvBuf);
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void OnClear();
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bool OnIsEmpty() const;
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bool OnIsType(TType type);
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protected:
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CGraphicImage::TRef m_roImage;
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};
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