port 2A step 4: platform skeleton + rest of the 2V3 header closure
- Mirror the remaining non-Python 2V3 closure headers (98 more, 173 total): EffectLib, EterGrnLib, SpeedTreeLib, SphereLib, PRTerrainLib, EterImageLib, EterBase/Poly, cipher/tea, EterLib Grp*/IME/Input/MSWindow/StateManager, GameLib actor/map/race headers, EterPack. - SDK shims: granny.h, SpeedTreeRT.h, imm.h, Dimm.h (the SDK MIDL header, not mirrored), dinput/d3dx8 additions; D3D8 render-state enums, FVF macros and the COM resource hierarchy; more Win32 GDI/handle types with layout static_asserts. - PORT edits for MSVC-permissive code (typename, friend visibility, <algorithm>, pointer→uintptr_t) and PRTerrainLib/StdAfx.h dropping the ScriptLib/Python include. - port_logic links the vendored cryptopp/minilzo. - extension/src/platform: port_platform target with 103 generated stub files (1917 function stubs, 146 static members) from the new platform_stub.py (clang -ast-dump-filter); MT_PLATFORM_STUB() marks every unimplemented body. libmtgodot links port_platform and port_gate.sh builds it. Gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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#pragma once
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// Shim for IDV SpeedTreeRT <SpeedTreeRT.h> (40250 extern/include): the CSpeedTreeRT members that
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// SpeedTreeLib headers name. Tree geometry and wind go through platform/, which defines them.
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class CSpeedTreeRT
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{
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public:
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enum ECollisionObjectType
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{
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CO_SPHERE,
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CO_CYLINDER,
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CO_BOX
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};
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struct SGeometry;
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struct STextures;
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float GetLeafLightingAdjustment() const;
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float SetWindStrength(float fNewStrength, float fOldStrength = -1.0f, float fFrequencyTimeOffset = -1.0f);
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void GetCollisionObject(unsigned int nIndex, ECollisionObjectType& eType, float* pPosition, float* pDimensions);
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};
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@@ -1,4 +1,5 @@
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#pragma once
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// Shim for <d3d8.h>: the D3D8 value types 40250 logic uses as data. Rendering goes through
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// platform/, never through these declarations.
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// platform/, never through these declarations. The real header pulls in <string.h> (objbase.h).
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#include <string.h>
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#include "../../D3DXMath.h"
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@@ -0,0 +1,70 @@
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#pragma once
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// Shim for RAD Granny 2.11 <granny.h> (40250 extern/include): the scalar types and structs that
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// EterGrnLib headers name, with the SDK's layout; every other Granny object is opaque. Loading and
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// skinning go through platform/ (backed by libgr2), never through these declarations.
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#include <stdint.h>
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typedef uint32_t granny_uint32;
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typedef int32_t granny_int32;
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typedef uint16_t granny_uint16;
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typedef int16_t granny_int16;
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typedef uint8_t granny_uint8;
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typedef int8_t granny_int8;
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typedef float granny_real32;
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typedef granny_uint32 granny_bool32;
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typedef uintptr_t granny_uintaddrx;
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typedef granny_real32 granny_triple[3];
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typedef granny_real32 granny_quad[4];
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typedef enum granny_member_type
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{
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GrannyEndMember,
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GrannyInlineMember,
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GrannyReferenceMember,
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GrannyReferenceToArrayMember,
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GrannyArrayOfReferencesMember,
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GrannyVariantReferenceMember,
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GrannyUnsupportedMemberType_Remove,
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GrannyReferenceToVariantArrayMember,
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GrannyStringMember,
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GrannyTransformMember,
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GrannyReal32Member,
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GrannyInt8Member,
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GrannyUInt8Member,
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GrannyBinormalInt8Member,
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GrannyNormalUInt8Member,
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GrannyInt16Member,
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GrannyUInt16Member,
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GrannyBinormalInt16Member,
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GrannyNormalUInt16Member,
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GrannyInt32Member,
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GrannyUInt32Member,
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GrannyReal16Member,
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GrannyEmptyReferenceMember,
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GrannyOnePastLastMemberType,
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GrannyBool32Member = GrannyInt32Member,
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Grannymember_type_forceint = 0x7fffffff
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} granny_member_type;
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struct granny_data_type_definition
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{
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granny_member_type Type;
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char const* Name;
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granny_data_type_definition* ReferenceType;
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granny_int32 ArrayWidth;
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granny_int32 Extra[3];
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granny_uintaddrx Ignored_Ignored;
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};
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struct granny_animation;
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struct granny_control;
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struct granny_file;
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struct granny_file_info;
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struct granny_material;
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struct granny_mesh;
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struct granny_mesh_binding;
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struct granny_mesh_deformer;
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struct granny_model;
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struct granny_model_instance;
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struct granny_skeleton;
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struct granny_world_pose;
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@@ -0,0 +1,7 @@
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#pragma once
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// Shim for the Active IMM COM interfaces (<dimm.h>; 40250 vendors the MIDL output as
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// EterLib/Dimm.h, which is the SDK header and not part of the port mirror) on non-Windows targets.
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#include <imm.h>
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struct IActiveIMMApp;
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struct IActiveIMMMessagePumpOwner;
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@@ -1,3 +1,13 @@
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#pragma once
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// Shim for <dinput.h> on non-Windows targets; what 40250 logic uses from it is in <windows.h>.
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// Shim for DirectInput 8 <dinput.h> on non-Windows targets: the interfaces 40250 headers name, as
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// opaque types. Input goes through platform/.
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#include "windows.h"
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#ifndef DIRECTINPUT_VERSION
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#define DIRECTINPUT_VERSION 0x0800
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#endif
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struct IDirectInput8;
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struct IDirectInputDevice8;
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typedef IDirectInput8* LPDIRECTINPUT8;
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typedef IDirectInputDevice8* LPDIRECTINPUTDEVICE8;
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@@ -0,0 +1,11 @@
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#pragma once
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// Shim for <imm.h> on non-Windows targets: the input-method handles 40250's IME declarations name.
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// Text input goes through platform/.
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#include "windows.h"
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struct HIMC__;
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typedef HIMC__* HIMC;
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struct HIMCC__;
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typedef HIMCC__* HIMCC;
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struct tagINPUTCONTEXT;
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typedef tagINPUTCONTEXT INPUTCONTEXT;
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@@ -1,5 +1,19 @@
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#pragma once
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// Shim for <windows.h> on non-Windows targets: the Win32 scalar types and CRT spellings
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// 40250 sources use (common/Win32Types.h, common/Win32Crt.h).
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// 40250 sources use (common/Win32Types.h, common/Win32Crt.h), plus the headers the real one pulls
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// in that 40250 relies on transitively (winnt.h brings <string.h> for memcpy/memset).
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#include <string.h>
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#include "../../Win32Types.h"
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#include "../../Win32Crt.h"
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// winuser.h / wingdi.h constants named in 40250 declarations (default arguments).
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#define WS_OVERLAPPED 0x00000000L
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#define WS_CAPTION 0x00C00000L
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#define WS_SYSMENU 0x00080000L
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#define WS_THICKFRAME 0x00040000L
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#define WS_MINIMIZEBOX 0x00020000L
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#define WS_MAXIMIZEBOX 0x00010000L
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#define WS_OVERLAPPEDWINDOW (WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_THICKFRAME | WS_MINIMIZEBOX | WS_MAXIMIZEBOX)
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#define WHITE_BRUSH 0
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#define BLACK_BRUSH 4
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#define KL_NAMELENGTH 9
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