port 2A step 4: platform skeleton + rest of the 2V3 header closure
- Mirror the remaining non-Python 2V3 closure headers (98 more, 173 total): EffectLib, EterGrnLib, SpeedTreeLib, SphereLib, PRTerrainLib, EterImageLib, EterBase/Poly, cipher/tea, EterLib Grp*/IME/Input/MSWindow/StateManager, GameLib actor/map/race headers, EterPack. - SDK shims: granny.h, SpeedTreeRT.h, imm.h, Dimm.h (the SDK MIDL header, not mirrored), dinput/d3dx8 additions; D3D8 render-state enums, FVF macros and the COM resource hierarchy; more Win32 GDI/handle types with layout static_asserts. - PORT edits for MSVC-permissive code (typename, friend visibility, <algorithm>, pointer→uintptr_t) and PRTerrainLib/StdAfx.h dropping the ScriptLib/Python include. - port_logic links the vendored cryptopp/minilzo. - extension/src/platform: port_platform target with 103 generated stub files (1917 function stubs, 146 static members) from the new platform_stub.py (clang -ast-dump-filter); MT_PLATFORM_STUB() marks every unimplemented body. libmtgodot links port_platform and port_gate.sh builds it. Gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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#pragma once
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#include "ItemData.h"
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class CItemManager : public CSingleton<CItemManager>
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{
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public:
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enum EItemDescCol
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{
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ITEMDESC_COL_VNUM,
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ITEMDESC_COL_NAME,
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ITEMDESC_COL_DESC,
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ITEMDESC_COL_SUMM,
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ITEMDESC_COL_NUM,
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};
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public:
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typedef std::map<DWORD, CItemData*> TItemMap;
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typedef std::map<std::string, CItemData*> TItemNameMap;
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public:
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CItemManager();
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virtual ~CItemManager();
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void Destroy();
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BOOL SelectItemData(DWORD dwIndex);
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CItemData * GetSelectedItemDataPointer();
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BOOL GetItemDataPointer(DWORD dwItemID, CItemData ** ppItemData);
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/////
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bool LoadItemDesc(const char* c_szFileName);
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bool LoadItemList(const char* c_szFileName);
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bool LoadItemTable(const char* c_szFileName);
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CItemData * MakeItemData(DWORD dwIndex);
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protected:
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TItemMap m_ItemMap;
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std::vector<CItemData*> m_vec_ItemRange;
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CItemData * m_pSelectedItemData;
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};
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